At the risk of sounding like I'm whinging in my first post, let me first say that the nodes look very interesting, and the UV updates are welcome.
On to my question, Screen space reflections in the viewport in the past (R21), would only work if you had 0% roughness on your reflective material.
In R23 they seem to have improved this so when you have a roughness value higher than 0%, the SSR is still visible.
my issue (as far as I can tell) is that these SSR reflections do not blur as the roughness value is increased.
Can anyone else confirm that this is the case for them, and I'm not just having a GPU driver issue.
Cheers.