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Everything posted by 3DKiwi
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It won't be R19. Just expect a token gesture with a couple of very minimal UV tool enhancements.
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Not available for Modo.
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Re Modo. NLA - no. X-Particles - no but it does have a particle system that's similar to Thinking Particles but easier to set up and use. TFD - what's that? If animation is what you're into then Modo isn't what you're looking for although basic animation is just as good as anything else. It's great for modelling and UVing. Re R19. If GPU rendering is what you've been waiting for then you'll love R19. If it's not and you were waiting for more modelling or UV tool enhancements then you're going to be disappointed. Expect AMD Prorender, some modest MoGraph enhancements, updated importers / exporters, very minor UV tool enhancements, handful of other minor enhancements. There will be some under the hood stuff but nothing to get excited about.
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I would expect to see a some modest MoGraph enhancements in R19 e.g. one or two current effectors enhanced.
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No chance. MAXON didn't even tell their Beta Testers what the roadmap was so there's zero chance that the public would be told. I actually agree with that policy. Software development has a habit of taking longer than originally planned. They have however said that they are working on Bodypaint and a new core. Don't expect any performance enhancements in R19 apart from GPU rendering via AMD Prorender and maybe some LOD viewport stuff.
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Ironically Team Render was shoehorned in way before it was ready for prime time. I think the issue is value for money for what you're paying annually. MAXON charges a hefty price for the Studio MSA. Now if it was say half the price I doubt anyone would have much to complain about. However at US $650 per year many expect more. Perhaps when you see what's in R19 or more accurately what isn't you might be a bit more critical of them. Fun times ahead anyway.
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Modo is a lot more stable now. My guess is updated UV tools are 1 year away at best case scenario. Don't expect much in R19 apart from a token gesture minor enhancement that they are working on the UV tools. Updated UV tools could likely be tied into the new core so you won't get one without the other.
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You're assuming MAXON only started the core rewrite after R16 or thereabouts. In fact I think they've been working on the new core for the last 5-8 years. My prediction: R19 will be a huge disappointment and people will have to wait yet another year for performance enhancements / UV tool enhancements. I also predict that Studio owners paying the annual US $650 for the MSA might be asking why they are paying so much more when the Prime version includes 90% of the new R19 stuff but at only US $250 for the MSA. Look out for MAXON making a big deal of the inclusion of the AMD Prorenderer in R19 that's already been announced. This will be the major enhancement for R19. Then of course there will be the usual swag of minor enhancements. BTW I haven't upgraded to Modo 11.0. Nothing much in that for me. I'll wait until 11.1 and see what that brings.
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The V hotkey popup menu can be customized. I did a tutorial a few years ago on how to do it but I deleted it more recently. Pretty easy to do via the menu manager.
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Oh wow. Brilliant plugin back in its day. Great to see it's been brought back to life :)
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My understanding is all they've done is replaced the previous software display mode when painting in Bodypaint with an OpenGL hardware display mode. This makes the viewport preformance a lot better plus more visually accurate.
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My Bodypaint tutorials by the way are still relavent to Bodypaint. The only thing that has changed since recording the tutorials is a few Bodypaint layout changes and the addition of the UV peeler tool. The videos are free to download here: https://vimeo.com/album/3431194
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I wouldn't hold your breathe on expecting UV tool enhancements in R19 folks. All you can expect is a couple of minor tweaks to a couple of UV tools. Major enhancements are a long way off. My guess is with the new painting enhancements you still can't paint with symmetry. You should be able to toggle symmetry painting on and off as you can in other apps.
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I'm happy for the thread to be locked. BTW it aint all plain sailing for Modo either. There's some unhappy users over in the Modo forums. Doesn't matter what 3D app you use, most users are very passionate about their 3D software.
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Wait till you see what's in C4D R19 then come back to us and talk about lacklustre. As mentioned Modo 11 is being rolled out over several releases. Those of you expecting R19 to be a big release with new UV tools, faster object handling etc are going to be mighty disappointed.
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Probably not worth anything as there's no upgrade path to newer versions and the licence transfer fee is likely higher than the software is currently worth.
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Use the Australian price from Adimex as they supply New Zealand. I wouldn't bother with the NZ reseller as they don't list prices on their site.
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Modo's render engine is quicker than C4D's. There's plenty of Modo tutorials. Just a matter of searching them out. I still have no regrets about jumping ship. 2 years on, still no updated UV tools / paint tools. The new core is still being worked on. I'm picking R19 still won't be the big one. MAXON's communication via social media is still woeful. As for the blog, I just roll my eyes and look to the sky. Life is great. I'm the fittest I've ever been and going to the New Zealand age group cycling champs in a couple of weeks time. Haven't done much 3D since 2016. We've just had summer and it's too hot to be sitting in front of a computer for hours on end. I'll be getting back into it after the champs when I take some time off from cycling and now that the seasons have changed.
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Modelling and UV editing workflow is mostly superior to C4D. Communication from The Foundry a quantam leap better than what MAXON does.
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If you're on a phone and browsing the cafe with a web browser the cafe's forum software should detect that you're on a mobile device and give you the mobile view. It functions pretty much the same way a dedicated app would work. I've just tested now on my phone and things seem to working as expected.
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From the album: Miscellaneous
I thought Cafe members might be interested to see what I've been up to recently. As you all know I'm no longer using Cinema 4D. Modo is now my main weapon. The airship was done loosely following along a Maya tutorial in the 3D Creative magazine. Everything is done in Modo including painting. Just a couple of imported texture and bump maps for the scratches. This is one of these projects when it's hard to know when you're finished. I could keep going adding painted detail but I've spent weeks on this over my summer holidays and I'm keen to move on to the next project. -
From the album: Miscellaneous
I thought Cafe members might be interested to see what I've been up to recently. As you all know I'm no longer using Cinema 4D. Modo is now my main weapon. The airship was done loosely following along a Maya tutorial in the 3D Creative magazine. Everything is done in Modo including painting. Just a couple of imported texture and bump maps for the scratches. This is one of these projects when it's hard to know when you're finished. I could keep going adding painted detail but I've spent weeks on this over my summer holidays and I'm keen to move on to the next project. -
From the album: Miscellaneous
I thought Cafe members might be interested to see what I've been up to recently. As you all know I'm no longer using Cinema 4D. Modo is now my main weapon. The airship was done loosely following along a Maya tutorial in the 3D Creative magazine. Everything is done in Modo including painting. Just a couple of imported texture and bump maps for the scratches. This is one of these projects when it's hard to know when you're finished. I could keep going adding painted detail but I've spent weeks on this over my summer holidays and I'm keen to move on to the next project. -
From the album: Realism
Modelled with Modo 10.2