I'm trying to simulate a helmet falling to the ground entering a slow motion just before impact. Most of it works fine, except the straps which go a bit crazy. I've tried simulating the base of the helmet separately, all of the objects in one go, and utilising cloth belts to keep the straps connected to the different parts. So far I've not come close, really, so I turn to you.
Thanks
helmet_sim_core4d.c4d