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zullup

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Everything posted by zullup

  1. Thank you. I added the information. If thats the case it would not be possible for me to do that in C4D. I opened the alembic curves inside octane standalone and houdini and both know exactly how the interpret everything. I would be rather surprised if c4d just does not know what to do with imported curve attributes. I hope there is a solution
  2. Hello, I just tried to import an .abc groom from maya/yeti to render inside c4d/octane. Yeti does export UV information for the curves but somehow c4d is not reading them or at least I can't find out how to use it. When I imported the alembic I tried both, import as curves and as hair but no difference. Is there anything I can do? Otherwise texturing the fur is not possible. kind regards
  3. Hello guys, for my character rig, I created controllers for my hand and created a basic "open hand - fist" slider via user data and some range mappers. I use that character as an xref master file in different scenes and now I need full controll of the fingers in one scene but I can't really disable my "fist" slider. How would you guys make an animatable switch to give me full controll of the single fingers again in a scene? For now, i can just disable the object operator but its not animatable and returns to "enable" when I restart the scene. cheers
  4. Thx so much mate! Going to check this out later!
  5. Hi guys, for my current job I have to make a lot of characters of one style so it is kind of simple. I will use one rig and only change hairstyles, textures etc to create different characters. To make things even easier, I want to create a little setup to be able to choose between my different f.e. hair-styles without turning on and of visibility "by hand" Do you guys know where to start? Basically I want a dropdown menu that shows me all of my hair meshes so I can choose one. cheers
  6. Hi guys, I do not use expresso a lot so I have some questions. What I am trying to do is creating a simple lip that is just a closed circly spline in a sweep. What I already managed to is is to constrain the points to individual nulls to control the shape of the lips. What I am not able to do is making the nulls changing the point rotation of the splinepoints. As far as I can see, the point node in xpresso doesn't even have an input for rotation so is there a way to control the splinepoints via nulls/objects whatsoever? short: I want the object global rotation = global rotation of my splinepoint. hope you guys can help! cheers David
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