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DIGITAL MEAT

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Everything posted by DIGITAL MEAT

  1. Just another heads up, on 3Dmotionshow.com, there are missing links for Sep 11th talks, and they are also not present on the MAXON YouTube channel or IBC playlist.
  2. Quick question, will XPresso be phased out? With the arrival of scene nodes and it's development, will it just replace XPresso?
  3. Thought I'd post this here as it relates to R23. I'm doing a stream tonight (8:00pm UK time), so it would be great to get your thoughts in the chat regarding R23 and other topics we'll be covering 🙂 EDIT: Cortana went off without being asked at the 21:30 mark and decided to adjust my mic levels! (sigh), so you'll have to crank the volume up. Cortana has now been shot and buried.
  4. Just wanted to point this out here as I'm sure people from MAXON are watching. I've noticed a couple of issues regarding the current live streams on 3Dmotionshow.com On the September 8th page the "MAXON News, Notes and Announcements" with David McGavran presentation links to a completely unrelated video, one that doesn't even feature David (see image below) It is also not present on the YouTube channel or the IBC 2020 YouTube playlist. There is also a missing talk from September 9th. Just wanted to make the relevant people aware.
  5. At the risk of sounding like I'm whinging in my first post, let me first say that the nodes look very interesting, and the UV updates are welcome. On to my question, Screen space reflections in the viewport in the past (R21), would only work if you had 0% roughness on your reflective material. In R23 they seem to have improved this so when you have a roughness value higher than 0%, the SSR is still visible. my issue (as far as I can tell) is that these SSR reflections do not blur as the roughness value is increased. Can anyone else confirm that this is the case for them, and I'm not just having a GPU driver issue. Cheers.
  6. Alright, I'll chime in with a good mix of stuff 🙂
  7. Hey Merk! I can't seem to like your post, just know that I do 😄 😉👌
  8. Just thought I'd mention that I made a video about this plugin 🙂
  9. I'd wait and see if these new tools are any good, you might find that Rizom UV still meets your needs.
  10. Thank you MAXON! It's really nice to know we've been heard. So so glad that you have returned one of the features that separated C4D from the crowd xx
  11. Thanks buddy, I just hope that I didn't ramble too much, it was really late and I was shooting from the hip. I also really hope that it didn't upset anyone at MAXON, that wasn't the intention, and I know those guys work really hard. The software is still as solid as it ever was, I just think the new sub model is a bit of a turn off for some users.
  12. Yeah, it's pretty late for anyone in Europe, I have to think about the USA because they make up the majority of my audience. so I'm trying to balance a time that'll be ok for both.
  13. Hey Igor, wow, that's really kind of you. To be honest, that didn't even cross my mind so I really appreciate it. I added it to my blog earlier today so hopefully some members have already clocked it.
  14. I know there has been a lot of chatter in the forums since the release of R21, and I've remained pretty quiet so far. Tonight I'm doing a livestream and it would be great to see some of you in the chat so we can discuss the new subscription model, the things we like (and don't) about R21, and also address some of the concerns we might share. The stream takes place 12/09/2019 BST: 11:00PM EDT: 6:00PM PDT: 3:00PM
  15. I honestly think the initial post is being a bit harsh, MAXON have made some huge steps since R16 (the motion tracker and object tracker) not to mention all the smaller additions. Cinema 4D is Incredibly stable when compared to other software and i would prefer it to stay that way by MAXON not trying to integrate too much all at once, and testing well. I use 3DS max on a daily basis on capable hardware and i can tell you it crashes at the very least 5 times a day, i never have this issue with C4D, it's slick, the UI kicks ass and is generally good all round, I would hate to see MAXON desperately trying to shoehorn features in to C4D every cycle at the expense of reliability.
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