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Antek

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Everything posted by Antek

  1. Hey, thanks a lot for the feedback! The noise was added in Lightroom intentionally as an element of a certain aesthetic, which is about the arty distortion/high quality stylised for low. I do agree with all the other advice and will try to apply it!
  2. Hey guys, properly starting this past academic year in October, for one of my modules, I've decided to learn 3D modeling to add to my graphic design skillset. I've been learning Cinema 4D from scratch and set a goal of creating a few consistent images, within one set theme and aesthetic. It will be easier if I just attach a link with all images and the concept explanation: https://www.behance.net/gallery/64937095/Travis-Scott-The-Golden-Era I used the golden texture in Substance Painter and converted it to regular materials in C4D. I wanted to convey the dark/mysterious/experimental vibe and play with the light a bit. The most important part were the final renders and presentation, this is why I haven't posted the wireframes (some of which I already know could be improved). I'm currently writing an evaluation of my work and any opinions on what's good/could be done better about those final images will be greatly appreciated and used in my final write-up. I have also included a little breakdown of how the image looks like straight after the render. Thanks for your time.
  3. @Cerbera @VECTOR your tips were really great, I made the model from the scratch again (I will still work on defining some details), there's not a single triangle and the only n-gon is the hole for the ear. I turned on 1st step of subdivision surface, but when I click "Current state to object", it seems to increase the SDS up instead of keeping vertices how they are. What do you think would be the solution?
  4. @Cerbera @VECTOR Thanks a lot guys, that's a massive help. It took ages to load and I thought it just crashed somehow - sorry for posting twice. I will also remember to just upload the images through the system :). I will definitely do my best to clean up the model (especially the neck area), get rid of the triangles and have a look at the guides you suggested. Thanks again!
  5. Hi, this is my first post here, hope I got the section right for this topic. I'm a beginner who decided to learn Cinema 4D and incorporate some of the models into my university project. Right now, I'm focusing on a 3D model of a human head. I've followed a tutorial based in Blender and somehow managed to get the rough shape of the head. I would really appreciate some feedback on this model (work in progress) - what I've done right and what should be improved. This was my 3rd approach with the best result so far, but I'm sure there's stuff that more experienced users could point out. Thanks a lot. 1 - Basic model 2 - Subdivision Surface 3 - Render with Physical Sky
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