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pilF

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Everything posted by pilF

  1. I exported it as an obj dense point cloud file which can be read into C4D. http://www.dataflip.nl/core4d/lidar_08.jpg
  2. Notice the scanned camera's with the marker on top. http://www.dataflip.nl/core4d/lidar_05.jpg
  3. After some processing switching on the dense cloud option showed the lidar scan of the e57 file. Posted more images on my dataserver The resulting pointcloud http://www.dataflip.nl/core4d/lidar_04.jpg
  4. After some testing it was clear I could not work with the native oc3 format. But I found the e57 format does work. The e57 format saves out the vertex colormaps too. This can be read into Agisoft Metashape photogrammetry software. And yes I have mixed thoughts about that. Agisoft Metashape is a Russian made application I bought a few years before the 2022 invasion. That said, Agisoft offered me a free trial of the pro version for four (sic!) months so I could try and combine photogrammetry with the scans. That way I could use each photographed backplate perspective in combination with the scan resulting in a virtual set. I did not succeed in combining the two.
  5. First of the point clouds were merged by the operator. Every time I moved my backplate camera he made another scan to record its position. My camera had a huge checkerboard marker on top. And to prevent shadows in the laser samples the operator changed the scanner position too. The scanner can only sample what is visible. The resulting pointcloud was merged with the Trimble software. Previewing on the pad screen was remarkable responsive. You can also buy a decent second hand car for the price of that scanner.
  6. Thank you @Igor and @keppnI think it is best to make a short video as i seem to be limited to 4 images in this post. As some chararcter said : I'll be back
  7. For a recent project I had to integrate a photographic environment with 3d characters. Having spent ages in previous projects getting the perspective right with camera calibration I decided to try using lidar scans (a Trimble X7 Laserscanner with sampling set to 1 cm and a very friendly operator named Paul from paul3d.nl). With the correct lens settings for my camera I found this to be much faster, compensating for the extra cost tinkering with the setting. If anyone is interested I'll post a more detailed report of my journey. Philip .
  8. PSD morphs are fiddely i found, at least in R 26 they were. Lots of problems with mirroring and getting the mirror offeset. The mesh was not dead centre at the origin. Askes questions at the cineversity forum got replies: https://www.dropbox.com/s/l5gq5da884qhkti/Mirror_PSD.mp4?dl=0 I think this thread about PSd files cancelling each other might help too: https://www.cineversity.com/forums/viewthread/5535/ Philip
  9. I'd totally forgotten about this bit:
  10. I'd say Independence day where the aliens switch on their racklet beam and toast the city, but that was a blue beam wan't it? It's not moonfall. Philip
  11. Architron 2023 for Cinema 4D R21-2023 A brief overview of the next version of the Architron plugin for Cinema 4D.
  12. pilF

    Face Rig

    On cineversity can erduman sums up the pros and cons of the two systems in part two. For me the rig means more flexibility. Improving the mesh after the rigging. Posemorph does not allow vertex adding or removing. For instance adding that extra loop. The pose library in the rig is very usefull. Just type facerig in cineversity. I had a hard time combining the face rig with the bodyrig though. And a lot of help from @bentraje.
  13. Dear Core4D my best wishes for this new year. Was wondering if there is anyone who has played with cascadeur and C4D yet. Looks usefull judging by the promo's i see though these are mainly martial art stanzes and the inevetible dino. FBX would be the main in and export i guess. https://cascadeur.com/ Philip
  14. Updated the RS install, problems begone
  15. That's an impressive build, I have two 2080 Ti cards that fit barely. I guess replacing one with a 4080 would never fit . Not to mention temperatures going up when full throttle. So, what are the specs of the components in your machine. Asking for a friend ... Philip
  16. Thank you for your time, I'll send one. I'm mid project R26.107 and reluctant to upgrade. Any known pitfalls for 2023 compared to my version?
  17. I've attached an eyeball, thank you for looking into this. Philip eyeball.zip
  18. Yes, I'm hoping to be missing something very obvious
  19. Coolness, so it can be done. I found Marvelous to be very impractical for animation. While it is great for sorting out patterns en uv-ing - having to set up a rest pose en from there on to the animation pose makes my workflow overly complicated. Not to mention cloth that is misbehaving stuck inbetween joints. so i reverted back to the trusty surface object deformer. Philip
  20. Are there any renders with animated clothes using the new cloth system in C4D yet? Can it be used for this?
  21. Dear Core does anyone know how to render out an animation preview from the viewport without those nasty polygon lines? It's a redshift project. I've been fumbling with no succes. Though here it looks to be easy. Thanks Philip
  22. If it does not have to be animated you could consinder sculpting the cloth ? Or cloth deformation with collision butvthen you would have to deform the body first.
  23. Or press and hold shift when selecting.
  24. === solved === Dear Core4D I urgently need someone to help me solve a problem combining the C4D head rig with the bodyrig. Thought I could do it after help from @bentrajebut the combination won't behave. And I'm out of time to experiment. Please send a DM if interested.
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