In Cinema 4D, I'm trying to make objects appear and naturally fall onto a plane where a ball has bounced away using Rigid Body dynamics. However, when the objects generated by the Cloner aren't too large, they seem to pass through the plane and fall below without triggering dynamics properly. Do you know what might be the issue? Increasing the size of the cloned objects seems to make dynamics work better. I've tried adjusting settings like steps per frame and maximum solver iterations step in project settings, but it didn't help. I also experimented with substeps, iterations, smoothing iterations, and damping, but didn't work.