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Mike A

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Everything posted by Mike A

  1. Mike A

    Radio Waves

    I'm quite sure you can do it with Mograph of course - but that's not my area of expertise. Hopefully a Mograph expert will be along soon : )
  2. Mike A

    Radio Waves

    Do you have After Effects? The 'Radio Waves' effect is great if you just need a texture map : )
  3. Mike A

    Memories ;)

    It's been a while - but I remember those too : )
  4. It is geometry based. It has plenty of limitations of course, but can be really useful for detailed repeating patterns - fabrics being a great example, but it could be any element /surface with repeating geometry. The clever element is that the geometry patch fully conforms to the shape of the geo on which it is applied. Here's a link to the info from the FStorm render - which was the first to offer it (2019?) as far as I know. https://fstormrender.com/manual/geopattern/ I'm not sure where the original research paper came from, but someone recently suggested this one: https://www.researchgate.net/publication/220792183_Relief_mapping_of_non-height-field_surface_details - I haven't read the paper myself so I don't have any opinion if it's the correct source, but the visuals look similar.
  5. Yes - when you look at all those starts - quite awesome : ) PS: Was hoping Cerbera might drop by and compliment me on my modelling - all quads! 🤣
  6. 100% agree. I'm quite envious. The tech / idea - Geometry pattern instancing - has been around for a little while. I think FStorm renderer had it back in 2019. I think Max has it as well? For the right sort of usage - fabrics being a great example - it looks awesome. I'd really love to see it in Redshift, but somehow there doesn't seem to be much interest by the dev's / community - and I don't understand why.
  7. A simple question, as I haven't downloaded any of the recent C4D versions : Has the 'missing icons' issue been fully fixed in C4D 2023?
  8. Let us know how you get on - it's not an area I've looked at at all.
  9. The temptation was just too great... : ) A 4K render hardly does justice to the 32K dome map, never mind the 64k version! As for getting these on the web in a usable and interactive form... all I can say is: good luck with that! We all know those cubes are out there... : )
  10. An .exr file is the standard file format for storing HDRI (floating point) data - and IS a HDRI image. Just use it like any other texture map in a HDRI dome light or environment set up. Those links look good : )
  11. I wasn't arguing anything - just curious.
  12. Given DMG's post... maybe Maxon have bought Jawset? Just a guess. (You might want to think about buying a perpetual licence - while you can 😅) [Last paragraph deleted after reconsideration]
  13. Mike A

    Learning Maya

    Just tagging on to this... Please let us know how you get on.
  14. Well if they are commercial - they would be making money from your work : ) Your work looks good > Customers impressed > More sales > More profit for them : ) Now if they are a non-profit, and if you want to support them - fair enough. But to be honest if that is the case I would request a large and obvious credit and contact info to be presented, with a clear copyright statement made, and let them use it for zero dollars. Let them know you're giving them an expensive gift. On the other hand, licencing it for $20 or whatever is pretty much the same as you standing in front of them and saying: 'I don't think it's worth much'. Don't undervalue yourself.
  15. Is the Training Academy a commercial business?
  16. I feel like you're vastly undervaluing yourself. Think carefully how many hours you've spent - and be truthful : ) - then multiply it by a commercial rate for a 3D artist in your part of the world. I'm not in the USA - but let me make a roundabout guess of $100/hour. Do you still think $100 fee is reasonable? I don't.
  17. Welcome to the world of Houdini - inside joke ; ) - but I do agree with the overall sentiment ; )
  18. I understand the Redshift developers have NanoVDB code pretty much ready to go - currently optimizing / testing I believe.
  19. Sadly, I think you're being too generous Chris. It's sleazy, dishonorable and nasty to the nth degree. Maxon is a company I no longer want to do business with.
  20. I'm putting most of my energies into Houdini these days - and finding it quite enjoyable.
  21. As imagination says - After Effects or similar. Much easier than trying to do something like this in 3D. If you are set on doing it on 3D the first thing I'd suggest is finding some really good reference so you can be clear on exactly the sort of effect you're aiming for. "Some kind of 3D shockwave" will lead you down a bottomless pit : )
  22. Very odd. I'd post this on the Redshift forums if I were you.
  23. I don't think there was any 'incorrect assumption'. In that particular statement I believe Pitheque was making a point about cloud services in general.
  24. For those using Blender or Houdini they are the present.
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