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maliohammad

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Everything posted by maliohammad

  1. in your code you didn't use anything related to Octane , your code is for the default renderer . I don't have octane , but maybe it it works with the script log (when you change the value ) , or maybe you can drag the path field into the console to get the proper code . BTW , you can ask your question in PluginCafe , there you would find more people who can help with programing
  2. weird , I hope amazon don't ruin it ... if they are like adobe they will destroy the plugin (adobe killed fuse by adding it as a photoshop helper ! )
  3. you can convert bookmarks to app icons that will get you directly to the website , not exactly like an app but it might help
  4. if you want to make a code to detect this, it should be a condition statement asking if the input value == NONE
  5. Hi , no problem , everyone make mistakes :) but I look at this option first thing because it make such a big difference , I don't know why Maxon don't make it the default option
  6. I don't know ... cinebench scores are not the only thing , we have to see how is the viewport performance is and how it will perform after hours of working ...
  7. nice ... btw, is there any reason for not enabling render instances ? it would give much better viewport performance
  8. this is more complex than my python experience , try to ask your question at PluginCafe : http://www.plugincafe.com/forum/default.asp
  9. I don't think I get what you mean by Populate. do you want to change the user data to your objects dynamically to your objects ? if so then I don't think it is possible without some programming . but if you want to get the user data into the other group , then just drag it into the other group . if you can describe what you want more specifically it would be easier to answer your question
  10. good to hear :) the bad thing is xpresso is limited in that regard .... but now I am in love with python , the freedom in python is really helpful
  11. if it wasn't in the vray forum I would think it is a photograph .... really amazing work
  12. very interesting , I will check both plugins :) thanks for sharing
  13. then python is the way to go , you can take a look at the python docs and search for spline . PluginCafe is a good place to get help with python in c4d
  14. you can do it with python in c4d directly , but there is an easier solution : create a null object and set it to the xyz data you want (each null will be as a point ) , then create a tracer object and drag all the nulls into the input box and and change the tracer mode to connect objects and change the spline mode to bezeir and set the interpolation to adaptive with 10 degrees or any other one that fit your needs .
  15. Hi , here is a a tut on using animated image sequence in the vectorizer in c4d P.S. I know there is an excellent vectorizer plugin which can be super easy , but this tut for people who don't have that plugin
  16. really nice work :) btw , did you do the smoke with Turbulence FD or in post production ?
  17. python can do the trick , maybe your code is wrong , or relying on vectors . you have to use float values to get the exact size here a simple code , put it in the script manager and select the cube (with 200.00004 scale ) and run it , you will see that it will give the exact value of the object . import c4d from c4d import gui #Welcome to the world of Python def main(): print op[c4d.PRIM_CUBE_LEN,c4d.VECTOR_X] if __name__=='__main__': main() I will try to make an expresso setup so you can modify it
  18. cinema 4d is calculating it correctly , but it don't display it ... How did I know this ? well , lets make an example .... create a cube and set the scale to 200 cm and copy and paste , and make the copy scale 200.0000000000004 (c4d will display it as 200 , btw , this is the maximum digits after comma count that c4d will consider -13-) now select both cubes , you will see c4d put "Multiple Values " in the scale boxes , which mean c4d is keeping the accurate values . need another example ? create an xpresso tag , add a compare node , 2 constant nodes and result node . make the first constant node 200 and the other one 200.0000000000004 and link them to the compare node (make sure it is set to = ) now output the the compare node to the result node , the result will be 0 , which means they are not equal . now set the 2 constant nodes to 200 the result will be 1 , which means they are equal . now set the 2 constant nodes to 200.0000000000004 the result will be 1 , which means they are equal . I think this is enough to rest assured about the internal calculations in c4d :D
  19. when you put a displacer deformer with a black shader colour it will shrink the object . normally the displacer check the colour , if it is grey (50%) then it does nothing , if it is white it will push the points outward , if it is black it will push them inward . this way your object will look smaller (the same as if you selected all the polygons and used the move normals command )
  20. oh , I forgot about that . maybe the metaballs is the way to go , but if you reduced the poly count it would look so large , and a trick to fix this is to use the displacer deformer with a black colour shader to make it look thiner
  21. nice work ... it would look better if you tapered the big veins in the ends so it will blend with the smaller veins (from the sweep settings , the details graph )
  22. really nice rigging :) but you have to adjust some phonemes , e.g. the letter O , your movement animate the jaw , while in real life the O sound don't move the the jaw . the best thing you can do to perfect them is to open a webcam (or smartphone front camera ) and see the actual movement .
  23. thanks for confirming :)
  24. is the joke "I ate some pie " ?
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