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Till

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  • First Name
    Till
  • Last Name
    Pötzl

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  1. I figured, that you have to simulate with 2x or 3x the framerate to get it right ... in post you need to speed it back up again. hope that helps
  2. Sure! The main idea is, that the smoke should behave the same in the bent part and the bottom part (like moving slowly across the sole). What am I missing here? Pyro-Test6.c4d
  3. Hi Dave, thanks for replying. I was thinking the same. I just figured, that Time Scale and fps had a huge impact. I think i go down that route. substeps didn't change to much (went alle the way to 50).
  4. Hi there! I want to make a steam simulation in a shoe sole. it moves from the upper part, through a mesh, to the lower part. It works amazingly, with beautiful results as long as the sole is flat. BUT when I bend that sole (+ emitter + Colliders) the result is like in the picture. The unbent part in the front looks cool . But the left part after bending is loosing density and doesnt respect collisions as well. Does anyone have an idea what the problem might be? and how to solve it? THANKS guys! I love this forum!
  5. Hi there! I just discovered this talented artist https://www.leevikerola.com/ I wanted to try to recreate this shader in Octane. been playing with randomwalk & transmission ... and white reflectors ... but coudln't get that colors somehow. anyone got any idea? or tut? THANKS SOO MUCH!!
  6. U r a Master! 💯 Thanks so much! i will incorporate your ideas!
  7. Great advise here! Thanks guys! lvong this community. I am using R26. and I am having this kind of label with considerable overlap ... you see .. the typo on the label is printed curved to fit the bottle ... maybe i need to warp it prior to wrapping?
  8. Thanks guys ! I have the correct label as AI-file from the manufacturer. it has curved Typography.When I use duplicated bottle-mesh, how can I overlap stuff at the back??
  9. Hi there! I struggle, wrapping a piece of label around a bottleneck. That label needs to overlap in the back. I am wrapping it on a helix spline and push it along with some taper-deformers. BUT it doesn't distort the mesh like on the real bottle. The real paper is tilted backwards to make the Font straight (on curved surface). Does anyone have an idea on how to get that label correct?
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