Hi there! I want to make a steam simulation in a shoe sole. it moves from the upper part, through a mesh, to the lower part. It works amazingly, with beautiful results as long as the sole is flat. BUT when I bend that sole (+ emitter + Colliders) the result is like in the picture. The unbent part in the front looks cool . But the left part after bending is loosing density and doesnt respect collisions as well.
Does anyone have an idea what the problem might be? and how to solve it? THANKS guys! I love this forum!