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Mike A
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Everything posted by Mike A
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Yes - but I think the original chess set has been there since the days of Pentiums and 100MB hard drives in the 1990's... : )
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Top job Cerbera. Those models look superb. I really think you ought to get Maxon to replace the current set with yours : ) Open negotiations!
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It does have environmental volumetric fog, and also renders general VDB fog volumes - but sadly not volumetric caustics : ( They are on the official wish list though!
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This is not the greatest quality render - but you can do basic dispersion caustics in Redshift too. No volume caustics currently. Pretty ticky to get a decent result, Definately one of the tougher rendering challenges!
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Dave - I understand the confusion: You can try the new 'RS standard Material' node - either in the old Xpresso based shader graph, as we both prefer, or in the new Maxon shader nodes interface. I used it in the old - where you can still use it alongside the C4D shader node. When you create a new RS material, currently you'll get: RS Material > Output node ...but if you look in the Material nodes listing you'll find the new 'RS Standard Material' node at the bottom of that section. Replace the old 'RS Material' with that so you have: RS Standard Material > Output node and you'll be working with the new RS Material : ) They are going to change the defaults so new materials will use the 'RS Standard Material' - but they want users to try / test it for a version or two before they do so. You can check out documentation on it here: https://help.maxon.net/c4d/en-us/#_REDSHIFT_/html/Standard_Material.html?Highlight=standard material Have fun : ) I also agree about the UI issues...
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That's one of the major downsides of the 'new' C4D node graph - the 'C4D shader' doesn't exist in it - a Maxon decision. Hence I continue to work with the older Xpresso based shader graph. While the Xpresso based shader graph is not so good from a UI point of view, it has two big advantages: you can integrate the RS nodes with Xpresso nodes, and you can use the C4D shader mode when that comes in handy. I use both - frequently. What I do know is that the RS team are planning to code replacement nodes for some of the legacy C4D shaders that can currently be accessed via the C4D shader - but that's going to take some time. Re the new 'standard material' - it has various technical improvements and is better organised - so overall it means materials will look better and be easier to build. At the moment I think it has a few rough edges, but I've no doubt those will be cleaned up over the new month or two. When users are happy the new 'RS Standard material' will become the default when you create a new material. Probably a couple of RS releases from now is my guess.
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Last week Redshift released a significant update - 3.5.01. The main 'RS material' node is being retired and replaced with 'RS standard material' node which has various improvements and is easier to use. I've been learning and testing it over the last few days. You cymbal project ended up today as a useful 'test project' - it's quite a challenging material to create : ) Here's my best shot so far:
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No problem there then....
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What GPU do you have in there? Maybe that is dumping a lot of heat in your case? Note Mash's comment about the vertical mounting. If the GPU fans are close to the glass side that might be starving the GPU of air - causing it to get hotter than normal - and current GPU's are pretty toasty to begin with. That heat might be adding the to demands on your top rad. EDIT: Sorry - pretty much just wrote what Mash has already suggested...
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Hey Dave, Redshift is my 'daily driver' so I can help here : ) Sample file attached. As Cerbera suggests getting a good render of this effect depends on multiple factors - but basically: Radial anisotrophy on the material for the stretched radial highlights. Subtle bump mapping for the radial and other tone bumps etc. Lighting and reflections that show it off - a HDRI dome light would be your easiest option. Setting up the radial anisotrophy in Rs is not so obvious - see the attached file for a simple example. 1. Create a C4D shader node containing a C4D shader set to gradient - radial. This is the key element. 2. Pipe that C4D shader into a Rs texture node - and then into the material 'Refl Aniso Rotation' input. 3. In the material node adjust the Reflection > Anisotrophy to something other than 0. A couple of points to note: You can add and adjust knots to the radial grad to change the effect. You might even want to add some subtle turbulence or noise overlays etc using a layer shader. In the Rs texture node > Advanced tab set the Filter enable to 'None'. This avoids any artifact from the hard edge of the radial grad. As you can see I've also added a simple radial bump map to the material. Consider the texture map a bouns gift : ) You'll also need a suitable HDRI to light the scene. I've used a low res one from 'PolyHaven.com' called 'Aristea Wreck'. I hope this helps. MDA_Rs_Cymbal_220425.zip
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You need more expert advice than I can offer, but I would certainly check with BeQuiet support that you have the right CPU bracket / fixing etc. I hope you can get the issues sorted.
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🤣 Yep, still going strong!
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Hi Marcel, So what research have you done so far? And what are your points of confusion?
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I've been using RS for many years - way before Maxon bought it, or viewport integration, or RT, so I have it set up in a slightly different way.... In the C4D viewports I have materials off - just grey shading typically with lines. I also have my RS renderview docked alongside - that's where my rendered preview is. It was odd at first, but I've grown to like it as I can focus on modelling / form / wires in the one window, and looks in the other. It does require a decent amount of screenspace though! Like yourself. I've not been overly impressed with the RS C4D viewport integration - Renderview is much better - or RT. I generally stick with the Renderview. It works for me : ) PS: Big caveat: I've not tried S26 yet.
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Sadly not. They're unable to do that due to the lack of an appropriate Windows API. With the 'Pro' version - which is what you really want - you can set Opus so a double click on the desktop opens up an Opus window - a 'lister' - in place of explorer. They've got a generous trial period. Give it a try!
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That's way too hot. Are you sure you've got that CPU water block fitted correctly? Was there a plastic film on the water block base? Did you remove it? There is something wong here.
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Is there a way to visualise redshift area light in viewport?
Mike A replied to Gabriel Adams's topic in Cinema 4D
Another vway you can 'aim a light': Select your light in the Object Manager. In your perspective viewport : menu 'Camera > Use Camera > Set Active Object as Camera. You can now navigate your view - your view is your lights view : ) When finished: menu 'Camera > Use Camera > Default Camera -
Late to the party here - but the one item of Windows software I can't live without is 'Directory Opus'. It's a full blown Windows Explorer replacement with just about every feature you could imagine, including archive creation / unzipping, file renaming, folder synchronisation, ftp client... and loads more. Customisable to the Nth degree... I highly recommend it.
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
Mike A replied to HappyPolygon's topic in News
Your mission, should you choose to accept it... I look forward to seeing the results. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
Mike A replied to HappyPolygon's topic in News
Keppn beat me to it - and I'd agree. I'd seen most of the rope / spline stuff before and they, in the main, look pretty good. Still some issues - but pretty good. The cloth - I'm also yet to be convinced. It does look a big improvement over the previous version - but that isn't a high bar by any means. Maybe I'm just scarred for life having tired to do something production worthy with the last cloth system : ) -
While looking for something else I stumbled across the work of Adam Yassien Ali, which lead me to this - free - Gumroad download of his. No excuse now not to send some flowers to your significant other : ) https://adamyassienali.gumroad.com/l/thujgs
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
Mike A replied to HappyPolygon's topic in News
Ummm... I'm not sure that's a tenable position TBH. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
Mike A replied to HappyPolygon's topic in News
I would love to see these, and become a beliver, I really would. Where are they? Why aren't they front of stage? I've seen one that looks good: https://www.facebook.com/groups/Cinema4Dgfx/permalink/10159431484206141/ The only others I've seen are 'superhero with a rubber cape' in the launch video, and one that looked like a plastic laminated tablecloth that my granny used to have. Can we see some that are NOT: 1. table cloth draped over a ball. 2. A cape. 3. An exploding or tearing anything - just something that looks and reacts like real soft cotton cloth. -
I'm a laggard currently still hanging out with R21 and the Redshift shader graph LOL! So I can't really comment on the latest UI stuff, but I do notice quite a bit of chat on the Redshift forums about UI / UX issues, so I don't think you're alone!
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1. Preferences > Material > Material Manager > default Material... for the general choice. I believe the plan is to make 'RS Standard Material' the default Rs material in a couple of versions from now. They just want to allow a bit of time for users to get used to the new material, and to fix the inevitable few bugs.