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Tobiasf

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About Tobiasf

  • Birthday March 17

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HW | SW Information

  • DCC
    Cinema 4D 2024.2
  • Renderer
    Octane
  • GPU
    RTX 2080

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  1. Hello, I've tried to do a jiggle deform while two objects merge, causing the remaining one to move about for a bit after absorbing the other. Attached you'll find a basic idea of what I need and a (not correct) way to do it. Has anyone done something similar? volume_jiggle.c4d
  2. Yes, the difference is ridiculous... Thanks for the update heads-up, just saw it's only three days old.
  3. I hadn't seen the 2024.2 update. Just installed it and it's already making a difference. I'll do some tests and will report back!
  4. I'm trying to simulate a helmet falling to the ground entering a slow motion just before impact. Most of it works fine, except the straps which go a bit crazy. I've tried simulating the base of the helmet separately, all of the objects in one go, and utilising cloth belts to keep the straps connected to the different parts. So far I've not come close, really, so I turn to you. Thanks helmet_sim_core4d.c4d
  5. It did work, indeed! I tried turning off/on the weld option but I guess somehow the dynamics didn't like that sort of setup. Thank you for help, Happy.
  6. Not at all, sadly. I'm trying to replace the Sweeps with Spline Wraps now, but so far it's mostly the same. If you want to test it out, the same thing happens with regular materials, too.
  7. Hello, I'm trying to do an animation where some ropes are pulled from both ends. It's mostly done, except the part where the material on the rope keeps moving when the mesh is lying still. Is there a solution to this, or any other way to accomplish a similar result? There's a similar issue where the hairs added to the mesh won't follow during animation, could that be a related issue? Thanks, //Tobi c4d_core_issue.c4d tex.zip
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