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Jops
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Everything posted by Jops
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R25 just is a mess. I don't want to reduce the work of the developers, as I think it is a result of a change in development principles. I am shure they are doing what they can. Today it is quite common to develop parallel not sequential anymore. R25 and the "secret" and retracted 25.016 feel more like a build of the current development instead of a finished product. I personally do not care how they develop, but I think the customer has a right to get a product that feels finished. I wanted to write, that R25 is not suitable as a perpetual version (who wants to pay >3000β¬ for this without the hope to ever get a finished product) but as I see it it doesn't matter if you are on subscription or on perpetual. People have to work with this software every day and for this price point they are entitled to get at least a cohesive software that is stable and complete. As a perpetual customer you are stuck with a expensive "beta" version of a software, but as a subscriber you also never get a finished product just a new "beta" version. Don't understand me wrong. C4D still is acceptable to work with (I had to work with S24 wich was much better than R23) but R25 with its unfinished and unnecessary UI overhaul new bugs and clumsy updates really feels like a unnecessary release to me. If they can not produce a finished product every half year, they should skip the S releases. No one is helped with new but over and over unfinished releases. People have to work with this software, it is not a computer game or something.
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Tgis looks great, thanks a lot!
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my information is, that if take the offer to "convert" the license then you loose your perpetual. If you just start a new subscription you keep it.
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Thanks you so much for your thoughts on this. It's nice to get a detailed assessment from someone who has obviously put some thought into this, or had to π I really wish that the customer communication would be as open and clear as your statement. Blender clearly shows how far people are willing to carry a project if they feel they are being taken seriously. But equally they are adamant when they feel screwed. The discussions about Zbrush have surprised me. That so many people outside this forum have the same impression about the development of Maxon and communicate it so harshly shocked me. Even if I knew it in principle. Many of these harsh statements here and elsewhere are the expression of disappointment. And for many it is not about the speed of development (which, if properly communicated, is not a problem for a long time, see star citizen) but about the simultaneous hard, almost boldly displayed business decisions. I don't think this incredibly expensive loss in customer satisfaction would have been necessary. However, you didn't want to be drawn into the communication discussion. Nevertheless, thank you very much for this contribution! p.s. I also would prefer to live in a country that can count vaccinations π
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There is no r22, only s22. That means 22 was a subscription release and therefor there unfortunately is no perpetual version of it that you could buy.
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I made a bold statement in a thread here in the forum that people who have been using c4d for a long time tend to stick with R20 or R21. While agencies and users who are newer to C4D more likely use the newer versions. That is my personal experience. To check this thesis I make this survey. I want to make it clear that there is no right or wrong, and that I have absolutely nothing against βnoobsβ or βold fartsβ π It is a complex question to fit into the polling tool, but I hope it is ok as it is now.
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Because mainly bigger agencies and Beginners are on subscription. The guys that are in business for a longer while stayed or switched back to R20 or R21. These are my personal findings anyway.
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Announcement Maxon Announces an Agreement to Acquire ZBrush
Jops replied to HappyPolygon's topic in Discussions
It will be of little use to users. C4D and Zbrush simply have too few connection points. Also, Maxon is primarily interested in growing, so it is not practical for them to integrate features from one program into the other. Sure a little bridge here a little bridge there, but no real integration. They haven't even integrated redshift yet. So it's about increasing the portfolio to become a big player. That means owning as many tools as possible and getting money from as many people as possible, even from the people who only use a small part of the tools. -
ok, so no R25 for me then. Man they really lost their mojo. Its a bummer ... and sad.
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did anything change regarding the icon situation? I didn't see anything while quickly flying over the release notes.
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What makes a good portfolio/video demo for a C4D user ?
Jops replied to HappyPolygon's topic in Discussions
Everfresh's post is absolutely on point. Show, what you want to get jobs for. But also consider what kind of jobs are more common and which are absolutely niche. What can help is to give yourself imaginary Jobs. for example a technical animation for the function of coffee machines. or a super hip advert for a lifestyle product. Use imaginary products, so that you don't get problems, but make them feel real so that any viewer can belief it. Give yourself a time budget and define the wished outcome. just like with any regular job. And while you make it just think about the result and do not hesitate. Be harsh to yourself don't be happy with the result to easily. And take your time. A show reel from scratch takes month. The better it is the better jobs you will get. best luck Jops -
I find that highly interesting. Not just how many different usecases there are for blender, but also what kind of different users and cases seem worthy for the blender foundation to get featured in such a video. This really gives the impression, that everyone in welcomed no matter where she/he is coming from Nation, profession and skill wise. I really like that. it is basically the opposite of the alienation we have seen in other areas of the industry. No wonder that a lot of customers who feel excluded look if they can find a new home with Blender.
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I think we need a list of features that get removed from each release...
Jops replied to HappyPolygon's topic in Discussions
I think I can remember, that it was removed. I am not shure when though. But It is not long ago. maybe R23?! -
Wow. They really have a fair licensing. Incredible.
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As I understand it they don't give away "predictable" deals anymore (as the summer deal in the past). and if they do most likely just temporary offers for subscription.
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This topic is a snake pit and normally is the end of every thread π I for one can not see any difference in the results artists are achieving. No matter what OS they are using. And It looks like all type OSes are used regularly in production. Therefor they seem to be production worthy. I think that drivers, applications and plugins are by far the bigger problem.
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I Like this thread. many interesting things get said in a relatively unagitated was. But this sentence made me laugh. I mean really what features do you mean. There are quite some examples in this thread that people would love maxon to develop or enhance. And for all that features maxon would play the catch up game so hard that absolutely no confidentiality is needed. Blender on the other hand is so open as can get and they sometimes manage to innovate without all the other "super agile" DCC companies copying them (besides the UI of corse) .
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I am working with S24 and octane for a client (its their license) The rest is vanilla. I find it stable. And if it is not stable it is clearly the fault of octane. I always have the impression that there are people that can handle octane and get beautiful, stable and fast sceens and then there are people who just click around purely driven by the result. and their scenes are slow and super unstable. For me s24 is much more stable then R23. I personally have R21 but often use R20 or 19. actually when ever I have to log in again, because i used it on a other computer or so. When I see the login screen I just open R20. It is stupide, but that is just the way it is. I dont like it to go online and change a license just to start my software ( I payed it and I am the only one using it of course and I have it on precisely 2 computers. As if I would do anything or unethical. Its a bit like not be able to play a legal game because of the security measures against piracy. As I am not working High dpi it is hardly any difference. I mean it really is not such a big deal to go online put in the credentials and change the license, but it is like it is. I just care to little if it is R20 or R21. R21 field forces is cool though. The UV tools are the best update they did in a long time (at least for me). Thats why I wanted to buy R25. But I am so turned down by the UI thing. Not because of the UI change as such more because it is the only feature that is supposed to be Production ready (but it is not). It basically just reduces my productivity. as a feature. and I really have my doubts that they will get R25 into a state with the update that is perpetual worthy. It really is a problem, that a version with just one update after 3 month is not necessary production ready. And here we are again at the beginning of the thread π If the last but one version would get a stability update after lets say 8-10 month, then it would be as it was back in the days of one year releases. I always liked it that way. normally it would wait for the second update to use it in production π And I know others that did it like this.
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I have the impression, that things just go "faster". Faster in the way that everyone and everything must be in a state of alarm all the time. To be able to give a way several updates a Year (to sell a subscription) you have to change the working process to a "more agile" one. Things get developed and tested parallel. I am not shure if this really leads to faster developement. But I have the impression, that it leads to more sloppy developement. The software might work fine if it is installed newly and under controlled environment but when different kinds of software are dependent of another you get this mess. And when the problems get visible the new version already is out there and introduces new problems. It is absolutely not a cinema exclusive problem. But the yearly developement circle was already challenging and more then fast enough for me. But with the subscription circus the shortcomings of this strategy get visible. For the few real Features that get introduced there seem to be quite some bugs that come with them. It can be done differently. for example Moi 3D is rock solid when it comes out. But not every 5 month but every several years. I have the impression that today the self made Swirl of steam is sold as the product and the product itself is just the alibi. btw. I use the "its 2021 things should be different" phrase because and not although I am really quite old in this business.
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As anything is going to be recreated as/with scene nodes my assumption was that core components as Object manager, materials, animation will get converted before features like particles, volumes, liquids that are somehow a bit more special interest. But I have absolutely no insight into this and all is just guessing.
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field forces where the only update for particles for a long time. I really like them a lot and even find it easier to set up smooth particle action than in xparticles which often feels a but clumsy in the way the particles move (but I am not specialist what so ever). But without further updates the particle system stays in a very rudimentary position. even the pure basics are missing as e.g. a spline and a polygon emitter. MJV is right. There will be no new feature that is not based on sceene nodes. And the base features that already are there have to be rebuild too. I guess we will see small advancements in every aspect that will get replaced by sceene nodes, but my guess is that particles are at the end of the line and we will probably have to wait several years for them to come.
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This Video is so incredibly interesting. The way he uses super few functions and easy shapes to produce such a nice image makes it look so easy! There is so much to learn from it. it is absolutely not necessary to always look for the latest and grates functions. Limiting oneself to just a fraction of the possibilities can be so productive.
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Thank you for the interesting video. rBool was capable of booling very complex geometries. I used it when a normal bool had no chance to work because of the complexity of the model. It was able to bool meshes that where imported from CAD Data of complex machinery and it also worked in animations. I don't think it was capable of displacement though
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Announcement Unity to acquire Weta Digital for $1.6 billion
Jops replied to HappyPolygon's topic in News
the 3D/comositing/creator world is such a amazing place. it is so rich of tool and workflows. There is no ending in developement and therefor learning (which gets hard motivation wise after some decades of it π. And there are still big things hiddn ( like e.g. the pixar tools) but there always seems something to come new. or something that was unreachable gets perfectly accessible (like resolve back then or weta now) It will be very interesting to see if unity keeps its philosophy to give their software away for free to individuals that don't earn a fortune π . But to be honest i doupt it π -
Here it is. it was called rBool in a quick google search I found a old link that is still working: http://cinema4dnews.blogspot.com/2012/11/plugins4cinema4d-rboole-plugin.html well the link goes to insydium but it is the prove that there was something 9 years ago. really I can not understand, why they didnt implement it considering that we didn't come far with poly bools in the last 9 years π