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pilF

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Everything posted by pilF

  1. After suffering from excruciating slow screen performance in 2024.1 and suffering the same fate in 2023 I found out that the fonts that were being deformed (bend) were part of the problem. Converting those to polygons made the scene workable again. Very specifick but perhaps helpfull observation I made.
  2. Impressive an very useful plugin this is @Cesar. Is it available yet? I could put it to good use right now.
  3. True that, though it used to be a skeleton horse earlier but it kept losing bits. Also death itself works in a snackbar apparantly.
  4. pilF

    Adventure

  5. pilF

    Human nature

    From the album: Adventure

    Being uncomfortable. This illustration just made itself thinking about the perfect storm we are facing Biodiversity, energy, climate, water, raw materials, fine particles pollution to name a few ingredients. To me it seems we are slow to recognize the problems and even more reluctant to do something about it. So for two nights I started up C4d stayed up way too late and built this illustration (eat that ChatGPT cum suis). Though the butterfly is a stock model.

    © flip.nl

  6. Gotta love this forum and the people here! Thank you @HappyPolygon also on behalf of my cpu. I learned something new today. erase per character on path_1.mp4
  7. I could use some help with this one please. I have text wrapped to a spline and want to erase it per character. First thought (bottom example) was using a plain effector scaling the text through a linear field. The filed would be aligned to the spline with a tag align to spline. It turns out this does not work in a predictable way. The field does not conform to the spline so there is nodirect relation between the position of the field and its effect. Second idea (top example): boolean. Substract a shape from the text. This is more predictable but RS does not like it much. Invalid geometry that doe snot blur well. So my question is if there are other more elegant ways to do this? erase per character on path_1.mp4 per character erase on path.c4d
  8. @EAlexander I take it you did check out axyz design crowds? Bit expensive https://secure.axyz-design.com/en/anima5
  9. Crazy details and a wonderfull result. I'd be interested in a more indepth workflow explanation. What is the average rendertime for one of these rugs in HD? is it useable in production?
  10. Thank you @EricNS, I'm feeling less envious now. I remember this C4D tutorial with particles and a cloned man running, avoiding obstacles.
  11. Saw this ad for procedural crowds by Difffuse Studio for Blender. Looks very usefull for only US 18. Felt a little jealous as C4D user. By comparison one animated character from AXYZ design will cost you US 59. The latter has more functionality but still impressive. https://blendermarket.com/products/procedural-crowds
  12. That is unexpected, wonder if RS would do that too? What happens if you bake out the scene and then use Corona?
  13. Did you set the size between two tracked point as known distance? Usually this scales the result to the correct size. Though i must admit i often struggle with c4d tracker to get acceptable results quickly.
  14. pilF

    Mograph text swap

    Awesome thank you @bezo
  15. pilF

    Mograph text swap

    @Zerosixtwosix wow ! I would not have come to this solution. Thank you. I might be watching your demo a few more times I think.
  16. Can Chat GTP compile decent xpresso ? It can handle Python
  17. pilF

    Mograph text swap

    Well at least the deleting of the text per character can be done more simple, classic rtfm case
  18. Need some help here with mograph text swap. I'd like to change one word into another without deforming it. Just stepping through the alfabet per character and arrive at the second word. I solved it by stepping through a list of sorted clones clones with a plain effector offsetting the modify clone slider. But there must be a more elegant way, or is there? File is attached. text morph.c4d
  19. pilF

    Bokehmaps

    I'm in a project trying to recreate a realsitic look and started experimenting with bokehmaps to minmic the subtle abberation of an imperfect lens. You can buy sets of these images. But I came across this tutorial by YellowDog where he shows a rig in AE to generate them yourself. I followed the tutorial and made the rig in AE and generated some images. You can find the rig and images underneath. Perhaps you find them useful. It's easy to add and adjust the layers to taste. Philip bokeh generator.zip
  20. I found the topology workbooks by William Vaughan very uselfull. You might buy them over at gumroad https://vaughan3d.gumroad.com/ Philip
  21. I recently asked for a quote for this setup: Antec NX800 ATX Case RGB 1 Coolermaster V850 Gold V2 Modulair 850W Gigabyte Z790 Gaming X AX LGA1700 DDR5 Intel Core i9-13900KF LGA-1700 1 Kingston Fury Beast DDR5 64GB (2x32) 480 Samsung 980 2TB M.2 NVMe 1 Samsung 8TB 870 QVO 2.5" 2 PNY RTX 4090 XLR8 Gaming Epic- X-RGB 24GB Noctua NH-D15 140mm CPU Fan 1 Total 6.400 euro including VAT, keep one old 2090 card as @keppn suggested for non render work
  22. Very useful, looking forward to more insights.
  23. This might contain some usefull information: https://mographplus.gumroad.com/l/sBOdv?layout=profile
  24. You are right @keppn it is a bit over the top. I could have made a model. But the client wanted to show the actual enviroment to the viewer. Also there were 8 different locations and only one afternoon to scan them all on saturday. Normally th ehospital would be too busy. The recording and preparation took about 2 days. It had to look a bit like this other animation i made about a shunt where the patient gest to see where they wil actually go and what will happen. https://www.flip.nl/portfolio/shunt/
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