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maliohammad

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Everything posted by maliohammad

  1. @bentraje are you writing the code in a python tag ? AFAIK you don't have to use c4d.EventAdd with python tag , because it auto update itself . re:"his parameter (based on the attribute manager) accepts percentage values" well , in real life percentages are number divided by 100 , so c4d expect you to give values from 0(0/100) to 1 (100/100). so 80% should be 0.8 . re :I was wonderig if there is a way to this..... yes you can set the script affect the selected object instead of searching by name , just use : obj = doc.GetActiveObject() doc refers to the current active document , op refers to the object that runs the script (if you used a python tag then it will be called op , if you used python generator it will be called op ...etc ) so op and doc are pre-defined variables to make work easier . best regards ,
  2. yes , I always learn a lot of useful staff from siggraph , NAB and IBC
  3. thanks for sharing , I almost forget about it !
  4. check this file , I used the protection tag to don't let the object move on Y axis , and don't rotate on P,B (so the object will stay on the table ) P.S. I provided 2 rigs , but I think the simple is more stable and easier to use . parenting with distance.c4d
  5. you have to use the constraint tag with parent option . and then you can link it with expresso with some nodes (e.g. distance node ) so it will work automatically . I will try to make a simple example scene (just remind if if I forget to :D)
  6. @bentraje you have to enable them first , and to enable them you make them = True , and =False for disabling them . please note that you don't have to select tag to access it is properties , you can access them internally without the need to select it . and the TRUE didnt work in your case because it is written True not TRUE here is the code : import c4d def main(): name = "Cube" if doc.SearchObject(name)==None: return else : obj = doc.SearchObject(name) dis = obj.GetTag(c4d.Tdisplay) doc.SetActiveTag(dis,c4d.SELECTION_NEW) dis[c4d.DISPLAYTAG_AFFECT_DISPLAYMODE]=True dis[c4d.DISPLAYTAG_AFFECT_LEVELOFDETAIL] = True dis[c4d.DISPLAYTAG_AFFECT_BACKFACECULLING] =True c4d.EventAdd() if __name__=='__main__': main()
  7. import c4d def main(): name = "Cube" if doc.SearchObject(name)==None: return else : obj = doc.SearchObject(name) dis = obj.GetTag(c4d.Tdisplay) doc.SetActiveTag(dis,c4d.SELECTION_NEW) c4d.EventAdd() if __name__=='__main__': main() this is a working code :)
  8. here is another WIP , with some post production on affinity photo (similar to photoshop )
  9. hi , I am not into flat shading with no shadows , because 95% of the new anime (from 2000 until now ) do have shadows . with sketch and toon you don't have much control over line drawing , so you can't say I want a line here and one there ... you have to modify the model so sketch and toon will generate lines on the way your model looks . about the palm , it don't have much details to allow sketch and toon to draw lines (it don't even have nails ) , I am trying to sculpt on the model to adjust it , but it have a lot of poles in the face which don't allow for smooth results ... p.s. the pic is fred model from the content library .
  10. thanks ! really appreciate it :)
  11. hello , just playing around with sketch and toon (and my cel shader rig :D ) the pic with yellow hair is the first attempt (then changed the mesh a little bit ) . model by :danikreuter C&C are welcome :)
  12. they won't answer you , they will look into suggestions and analysis them and add the most wanted features that fits the development cycle (e.g.the new knife tool) , it may take few years and maybe a lot of years ....
  13. thanks for reply , I checked the comparison . P.S. if any one interested , here is the link
  14. it is nice to have new render engines for c4d , but I have seen a lot of people complain how slow cycles (for blender is ) , is this right ?
  15. well , this is not a basic feature , yes it would be nice to have it but it is not a basic feature for 3d package (it is the same as saying , c4d cloth don't have the same features as marvellous designer . vue is spacialized in creating landscapes , plants ..etc , so you find more specific tools for that kind of things .
  16. try using the constraint tag with clamp option . if you want to affect group of objects , put them into a null (alt +g ) then add the tag to the null object , then from tag menu , "apply tag to children " then delete the tag from the null object .
  17. this is looking great , I will look into it when I have free time :D
  18. nice results , just a question , is it possible to make pockets with this plugin ?
  19. ok , I will do that . thanks for help :)
  20. usually adobe after effects
  21. well , looking forward to see what it can do .
  22. camtasia studio ? is it capable of exporting other videos(image sequence) or just the ones recorded via camtasia ?
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