Mike A
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Everything posted by Mike A
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No surprise that Perpetual is dead. No surprise that it was done in such as sh**ty, disrespectful manner to long standing customers. Apologies for the turn of phrase - but they earned it.
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C4D 2023 seems strangely quiet on the 'scene nodes' front... The latest Maxon abandonment? Are Capsules now 'it'? ???
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Link to full features list: https://support.maxon.net/hc/en-us/articles/5866307201308
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Is this new (C4D 2023) version available as an upgrade to existing perpetual license holders?
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I'm another one currently on R21. I really hope Maxon deliver enough in R27 to tempt me to upgrade, but having got reasonably comfortable with the basics of Houdini over the last few months, I think that will be a tough call. £2K for a C4D upgrade vs sticking with R21 and Houdini Indie at £165 /year - what would you do?
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Great interpretation and quality work as usual. I'm not surprised the guys at IJ loved it : ) Good job!
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One thing I would add to Igor's comment: Houdini is a learning challenge beyond all others. For a specific project like this you could mainly focus on the things you need, but without a general foundation in 'the Houdini way' you will almost certainly have days of despair, so just be forewarned. Probably the best tool for the job though : )
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Above and beyond all other requests.... For those times you're feeling listless, uninspired and lacking in creativity.... hit the Snoopy dance button. I really want one, I really do : )
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Not the sort of thing I do, so I can't offer any help - but I was very impressed with this one. Looks a very tough job to pull off....
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I think I'm a member of that same 'wtf?' club.... : )
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That sounds like a big scene nodes update to me 😀 Anyway, whatever arrives, it's good to hear that you are positive 😀
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Looking at the Maxon site: Sept 7th is highlighted as product announcement day, so I thought it would be appropriate to call on you ladies and gentlemen to highlight your hopes and dreams for R27... : )
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Apologies for any confusion - my link was out of date.
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Tony, Apologies for the delay in response. It looks like we might be competitors : ) Nevertheless, here is a link - second link on the page - Vantage Graphics - aaOcean documentation to some expanded aaOcean documentation I wrote. this might be helpful to you. The one thing to note is that the aaOcean shader will only work in the context of the older Xpresso based Redshift shadergraph, as the newer 'Nodes' system doesn't support the previous C4D shaders.
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The first question: how much ocean do you need to see? If it's a small patch - something like XP might be workable. If it's a view to the horizon you'll need to take a different approach. Sometime ago I did this using displacement with a plugin called aaOcean and animated texture and displacement maps in Redshift. It was a boat load of work : ) It was also intended for long and medium shots - so if you want a close up, especially a bow closeup, this wouldn't make the grade. aaOcean was a plugin for C4D that was kindly updated for R21 by Kent Barber - a member of this forum. The following example was done in C4D R21. I doubt it works in R26 and the link on Kent's site seems to be dead. Houdini has just added a 'Kelvin wake' deformer in V19.5. That would be my direction if I was doing this today, but that wouldn't be practical if you are not familiar with Houdini.
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Of course you should charge. You're providing a business service! Work out what a render farm would charge, mark that up a reasonable amount - and that should give you a starting point.
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I couldn't agree more with Dave's comments above. Blender is racing along the track and C4D seems stuck in the garage. The only impressive example I've seen was a fleeting glimpse of Noseman's building generator. The others I've seen have been isolated technical demos of how to reproduce some deformer or effect that already exists. I don't intend to dismiss the samples from Hrvoje and others on this site at all - I'm sure those examples could be really helpful in developing a more powerful setup. But, as Dave asks above, where are those impressive examples of scene node power? I really hope C4D sees some significant positive movement with scene modes in 'R27'.
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Sprite = fully transparent or fully opaque only, ie a binary type of transparency. So if you want something cleanly cut out - a leaf texture is a common example - its a good option. It's faster than... Opacity = can be used as above, but also supports any degree of partial transparency.
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I thought this might be of interest: DreamWorks Animation are planning on making their in house render engine open source later this year. https://openmoonray.org/
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Computer Purchase for Cinema4D: Navigating Corporate Pushback.
Mike A replied to BLSmith's topic in Discussions
I think the DRAM spec is 32 GB x EIGHT : ) Nice : ) -
Did anyone say it couldn't be? That would suggest you've never used 3D solid modelling software, Every tool and approach has it's pros and cons of course, but feel free to keep hammering your nails in with a screwdriver.