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geoblob

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HW | SW Information

  • DCC
    C4D 2024
  • Texturing
    Substance Designer
  • Renderer
    Redshift
  • OS
    Windows 10
  • CPU
    Ryzen 5950x
  • GPU
    RTX 4070 Ti Super, 1080 Ti

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  1. It looks quite a bit nicer now and feels a bit snappier too. Well done!
  2. I recommend keeping the 2070 and using it just as your display adapter (to drive your monitors). Then only use the 4090 for rendering. You'll enjoy a lot less crashes this way, and will be able to jump around to other programs with more confidence while rendering.
  3. geoblob

    Some Nodes videos

    I should have checked reddit first. This appears to be the right server: https://discord.gg/6tQWyYbTtN Also some nice words about nodebase.info, which I had begun to read through and will be revisiting in its entirety.
  4. geoblob

    Some Nodes videos

    4. Hi Srek - I have finally upgraded from R21 to subscription and am delving into scene nodes (particularly with a focus on molecular animation). This invite you posted appears to be expired. Could you share a new invite to the discord server? 🙏
  5. Sorry Corebot, my advice on loudness normalization (which is different from peak normalization) didn't take into account the intro music stinger. The music sounds fine, but without adjusting the VO relative the to the music, loudness normalization will do nothing to the VO, since the music is the loudest part. The VO as it is right now is still quite low. You can see how the waveform compares to a typical greyscalegorilla tutorial.
  6. Looking forward to the whole series! If you're using premiere pro or ame to render out the videos a quick solution is to do loudness normalization on export to around -16 dB. This will get you closer to common loudness levels on youtube videos.
  7. Yes I wish him well. And I do owe him for giving away a full license of R18 at Half-Rez 5 in Chicago. I won that grand prize - same day as I got my first paid 3D gig, and even met Beeple there (before he got a stylish haircut). Everyone really loved it when Paul was around.
  8. Marketing folks are always very positive. Was hoping for more of a look inside at the inner turmoil/successes/intrigue at Maxon, as we got from Per Anders, but I guess I'm just going to have to sit here and... bask in some positivity.
  9. The creative director is a top level position under the principals/studio owners. They would be involved with script/story development and client pitches/interactions as well as overseeing a project. The art director would report to them and oversee implementation of all design and 3D. Talent is the people who appear on screen, in this case just the couple of arms that come into frame and interact with the product. With live action footage, on a major spot like this, hiring professional color grading specialists (especially with how central the color palette is to this spot) isn't out of the ordinary. Sonos could easily be paying $400k on a production like this (at least $200k I would think) and it looks like it's for broadcast so that's not even really the greatest expense in this campaign.
  10. My first thought on what could be affecting unwanted offsets that vary per frame would be to check the priorities of your xpresso tags so that nothing is operating out of the desired sequence. But my suggested solution would even be a bit different, and more in keeping with the 3d animation fallback of 'just fake it': For the parts that must maintain contact with other parts on this contraption, partially disconnect and directly parent them, or use a parent tag. Then hide the resulting gap somewhere else that is covered by other elements. So for instance, split the geometry of the hook from the spring, perhaps only even the part sticking out above the hole. Parent this disconnected hook geometry to the hole. Then hide this gap from the camera somehow. If the hidden gap is expanding and contracting a bit, ok, you won't see it. And be content with hiding these imperfections. They become nearly inevitable on any complex, interconnected machine like this.
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