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Everything posted by pilF
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True that, though it used to be a skeleton horse earlier but it kept losing bits. Also death itself works in a snackbar apparantly.
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From the album: Adventure
Being uncomfortable. This illustration just made itself thinking about the perfect storm we are facing Biodiversity, energy, climate, water, raw materials, fine particles pollution to name a few ingredients. To me it seems we are slow to recognize the problems and even more reluctant to do something about it. So for two nights I started up C4d stayed up way too late and built this illustration (eat that ChatGPT cum suis). Though the butterfly is a stock model.© flip.nl
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I could use some help with this one please. I have text wrapped to a spline and want to erase it per character. First thought (bottom example) was using a plain effector scaling the text through a linear field. The filed would be aligned to the spline with a tag align to spline. It turns out this does not work in a predictable way. The field does not conform to the spline so there is nodirect relation between the position of the field and its effect. Second idea (top example): boolean. Substract a shape from the text. This is more predictable but RS does not like it much. Invalid geometry that doe snot blur well. So my question is if there are other more elegant ways to do this? erase per character on path_1.mp4 per character erase on path.c4d
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Crazy details and a wonderfull result. I'd be interested in a more indepth workflow explanation. What is the average rendertime for one of these rugs in HD? is it useable in production?
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Saw this ad for procedural crowds by Difffuse Studio for Blender. Looks very usefull for only US 18. Felt a little jealous as C4D user. By comparison one animated character from AXYZ design will cost you US 59. The latter has more functionality but still impressive. https://blendermarket.com/products/procedural-crowds
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That is unexpected, wonder if RS would do that too? What happens if you bake out the scene and then use Corona?
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Did you set the size between two tracked point as known distance? Usually this scales the result to the correct size. Though i must admit i often struggle with c4d tracker to get acceptable results quickly.
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Can Chat GTP compile decent xpresso ? It can handle Python
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Need some help here with mograph text swap. I'd like to change one word into another without deforming it. Just stepping through the alfabet per character and arrive at the second word. I solved it by stepping through a list of sorted clones clones with a plain effector offsetting the modify clone slider. But there must be a more elegant way, or is there? File is attached. text morph.c4d
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I'm in a project trying to recreate a realsitic look and started experimenting with bokehmaps to minmic the subtle abberation of an imperfect lens. You can buy sets of these images. But I came across this tutorial by YellowDog where he shows a rig in AE to generate them yourself. I followed the tutorial and made the rig in AE and generated some images. You can find the rig and images underneath. Perhaps you find them useful. It's easy to add and adjust the layers to taste. Philip bokeh generator.zip
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I found the topology workbooks by William Vaughan very uselfull. You might buy them over at gumroad https://vaughan3d.gumroad.com/ Philip
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I recently asked for a quote for this setup: Antec NX800 ATX Case RGB 1 Coolermaster V850 Gold V2 Modulair 850W Gigabyte Z790 Gaming X AX LGA1700 DDR5 Intel Core i9-13900KF LGA-1700 1 Kingston Fury Beast DDR5 64GB (2x32) 480 Samsung 980 2TB M.2 NVMe 1 Samsung 8TB 870 QVO 2.5" 2 PNY RTX 4090 XLR8 Gaming Epic- X-RGB 24GB Noctua NH-D15 140mm CPU Fan 1 Total 6.400 euro including VAT, keep one old 2090 card as @keppn suggested for non render work
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Very useful, looking forward to more insights.
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This might contain some usefull information: https://mographplus.gumroad.com/l/sBOdv?layout=profile
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You are right @keppn it is a bit over the top. I could have made a model. But the client wanted to show the actual enviroment to the viewer. Also there were 8 different locations and only one afternoon to scan them all on saturday. Normally th ehospital would be too busy. The recording and preparation took about 2 days. It had to look a bit like this other animation i made about a shunt where the patient gest to see where they wil actually go and what will happen. https://www.flip.nl/portfolio/shunt/
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I made the details in C4D visible through Xparticles. Each point representing one particle. Limiting the number of particles through selection sets made C4D navigation more responsive. The emitter is the pointcloud limited to the selectionset I choose. Emitting from points with zero speed. I often forgot to tick the option ‘one particle per source object’. This results a uneven distributed particles, you only see part of the scan. The number of particles was often somewhere around 100.000 for the whole scene. From here on i was able to place the camera with the markerboard roughly in the correct position. The size and distance of the cherckerboard was known relative to the lens focal point. After eyeballing the marker I had to fine tune the camera calibration by nudging it a few degrees or 1 or 2 cm. It was relatively quick compared to the normal calibration process and i had the correct position of all the objects in the room. Including the direct light sources in the ceiling and windows. I used a Ricoh theta Z1 panoramic camera to make a bracketed sperical hdr image for th eindirect lighting and reflection. This way the character and the backplate would match better. The backplate was calibrated with a xrite color checker photocard. Setting up xparticles http://www.dataflip.nl/core4d/lidar_13.jpg http://www.dataflip.nl/core4d/lidar_14.jpg Camera placing http://www.dataflip.nl/core4d/lidar_16.jpg Recreating the desk http://www.dataflip.nl/core4d/lidar_17.jpg http://www.dataflip.nl/core4d/lidar_18.jpg http://www.dataflip.nl/core4d/lidar_19.jpg
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In C4D the pointcloud needs to be properly orientated (scale set to 1m) and centered. I divided the cloud into selection sets to make it more manageable later on when it would be made visible with xparticles. The object scanned is a research room in a hospital. Originaly there would be a conversation between two people at the desk. To avoid too boring footage of talking heads i wanted to switch perspective during the dialogue. This meant careful planning of the camera shots in the storyboard and the camera position and the lens used. The cg characters were made to scale but in the end i had to cheat their position at the desk in order to make the shots work. Sitting below their virtual seat or hovering above it. So much for careful planning. http://www.dataflip.nl/core4d/lidar_11.jpg http://www.dataflip.nl/core4d/lidar_12.jpg