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pilF

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Everything posted by pilF

  1. I'll just leave this here...
  2. This might help: Make poly selection in the landscape, set cloner to centre on ploygon, clone to object set polyselection tag as the object.
  3. Yes that would be the logical solution @Smolak except I found it impossible to select individual polygons that way without any attached. Single random polygons with some space inbetween. But this script selection does the trick: https://code.vonc.fr/selections
  4. @Havealot you are right, I'm illiterate almost when it comes to formulas. Still chatgtp messes up too. Found this handy collection of scripts by cesar vonc on this forum' instant random selection ...
  5. I guess I could make a manual selection and use that to control the blue material and the clone distribution (set to polugon centre instead of surface) but I'm lazy and that would mean a lot of work. hm perhaps formula fields will help ... Wonder what chatgtp suggests: mod(id, 8 == 0 && random(id * 1234) > 0.5 Breakdown: id – Represents the polygon index. mod(id, 8 – This ensures that every 8th polygon is a candidate for selection. You want a minimum of 4 polygons apart, so using mod(id, 8 guarantees that the polygons selected will be spaced at least 8 units apart. You can adjust this value based on your desired spacing. random(id * 1234) – This generates a pseudo-random number between 0 and 1 based on the polygon's index (id). The 1234 is a seed value you can change to alter the random distribution. random(id * 1234) > 0.5 – This ensures randomness. Only polygons where the random number is greater than 0.5 will be selected. You can adjust the threshold (e.g., 0.7 or 0.3) to control the probability of selection. Customization: Spacing: To change the minimum spacing between selected polygons, adjust the value 8 in the mod(id, 8 expression. For instance: Use mod(id, 10) for a spacing of at least 5 polygons. Use mod(id, 6) for a spacing of at least 3 polygons. Randomness: Change random(id * 1234) to control how random the selections are. You can modify the seed (1234) or the threshold (0.5) to get more or fewer random polygons selected. This formula ensures that polygons are at least 4 apart and are selected randomly for deformations, visibility, or any other effect you want to drive in Cinema 4D. Does not generate a selection, syntax errors?
  6. Hi, I could use some help with this one. I'm cloning a ball on a surface. The clones are driven by a polygon selection selection. This selection is made from a combination of a random field and a subtraction of a linear field. Moving the linear field changes the amount of clones. The selection is visible trough a standard C4D tetxture. So far so good. I'd like for the blue clones to influence the color of the white surface they are cloned onto. The should make a blue spot. Any suggestions on how i could achieve this? Cheers Philip field example.c4d
  7. I've made a short reminder for myself because I apparantly like to forget the same things before sending my projectfiles to Rebus Renderfarm. Thought I'd share them here perhaps even learn about your routines with other farms? The first time I should optimize the connection type and speed in the rebus drop settings, do the test and adjust the port accordingly Then for every project I tend to forget one or all of these steps: Check my assets via Window > Project Asset Inspector Check my RS textures via Redshift > RS Asset Manager Rename and resave the file with the name Rebus in it via File > Save project with assets Remove all audio from the scene Convert all fonts to poly via Filter > select fonts > C Convert mograph text to alembic and replace only the necessary frames via File > Export > Alembic Cache remaining mographs with their appropriate range Convert projectors via Connect objects and delete Just to be sure Davinci Resolve and Fusion do not understand cryptomatte objects you need to name them to select
  8. Nope no camera deformer, but converting the trace to a mospline will solve my blues.
  9. Hm, would a camera deformer work here?
  10. Hello Core4D, I'm looking for the best way to deform cloned cells. I've cloned a row of cells onto a spline and then used the spline wrap deformer to simulate the growth of a shape. The problem is the cells get stretched too thin. The spline wrap is made from traced nulls allowing animation. But when they overlap the wrapped mesh goes through itself as is to be expected in hindsight ... I need to form a clover like shape in forntal view. Any tips in how I could achive this in a more practical way? Cheers Philip preview.mp4 demo cells.c4d
  11. I like that, teleporting a toddler pool as an afterthought.
  12. The great thing about 3d is that you can build most things you imagine. So just before I fell asleep I thought about this person on holiday that is involuntarily teleported to different locations. I know, it’s been done before but with different storylines. What would the set look like, what would the audio be? I decided on a vintage foldable chair. Because they pop up in a silly way and you always get your fingers stuck. So I modelled one, looking at lots of reference images on auction online. I found out these chairs are hard to rig. For audio I had a friend who was willing to throw down his foldable chair several times and record it. Thanks @wouter. Most audio fx were already in my library but Pixabay has some very usefull extra’s. I uploaded some of my own audio fx there in return. The setting of this test had to be a hot sunny dry place. Something dessert like. I found a suitable hdr panorama background on Polyhaven by Greg Zaal. Rendered in Cinema4D with Redshift and Xparticles.
  13. These look great and affordable at us 60, I'd try the sample but it's Redshift on my side. Any plans on a port?
  14. Tried lots of combinations but could not get it to work in RS. Any idea? camera shader.c4d
  15. I'm trying to use the camera view as a shader in redshift, similar to the "mograph camera shader" from c4d. Does anyone know how to make this work, is it even possible? Cheers Philip
  16. Ah, finally found it, had to offset the hand and position it a bit better, zero out everything and use the mirror tool. Don't forget to turn of skinning and resetting binding pose for the clone. It all works now.
  17. Tried several ideas but I cannot find a workable way to convert a rigged right hand into a left one. Any tips or tutorials on how to achieve this without ending up with a funky hand? Thanks Philip
  18. Plasticity seems like a great interface and creation platform from NURBS to poly. There is much to be gained in resolution. Here's a comparison left to right STEP to Plasticity to .stl , STEP to Plasticity to .obj and finally direct STEP to C4d. Though the .stl file looks best it does not have any extra layers. The obj does have layers but has less albeit dominant quad polys. Applied for the InstaLOD but have not received a download link yet. There were no UV's on the original so I don't know how those convert. Overall converting CAD means work. edit: you can set the detailing of the step file also through the C4D merge menu.
  19. Ha I don't even need to render the scene to break the sim. Just scrubbing back and forth a bit does this too. Weird behaviour.
  20. pilF

    Bake mograph text

    Found one possible solution: export as alembic and re-import. Perhaps there's a more elegant solution.
  21. This is silly, I've created an animation containing some basis mograph text and a field. I need to send it to a renderfarm and convert the text to geometry. But I can't rememeber or find how to do that. Can anyone help me out please? Best Philip bake mograph text.c4d
  22. I have been thinking about a new system too. Biggest problem would be keeping it cool in summer. Last year I thought about this combo: Intel core i9 13900 K MSI MEG Z790 ACE mobo MSI geforce 4090 suprim X 24 G (least noisy) be quiet Dark Base Pro 901 case perhaps Alphacool Eisbaer Pro Aurora 360 watercooler Kingston KTH PL548D4 64Gb Be Quiet Straight Power 12 1000W (make sure it can communicate with the geforce for power consumption, didn't check) Samsung 990 Pro (heatsink) 4Tb SSD Or something like this. Last year the components total was around 4.500 euro incl VAT
  23. After suffering from excruciating slow screen performance in 2024.1 and suffering the same fate in 2023 I found out that the fonts that were being deformed (bend) were part of the problem. Converting those to polygons made the scene workable again. Very specifick but perhaps helpfull observation I made.
  24. Impressive an very useful plugin this is @Cesar. Is it available yet? I could put it to good use right now.
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