I keep adding items in the list. Not sure now will anybody in MAXON read it, but I hope so.
Happily, Cinema is not the program that needs all-new approach and logic (except modeling module) but there's still a lot of places for improvements
GENERAL
While "align center" window is active dont't apply the changes to pivot untill the "execute" button is pressed as it's too easy to mess with pivot simply selecting object;
"Center axis to" and other commands must not retain the behaviour defined by "Center axis" dialog;
Fast "key selected attr" as Q in timeline - when autokey sets the keys for all the parameters it's a bit inconvinient;
Fix "render instances", make them like real instances. For now they disappear as soon as we work with them as real objects, putting in symmetry or any other generator. It must work like if you work with a bunch of Instance objects, not like now;
Less nulls - there's no real reason why we must group geometry in null to put it in SDS or symmetry. But we have to still, seems to have no point;
Cloner negative offset! It's really needed feature to have a way to shift cloner in opposite way than it's possible now;
Consider null the object of size of it's content. It's really needed for "fit to parent", axis manipulation and similar things;
Add a way to dock attribute manager under the dope sheet object list to see key parameters immidiately;
Add a "Show in Solo mode" in Interaction tag;
Don't gray out snap options when it's turned off, it is rather inconvinient than logical;
One click solo activation with last used settings. Hierachy turned on by default. Messing with flyout menu every time is time-consuming and not pleasant;
Disable all calculation of objects outside of Solo or hidden by "traffic light", Solo must speed up the scnene, now it does not really;
Committe Knife, Weld and so on by Enter or Right click or Enter;
When "effector" in "filter" menu is off it still shows in instances and cloners - must be fixed;
Individual "filter" menu settings for each vieport (or possible ovveride system), adding a "file" grabber for filter menu to make it floating window;
Make backlite respect the compositing tag "exclude" feature. Now it doesn't;
A few operands for Boolean and Spline Mask;
Fix UV scale. It's damn weired! (DONE)
Simultaneaous rendering and files saving - sometimes save process takes a long time and render is paused while that;
Make an easy way to control non-PSR parameters with deformers and effectors. We really lack it;
Don't colour clones by default;
Add "transparent" option in Display tag;
TIMELINE
By clicking on the object in timeline ONLY select it's own keys, selecting it's and children's keys is possible via middle click already. For now it's such a pain to work with that if you need to tweak anly parent animation. AT LEAST as an option. ;
Colour-code Summary track and add a margin to separate it from the rest of timeline, it must ease getting around with what's happening in the scene;
Colour-code animation parameters in timeline according to curves colour;
Always show Velocity curve representation by default;
Add AE-like "speed graph" mode (velocity curve editing);
Add an option "don't keep playing after scrabbing";
Make velocity reference curve fit background with no respect to scales on the side so we can see simply the relative speed values not changing the view;
AE-like system to control trajectory and velocity separately. Introduce editable velocity curves in timeline;
An option to stop playback on scrubbing;
"Solo track on object" - turn off all the rest of animation but ONLY for this object. The rest of them remain animated;
FIX THIS (copypasting keyframes) https://www.c4dcafe.com/ipb/forums/topic/94518-copy-paste-keyframes/
Autokey only active (selected, or keyed alredy) dimentions option;
"Keep visual angle" for tangents by default;
Possibility to animate in world-space even inside parent object;
Hide "tracks" folder;
Syncronize animations channels folding and unfolding for selested objects;
Shortcuts for toggling parameters like in AE (PSR, for instance);
Store the state of selections in timeline for each object respectevely and restore it when the object is reselected again;
Add new animated parameters to "solo" mode when it was enabled already before creating new animation (another way that's confusing how it works, make user think something is broken);
Remember graph scale for each selected parameter indivigually not to frame it evety time we switch;
Timeline selection presets as "selection" objects in OM;
MODELIND:
Delete polygons with corresponding points by default; (DONE)
While "Split" duplicate object without children. Delete points of splited geometry;
"Toggle parent generator" must turn off all generators or SDS. Now it works unpredictable. I think there must be some switch or tag to make particular generators stay on even when "toggle" feature is off. Also, wherever is the geomtry in cloner, connect or any other generator, the visibility and editablity of mesh must be preserved. Now it's not working that way. Also fix the same problem with Bevel defromer;
"Bend" is awful. It needs to be much more intuitive and flexible, take as a reference 3ds max's one, it's much, much friendlier. Also there needs to be a fast way to bend object symmetrically in two ways (butterfly-like way);
NEW: DEDICATED MODELING TOOLBAR! Including: fast axis switch (available in all modes with two "recent settings" buttuns to store setting for fast access without using dropdown menu);
Merge Regtangle (and other variation) selection with Move/Scale/Rotate and others;
"Pivot to base" or "base to pivot" for primitives;
Spline pivot to Bbox centre;