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maliohammad

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Everything posted by maliohammad

  1. mmmm , how can I report a bug ? from MAXON website or from c4d ?
  2. after playing around with c4d r18 , I noticed this. as you can see , the world axis arrow also affecting the SSAO (and the grid ). is this a bug or a limitation of the SSAO ? P.S.I have increased the poser , so you can see the problem more clearly .
  3. just downloaded the demo , and the tutorials are back(in the doc) ! now I am trying the great features , and they are great , the tessellation work on intel iris pro GPU very good , but little bit slow (if combined with SSAO and reflection ) but every thing is fine . the knife tool is very nice , and now I can cut holes inside a polygon without connecting it to any edge which is very helpful :D the shadow catcher will be great for motion tracking , it also can catch reflections :D the voronoi fracture is crazy fast , break a cube into 10000 piece in less than a second (no dynamics ) and even better ,you can create small pieces ( add another select the pieces you want to break into smaller ones with mograph selection , and add new voronoi object , make it the parent of the old one and add the previous selection to the new object , and in the point distribution enable per object , and thats all , you will get small pieces :D good job MAXON , I have spend more time exploring the new features
  4. hi , first you can start with the base meshes in the content library (preset/sculpting/base meshes ) and modify them , add details ..etc this tut will give you a good understanding how things work : this is a sculpting video in c4d , not how to use the tools , but it is very helpful : I highly recommend right click on any sculpting tool and show help , you will see a lot of helpful information . after you learn the tools of sculpting in c4d , you can watch blender tuts about sculpting , you can follow most of them in c4d (the tools is little bit deferent , but if you learned how to use the sculpting tools in c4d , you can follow them very easy ).
  5. 3-if you select and object , and hold shift -drag it to any direction it will snap to the direction you have moved it to (no need to select the desired axis then move it ) , this is helpful when you have long object , and the axis out of the camera view . 4-hold shift + moving an axis (this time you move the handles ) will move the object in the other 2 directions , e.g. you shift click the X axis , the other axises (Y,Z) will be highlighted and if you move it (while holding shift) it will move in the Y,Z.
  6. thanks , I didn't know about stitch and sew in point mode , it is much easier :D
  7. my tips are : 1- if you don't like to select 2 points then use the weld tool , then shift-weld tool and drag from one point to another and it weld them (no selection ). 2-you want to bridge 2 raws of edges and the bridge tool can't do this ? then use the stitch and sew tool . if you drag one raw to another it will move the full raw and weld them (which is not good for most cases ) , so you have to shift-stitch and sew , and drag , it will create new geometry in between .
  8. excuse me..but why not double click the mesh and it will select connected (in polygon mode ) ?
  9. @briand @teknow @brasco works great ! how to make it work, 1- put all the files in c4d script folder 2- change the icon name to the same name as the py code 3- open the py in any text edit or code it app , then add the path to the c4d file , make sure to include quad_discs.c4d in the file path then it will load the null with all the objects inside it hope this is helpful
  10. great ! and I will love the new bodypaint update more than substance painter . why ? simply because they mentioned that it can handle 65,300*65.300 texture while in substance painter when I work on 4k texture it is very slow , compared to bodypaint good work MAXON ! keep it up :)
  11. maliohammad

    SPETI and TINA

    thanks for sharing
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