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SixLin

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  1. I don't know how to describe this kind of technique but i am pretty sure that is possible to cut off / filter /....etc. polys out side camera area , like the video below, this example was done in houdini with particles. I'm wondering if this technique could be use in C4D and not just cut out particles but polys. In that way , I can get more efficiency to my project. 01.mp4
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