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3DKiwi

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Everything posted by 3DKiwi

  1. I export my videos from Camtasia Studio.
  2. All you're going to get within the R18 cycle regarding Bodypaint is an improved viewport display i.e. Bodypaint will use OpenGL rather than the software display mode that it currently uses. Paint tool and UV tool enhancements will be R19 at the earliest.
  3. mp4 / h.264 Sounds like your settings aren't right.
  4. In my biased opinion all MAXON were doing with the Blog was buying themselves some time until R18 came out and taking a bit of heat off people complaining about their lack of communication. Also softening everyone up not to expect R18 to be the big update with new core and new Bodypaint. I suspect we'll hardly hear from them now and only occasionally. I would have expected a blog post the day after R18 was released with them blowing their own trumpet.
  5. You need to experiment a bit creating displacement maps. Sometimes a slight blurring is required to prevent jagged edges. Gradients work fine and make things slope.
  6. With the tyre maybe the cloner will work if you model it another scene on it's own (may you did this?). Make sure to enable the "render instance" option as this will greatly reduce the load on your computer. When you're happy with it, make a copy and then make the copy editable so that the cloner is no longer being used. Copy this tyre into main scene. Alternatively and this has worked well for me is to use Sub Polygon displacement for the tyre using a displacement map. Attached is what I mean where the grooves in the tyre are generated from a displacement map applied to a smooth tyre. However if the tyres are chunky like a motocross tyre then physically modelling is best. I created the displacement map in a vector drawing program.
  7. Yeah I miss my reviews as well :)
  8. 3DKiwi

    Cycles for C4D

    Just watched the preview video. Very impressive. The nodal material system makes C4D's material system look very out of date.
  9. Hi Hrvoje Unfortunately no joke. When I saw the announcement at CG Talk I quickly came here and checked to see if there was a similar announcement. As there wasn't I thought that it was important that there was one and it was appropriate that I made the announcement since Cactus Dan had been a long time supporter and I think the first one to come on board when I started doing the banner ads to pay for the cafe hosting. I hope that there is some way that Dan's plugins can live on at least in the short term anyway. Cheers Nigel
  10. I refer Cafe members to this announcement at CG Talk: http://forums.cgsociety.org/showthread.php?f=47&t=1412018 Very sad news indeed. Cactus Dan has been a long time supporter of the Cafe with his banner ads advertising his excellent Cinema 4D plugins. I always found Dan to be excellent to deal with and a man of high integrity. I'm sure all of us are thankful for the contribution he made to the Cafe and the Cinema 4D community. Rest is peace Dan Libisch aka Cactus Dan. 3DKiwi
  11. 3DKiwi

    R18 is here :)

    Those ATI HD 5770 cards are pretty old. I had one a few years ago. Gave up on it as I would regularly get the windows blue screen of death. C4D didn't like it as well. If you are running a ATI 5770 on Windows then I suggest running in Aero mode but disabling GUI transparency. Windows will be then a bit happier using it.
  12. 1. Great tip. This is essentially the same as using the Stitch and Sew tool in point mode, what I would call "drag welding".
  13. 3DKiwi

    Cycles for C4D

    Seems everyone has nodes except MAXON's own renderer / materials system.
  14. 3DKiwi

    Cycles for C4D

    Even I'm impressed. Looks like they will beat MAXON with a material nodes system (yes I know about the free nodes system available now).
  15. Everything is online these days so R18 tutorials if any and I guess there will be will come via Cineversity. Good reason to have the MSA is the free Cineversity account.
  16. Yes but not in R18. They said in the recent Blog that UV tool updates were being worked on. Quote:
  17. Hence the reason I'm speculating that painting will become a subset of the sculpting tools as sculpting has both of these. Another option I hadn't considered regarding the paint tools is MAXON do nothing and leave them as is. They're never going to compete with Mari or Substance Painter so why bother. Just work on tighter integration between C4D and other apps just as we're seeing with Realflow and Houdini.
  18. I've held off posting in this topic and the similar one at CG Talk as our friend Icecaveman would likely be on my case so I'll try to be balanced and not overtly try to get people to jump ship. My reading of things is the UV enhancements will be R19 at the very earliest. As far as I know to redo the UV tools and do it properly which I'm sure MAXON will do (there history on redoing modules / tools is excellent) requires the new core. Currently there is no UV edge mode. You can't redo the UV tools properly and not have an edge mode. The problem I see it is there's a lot of work to redo the UV tools. Many people have mentioned other apps that have better UV tools. All those apps have developed their UV tools over a period of years and versions. MAXON essentially needs to deliver all this in one hit as they pretty much need to chuck out the entire UV tool set and start from scratch. The UV Peeler tool can probably be updated to work in with the new UV tools. What I find interesting or something to ponder on is what's gong to happen with the paint tools? As you saw in the tech preview video, the paint tools in BP are pretty basic. No symmetry painting. The list is endless and virtually every other application has superior painting. What BP has always done well is paint on multiple channels at once and the generated layered files be Photoshop compatible. The paint tools again need chucking out and rewriting from scratch or painting be added as a sub set of the sculpting tools. As I've mentioned here before we had a proof of concept paint tool plugin that was derived from a sculpting tool. That's the direction I suspect MAXON will head down once they get a developer up to speed on the sculpting tools. So while I'm here, kudos to MAXON for being brave and showing some future technology. That's the kind of communication or some of what I was harping on about last year when I jumped ship. Perhaps next time they do it they just run it past their Beta testers first and get their reaction. If it's positive then release the preview as is or if not, redo it and add a bit more polish. Re multi view feedback. I can only comment on Modo and in that you can have multiple views. You paint in one view and once the brush stroke is finished it appears in the other views. If you watch the BP video carefully the paint wasn't applied to the second view until after the brush stroke was finished. Will R18 have the new core. MAXON have pretty much said themselves in their blog that it's coming over the next few versions. It wouldn't surprise me if the core rewrite is actually finished it's just the UV tool rewrite and maybe a material node system being added is holding things up. To give you the new core with faster object handling they have to give you the new UV tools. Time will tell and we're only a few weeks away from R18 being announced. Cheers Nigel
  19. My secret is I don't use Cinema 4D any more.
  20. The attached where I have highlighted in red doesn't look right to me. This is on my desktop monitor running at 1920 x 1080 resolution. I reckon you need to remove as much space as you can. Here's what the cafe looks like on my Android tablet running at 1024 x 768 resolution. I have to scroll down a complete page to get any meaningful content.
  21. Updating my profile now that I no longer own the place

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