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johanal

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Everything posted by johanal

  1. soo kind of a meh release.. again. They eclipsed the sad sack update by announcing they put their money into buying Zbrush instead of working on C4D. 😕
  2. nope.. looks great as is. I wouldn't change the format.. it looks awesome.
  3. I'm sorry for your purchase. With regards to trashcans, we have dozens of them and most have had cooling issues as well as frequent crashes and glitching. We've had a few die from thermal issues. SO much so we needed to install Macs Fan Control and move the trashcans in a place where they would get optimal air flow. Those were the biggest pieces of shit we've ever used. We looked at the cheese graters but can't use them because Apple refuses to work with studios and enterprise customers whose systems aren't directly connected to the internet. This makes it so we cannot patch or update our workstations through offline means. Their T1 chips require a connection to Apple's servers. Luckily we've moved on to PC workstations which should get installed within the next month.
  4. https://www.maxon.net/en/downloads/cinema-4d-r25-downloads I see offline help as an option.
  5. Back on topic. Is there any word from Maxon when Redshift will work completely with nodes? I know other renderers are trying to do the same. Is this something on the backend that needs to happen before full integration? In R25 it still seems pretty wonky. Even something simple like picking and moving a node still has a delay. It's still a shame even the Node Editor is single material-based. It would be great to have it as an open editor where you can have multiple materials open at the same time.
  6. So what happened to you? You seem really angry. If you've moved on to Blender, or something else clearly without a subscription, then why are you here? There was previous talk about Blender people being the most vocal. I tend to find the most vocal are the ones who know the software and their art the least. Are you actually using blender, or just virtue signaling in here?
  7. Autodesk then folded the developers into the Naiad developers and came up with Bifrost. It took years them to develop it to the point where it's at now, and they lost a lot of customers along the way who were waiting for quality of life updates in Maya and weren't delivered. Bifrost is only now coming into its own but it may be a little too late. Ironically, they still can't do fracturing and destruction in Bifrost.. years later.. still not there. Maxon is following the same example.. spending a lot of resources to work on a single HUGE feature while seemingly ignoring other areas which have been stagnant for over 5+ years. There are some nice updates to R25 with the capsules and presets. Only time will tell how this plays out and if users get completely discouraged by lack of updates to the base tools they use daily. I know I'm looking at Houdini 19 which has a lot of promising new features as well as Blender 3.x (less enthused due to poor development delivery and overhype). I am too one of those indies paying for C4D, Redshift and Insydium at home. I can't say I'm going to be willing to do that next year when my subs are up, unless something changes and features like particles, sims, etc can get folded in. Myself along with others have yelled at Maxon to buy Insydium and fold the core of XP into C4D nodes. I know people are against it.. but look at it this way, if C4D fails, so does Insydium. Why are people going to pay for Fused when they aren't going to pay for C4D in the future.
  8. This is what a proper release looks like. Hopefully this even pushes Blender users to a proper node-based workflow, including an app that can legitimately hold large amounts of data without batting an eye. With Houdini Indie pricing, it's actually cheaper than Blender + the 10+ add-ons required to make it usable.
  9. Hypershade is more robust than C4D's material manager. The fact you can open up multiple materials in the same node editor is a great thing. It makes it so much easier to look dev. It's also great for copy/pasting, shared linking of textures. I've been harping on C4D's closed node editors for years I wouldn't get too caught up in Maya's history stack. It's bad. For instance, if you a bevel, then extrude, then go back to the bevel to tweak, it glitches. it's not meant to be procedural at all. it's really seemingly there for undos. MASH sucks. it was half-assed because of Maya's architecture and Autodesk dropped the contract with Mainframe to continue fleshing it out. It's less usable without the addition of true fields and better configurable effectors, like C4D has. The mash editor is very wonky to say it best. Also MASH can bog down Maya quite easily. It also hasn't been updated since it was first introduced years ago, and even the beta forum for it is archived. To this day, nothing can touch the flexibility and speed of C4D's mograph (which subsequently is used for more than just mograph). maya still also doesn't have fracturing. Even with bifrost development.. no fracturing (unless you buy SoUP which is overpriced these days.. and I think subscription too) You forgot to mention the UV Editor/Toolkit. It's a god send compared to C4D's bad UV editing capabilities. Things like cut and sew tools are great. the unfold and optimize tools (including "brushes) makes quick work out of problematic UV shells. It's funny hearing people like EJ talk about how he never dealt with UVs in C4D until its tools were revamped about 3 versions ago. I still don't like messing with UVs in C4D.. he needs to how other apps do it better, including Maya and RyzomUV. Also, Maya's snapping tools just crushes C4D. Simple things like constrained snapping to verts in an axis in the 3D viewport is a must. Retain spacing.. same. There are so many good things about Maya but also some bad stuff.
  10. Seriously dude.. you've been harping on this one subject throughout this whole thread. Rewording and retooling your argument isn't going to change the outcome. Nothing is going to change. In order for subscriptions to work, they need to cut out perpetual licenses, or make it so expensive or unbearable that people change, or they quit the software. Subscriptions are staying. More companies will go the subscription route, including other companies like Foundry and SideFX down the road. It's just inevitable. The bottom line is, if the subscription doesn't suit you, or you don't believe you're getting any benefit from it because the releases don't justify the cost, switch to something else. If you've switched to something else, then there's no need to keep hammering on Maxon about their subscriptions because you've clearly already made up your mind. This thread will hopefully evolve into one more meaningful regarding what CAN be added in future releases that were missing in this one versus the constant back and forth trying to drive around passive aggressive comments and overall hurt feelings. The release is out.. it's done. Let's focus on the future.
  11. johanal

    R25 Expectations

    So why waste your time even tuning in to the Maxon event if you are going to change it as soon as he speaks? Are you going to rub one out while looking at the "other" site, because you're getting all hot and bothered knowing that you are "sticking it" to maxon by not watching their live event? That'll show them and their dirty slutty subscriptions!!! Just seems weird you invest this much time talking about software and a company you apparently hate. Do you spend at least half as much time USING blender? Just seems quite a few blender users seek out forums to extol the virtues of Blender, and of course.. how it's free (insert bored Tony Stark meme) versus actually using the software they are virtue signaling.
  12. johanal

    R25 Expectations

    It'll be a good day for Houdini users with the announcement of H19. f blender. Honestly the reason why companies are shifting to subscription is the software has matured enough to where they can't charge for upgrades anymore because what is added is minimal tweaks, minor enhancements and bug fixes. Because these companies can't make money off people sitting on their perpetual licenses, they adopted subscriptions.
  13. johanal

    R25 Expectations

    I hope they don't try to port. That takes away from primary development of their product which has hooks in C4D. Autodesk did that with Bifrost and it took years just to get out of beta because they made it standalone and then tried porting part of it to Max. Insydium doesn't have that large of a development team nor available funds.
  14. HOw far behind is Blender lagging compared to XP or Houdini for vfx and motion work? I've seen various youtube tutorials for Blender "vfx" and they are absolute crap. Ironically all the blender people commenting think it's at the level of ILM or something. Sad. I was just curious with the nodes they've been implementing if they'll better compete in the fx arena.
  15. johanal

    R25 Expectations

    I don't care for blender overall but damn they found a way to make modeling extremely efficient. If Maxon is playing catch up, I'd love to see where. Many tools are like 1.0 versions compared to competitors. Having been a Maya user on the inside for quite a few years, the same complaints are being waged on their forums too. I feel the bigger the company gets the more the shareholders, bean counters, thick layers of management get involved and it purposely slows progress down. This is why some really good members of their team have left over the years. "We have over 100 feature requests by the community" - developer. "Pick two" - management.
  16. johanal

    R25 Expectations

    yeah Insydium has done a great job over the past 3+ years raising the price each year, I think by roughly an extra $300 until just 2 weeks ago because of their new subscription model. That was for the initial buy-in. Luckily with "Fused" they lowered the price point by going straight subscription although I wonder if lack of sales in their other plugins resulted in creating a "Fused" bundle. As with most subscriptions we'll see if they start to raise their prices again.
  17. johanal

    R25 Expectations

    You forgot Houdini Indie, Maya Indie and there may be a Max indie at this point. I'd love to see Maxon finally buy Insydium and fold XP directly into C4D. I'd also love to see a universal node editor, like Maya has. No more scene node editor and switching the "mode" to material nodes. By doing this it may be able to open up more connections. With that, it would be great to be able to have more than one material open at once in the editor.
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