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pilF

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Everything posted by pilF

  1. pilF

    liquidity

    reminds me of the Moubius Incal cartoon book series, very cool
  2. pilF

    LWCAD for R23 Works

    Quickly build a house with doors and windows and shingels, then blow it up with voronoi or build a rural scene. It's bliss
  3. pilF

    LWCAD for R23 Works

    Just installed the LWCAD 2018.92 BETA version for R23, it works ... looking foward to the promised 2020 version
  4. pilF

    ePMV

    DUH ... found it https://sourceforge.net/projects/upyplugins/
  5. pilF

    ePMV

    check out this protein data bank or PDB https://pdb101.rcsb.org/browse/drugs-and-the-brain
  6. pilF

    ePMV

    I recently stumbled upon a python script named ePMV (as in python molecular viewer) which allows you to load and use molecular models. As is elegantly demonstrated by Elizabeth McDonald combining it with volume mesher here. https://youtu.be/bIOt_pXxxXk Point is I cannot find this ePMV script for download (or sale) nor find out if it works with R23. Any suggestions? Thanks Philip
  7. pilF

    wave deformer

    Looks like Wave Deformer v0.1 by Johannes Kollender (www.kollender.com) does not function in R23. Does anyone know of an alternative? Thanks Philip
  8. pilF

    LWCAD 2020

    LWCAD was just updated to 2020 which means the C4D version isn't that far off anymore. Victor Velicko writes: It (lwcad c4d) is very much alive. As I wrote in this thread, it was necessary to finalize new Mesh TR first. R23 version is already recompiled, now fixing bunch of reported bugs from last couple months. And I want to also update some UI things, which bothers me the most. So R23 version will go out soon. And then you can expect the first bunch of floor-plan tools with the next version. Maybe even this year, if there will be no big delays. Development will go much faster now in C4d version. Check out LWCAD 2020 here:
  9. Kangddan actualy made a tutorial, in Chinese and got somehere halfway translating it. Haven't read anything about it since november 15 last year when "Victory was at hand"
  10. While I can in a way sympathize with the aversion to non-C4D software promotion, after all this is a C4D hub, creating a C4D-only bubble seems a bad idea to me. Knowledge about new trends and techniques in 3d opens up new possibilities, stimulates growth. Important ingredients if you run a company, big or small. And demand for a certain solution promotes the development in C4D. You could argue I should visit other dedicated sites for that. But I would like C4Dcafe to be an inspiring open place. So a post about the awesome poly crunching and ligthing capabilities of the Unreal Engine 5 by Epic should be possible. And yes post about the ubiquitous Blender too. As suggested a new subject heading would be a good compromise. Something like Third party or Industry news. Philip
  11. Well this looks like a lot of fun to play with, Key Mesh for Blender Proof of concept anim test. "KeyMesh" is a Experimental Feature to create ifferent meshes per frame in the same object. Dev:Pablo Dobarro Test and Anim by Daniel Martinez Lara
  12. pilF

    installing lwcad 2018.31

    Aha i see i took a wrong turn there placing the files under C:/program files, thanks for that cerbera. My path is with the roaming dir slightly different: C:\Users\#me#\AppData\Roaming\MAXON\MAXON Cinema 4D R21\plugins\LWcad R21 All is well here too, Go Viktor go and finish the nurb part too.
  13. As of january 4th lwcad is compatible with R21. So I downloaded lwcad 2018.31 and cannot get it to show up in c4d after copying the files to the directories the manual mentions. Dis anyone manage to get lwcad running under R21? here's the roiginal post by Viktor: Dear LWCAD Cinema 4D users. I want to inform you about the status of LWCAD Cinema 4D for 2020. LWCAD Cinema 4D is currently updated to version 2018.31 which is fully compatible with R20-R21. You can download the latest version in http://www.lwcad.com/html/download/download.php The new Mesh TR engine which is currently under development is specially designed for LightWave and Cinema 4D. Mesh TR is a new universal parametric modeling engine based on NURBS. It will replace the current engine which was designed for the very early version of LightWave and then updated several times with patches for C4d and 3dsMax. The new system eliminates all previous problems. Porting new MeshTR tools to Cinema 4D will be done after all significant NURBS tools in LightWave will be updated. Then you get a complete package of NURBS toolkit in Cinema 4D in very short time. Until this big update comes to the Cinema version, LWCAD will be updated regularly to maintain compatibility with the latest C4D Rxx.
  14. actually very relaxing to look at. Wouldn't these be nice to use in science class and find the flaws. As a vaccine against desinformation.... Oh wait, a vaccine, that wouldn't work on believers.
  15. Hey thanks for the scene Jed, I guess they know it does not work. The video is cut three times in the first 2 minutes. Just to give the appearance op continuity. If you paid attention at school you'd know energy does not appear from nothing (only complete universes do) Philip
  16. Ha, thank you Hrvoje. They look like atm's but the machines in the lobby ar check-in-stations for people coming to the hospital. You scan your patient-id card and the machine prints a card with the destination for your scheduled consult. But they look like atm's anyway or daleks.
  17. WIP with a silent character. Had to be stylised and simple to fit the budget. I used a prerigged puppet and bound boolean splines with a posemorph for expression to the head. Tweaked the deformed splines to match the curve of the head with a FFD object. Simple xpresso to connect the sliders to the morphs.
  18. And completely CO2 neutral too, just some noise ...
  19. It's true, I suck at drawing perpsective. But a previz with C4D and a free rigged stick figure from ace5studios.com (thanks Aleksey) made drawing this A0 poster a lot easier. It's about the flow of information in a hospital.
  20. Impressive everfresh, no particles were harmed with the making of this animation. Philip
  21. Very cool looking project! Except perhaps for the reflection, might use something more organic or abstract? It's strange to see an office reflected in muscle tissue. Philip
  22. Thank you. True that, the alternative would have been solid eyes but then the character would haven been less of a puzzle piece. White background compulsory.
  23. Just finished this fun project. I'd drawn a 2d mascot for a client earlier. Next they wanted it to present a new platform. So to keep the image interesting we went for a 3d version. https://youtu.be/jur900dm1X8
  24. Thanks again HSrdelic. Next up is fluids and kidney failure. Philip
  25. There, it's done. here's a link to the full animation with a crappy english CC
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