@HappyPolygon Here, "Edge to Spline" Capsule. It's in the scene database if you want to add it to your own database. It's a Spline Primitive that accepts a single mesh object as an input. If you want several object to be considered, just put them under a connect. I've also added selections if you want to control where which polygon outlines are turned into lines.
Edge_to_Spline.c4d