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DIGITAL MEAT

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  1. Just another heads up, on 3Dmotionshow.com, there are missing links for Sep 11th talks, and they are also not present on the MAXON YouTube channel or IBC playlist.
  2. Quick question, will XPresso be phased out? With the arrival of scene nodes and it's development, will it just replace XPresso?
  3. Thought I'd post this here as it relates to R23. I'm doing a stream tonight (8:00pm UK time), so it would be great to get your thoughts in the chat regarding R23 and other topics we'll be covering 🙂 EDIT: Cortana went off without being asked at the 21:30 mark and decided to adjust my mic levels! (sigh), so you'll have to crank the volume up. Cortana has now been shot and buried.
  4. Just wanted to point this out here as I'm sure people from MAXON are watching. I've noticed a couple of issues regarding the current live streams on 3Dmotionshow.com On the September 8th page the "MAXON News, Notes and Announcements" with David McGavran presentation links to a completely unrelated video, one that doesn't even feature David (see image below) It is also not present on the YouTube channel or the IBC 2020 YouTube playlist. There is also a missing talk from September 9th. Just wanted to make the relevant people aware.
  5. At the risk of sounding like I'm whinging in my first post, let me first say that the nodes look very interesting, and the UV updates are welcome. On to my question, Screen space reflections in the viewport in the past (R21), would only work if you had 0% roughness on your reflective material. In R23 they seem to have improved this so when you have a roughness value higher than 0%, the SSR is still visible. my issue (as far as I can tell) is that these SSR reflections do not blur as the roughness value is increased. Can anyone else confirm that this is the case for them, and I'm not just having a GPU driver issue. Cheers.
  6. Alright, I'll chime in with a good mix of stuff 🙂
  7. Hey Merk! I can't seem to like your post, just know that I do 😄 😉👌
  8. Thank you MAXON! It's really nice to know we've been heard. So so glad that you have returned one of the features that separated C4D from the crowd xx
  9. I honestly think the initial post is being a bit harsh, MAXON have made some huge steps since R16 (the motion tracker and object tracker) not to mention all the smaller additions. Cinema 4D is Incredibly stable when compared to other software and i would prefer it to stay that way by MAXON not trying to integrate too much all at once, and testing well. I use 3DS max on a daily basis on capable hardware and i can tell you it crashes at the very least 5 times a day, i never have this issue with C4D, it's slick, the UI kicks ass and is generally good all round, I would hate to see MAXON desperately trying to shoehorn features in to C4D every cycle at the expense of reliability.
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