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Everything posted by johanal
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Thread for reporting/resolving issues with C4D S26
johanal replied to HappyPolygon's topic in Discussions
I get what you're saying but given the history over the past few years, I would guess that many users are extremely apprehensive and frustrated when they hear "first iteration" of a new simulation system... or first iteration of anything in C4D. As mentioned ad nauseum in other threads here, the track record for fleshing out and expanding on features is an ongoing issue. I think we could all see how motionpunk (thanulee) is frustrated by a new release with new features that aren't quite completed yet, when the last few releases still have 1.0 feature sets. I also get how Maxon employees (and employee-adjacent?) are tired of hearing about it. There's no easy solution for any of this unfortunately. It's like everyone, on both sides, is meant to grin and bear it while those above the developers solely determine what's next for R27 and beyond... meanwhile, artists like motionpunk will continue to augment and maybe replace C4D with other software down the road. It's a tough and sometimes heated discussion. -
I think people hinted at some Discord channels, which has a horrible UX. I know GSG is on there and have a lot of users posting. I can't recall any other C4D related ones but apparently there are some. Discord is too ADD for me.
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yeah but it's Adobe. I bet that burns your ass. 🙂 There are A LOT of tutorials out there for Designer. Artstation and Youtube have a plethora. I miss the old Dark Tree days......
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not sure what that means.
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Thread for reporting/resolving issues with C4D S26
johanal replied to HappyPolygon's topic in Discussions
it appears an update was just posted for C4D S26. It's 26.014. We'll see if in 2 days a patch to a patch is issued 😛 -
We used Arnold at my last job in Maya, C4D and was playing around in Houdini. The shit was rock solid on our farm, running deadline. Because we were on Macs, we couldn't test the GPU capabilities. I know they did lag behind Redshift and Octane for GPU features supported but it may have changed over the past year. I just haven't kept up with it since we were stuck with specific builds at the job site and I wasn't allowed to bring in betas. I know the latest version is supposed to finally support all (or close to it) features in the Node Editor (C4D) but again, I can't verify the GPU side of things. you could download the watermarked demo from Arnold's website.
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Thread for reporting/resolving issues with C4D S26
johanal replied to HappyPolygon's topic in Discussions
I went into Standard renderer, created a standard material and drag/dropped (also loaded by hand) a texture on my desktop. It was instantaneous. PC/Win10 here. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
johanal replied to HappyPolygon's topic in News
I'm curious why no one at the 3D Motion Show was doing anything with Scene Nodes. Was there not enough of an update in S26 to warrant a presentation on it? Can Maxon provide an update on the status of nodes in C4D? R27? Looking at the Maxon guys here.. not the ones who haven't touched C4D in a decade. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
johanal replied to HappyPolygon's topic in News
Sorry kid.. NAB is live this year. - Remeshing on a live stack is useful for presentations, like what he was doing.. LIVE. He was showing the speed and usefulness of the updated Remesh function. HIs purpose wasn't to needle d*ck every nuance of using a remesher and remind the audience about the importance of collapsing stacks and so forth when approriate. No need. Your points go back to even the "old" remesher or poly reduction functions. It's obvious.. captain. BTW, you're trying too hard again. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
johanal replied to HappyPolygon's topic in News
true! It would be great if one of these larger companies who focus on subscriptions just went all in.. balls to the wall.. poured more $$$ into r&d, provided external updates to customers more frequently, held open betas, hired more devs, gave existing devs more time off/sabbaticals to help refresh and grow (see Harry's post on twitter). I know.. a perfect world.... Don't forget.. Maya at one point had Maya Fusion!! Back then we were sure they were going to buy Eyeon Fusion eventually. Didn't pan out and Maya Fusion disappeared the next version! 🙂 -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
johanal replied to HappyPolygon's topic in News
Sorry but big companies like Maxon and Autodesk always create "first iteration" features which will take YEARS to mature however, within 1-2 years they are left to languish in dev hell. Essentially they are paused. As Adrien mentioned, Maxon has shown what it does with gen 1 features... unfortunately. The latest victim is scene nodes. Apparently it's still not ready.. as in final final final ready? I didn't see any welcome party in the release notes (almost typed nodes), or a feature video on scene nodes in S26 so I'm assuming it's still not complete. I will watch Chris' video later today to see what he has found while working with Maxon on it. I mention Autodesk too because, Mash, Sculpting, Bifrost and others. I was in on the beta when we found out Mash contract-development was "completed" with lots of issues still lingering. Bifrost (Naiad back then) was bought 10 years ago and the beta was frustrating because the lack of momentum (and documentation). As of today there are still glaring holes in its feature set and implementation while ncloth, xgen and other features in Maya languish. As an end user, it's extremely frustrating and while the developers themselves sympathize, their hands are sometimes tied by managers and their managers. It's a shame the manager's managers don't hear all of what we're saying in these forums and others across the interwebz. -
awesome! Enjoy!! For training, here are some ideas... Maxon has 2 (for some reason!!) Youtube channels: https://www.youtube.com/c/MaxonTrainingTeam/videos https://www.youtube.com/c/MaxonVFX/videos Maxon's C4D R25 beginner course (part 1) Maxon's Cineversity R25 course, hosted by EJ (from School of Motion). Yeah... confusing! I'm not sure if the course was ever fully produced.. not sure. (Good paid starter course using R21 or so from what I remember) https://www.schoolofmotion.com/cinema-4d-basecamp Rocket Lasso (bit more advanced maybe if you're starting out): https://www.youtube.com/c/RocketLasso https://www.youtube.com/c/eyedesyn/videos https://www.youtube.com/c/EffectATron/videos https://www.youtube.com/c/pwnisher
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Sorry but the only way you have C4D Lite showing up is if you are using After Effects. If you installed C4D either from the Maxon App or through a direct offline installer, you should be able to see your install in Windows (talking Win10 here at least)... Windows Icon (bottom left) > scroll down to Maxon. Within the Maxon you should see "Maxon Cinema4D S26", along with other things related to C4D S26. If you've installed RS properly, it should be available inside of C4D once you are up and running. Maybe it's the fact you aren't looking in "Maxon" that may be throwing you off. Lastly, I believe it's all online activation now, so you should just need to log in using your login/password specific for Maxon. You should have had to set that up when you purchased the software. You can also use the search bar in Win 10 to search for it.
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Thanks Mike!! One last thing, if Maxon is looking.... tweak the UI a bit. There should be a bit more flexibility when panels are resized before they start to show the horizontal scroll at the bottom. A couple of these sliders could stand to scale a bit smaller before being cut off or introducing the horizontal scroll at the bottom of the panel. Also, lots of wasted space in some of these panels. Removing some of the excess breathing room would help to tighten up the UI and make it more compact and efficient.
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1. Is there a way to change the "Default Material" to RS Standard versus RS Material? In fact, is there a way to change the default material to something else altogether, such as Octane or Arnold Standard? It would be helpful for those who don't want to have to keep click/holding the + button for other options. It's a qualify of life/efficiency option. 2. Decouple or at least make a more agile way to add nodes to Node Editor. I have to hit "c", which is similar to other apps where I hit Tab (or whatever). The problem is hitting C pulls up the Asset Browser. That's not an efficient workflow. For instance, if I hit C, then type "texture" (or even text), Texture comes up obviously. I can't quickly arrow down to select Texture then press enter to add it. I'm forced to then move my hand to my mouse, click and drag on the word texture to add it to my node editor. 3. Clicking on ports in the Attribute Panel to add a node don't properly propagate out the required nodes needed for that function. I know that doesn't make sense so I'll explain. With RS Standard attribute panel, if I click on the dot next to Bump Map, I see an option for texture. If I add a texture, it doesn't add the correct Bump Map node before the Texture node as a normal user would think it should. Instead, I'm forced to drill down through Connect Nodes > Utility > Surface > Bump Map. I then need to go through the process of adding a texture, then drilling down to add it as a texture input for the bump map node. This system should be more intelligent to know if I'm connecting a bump map, it will do the work behind the scenes to add the proper node structure. T 4. We're still only able to edit one material at a time in the node editor? eek
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
johanal replied to HappyPolygon's topic in News
sorry but the RS CPU is atrocious! I have a single cube in a scene lit with a single RS spot light. One RS shader. The viewport picks up the changes I make the the shader interactively, but it takes about 8-9 seconds just for RS CPU (Everywhere?) RenderView to register a simple color change. If I close the node editor, it takes about 5-6 seconds for RS RenderView to pick up the simple color change. Sorry but you cannot win people over with such shitty performance. Arnold's CPU performance crushes this easily, even on a junky trashcan Mac Pro at my last job. Cycles CPU in Blender is even faster. Installing RS "proper" for S26 to see how it goes. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
johanal replied to HappyPolygon's topic in News
Rick... if cloth/rope are part of a larger effort to update all dynamics/fx tools, I hope you actually mention that during the presentations. I think it would help with customer confidence and awareness of Maxon's future intentions for some of these toolsets. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
johanal replied to HappyPolygon's topic in News
same with the cloth unfortunately. It looks like Blender cloth, which isn't a good thing. I guess we'll see in 10 min -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
johanal replied to HappyPolygon's topic in News
not really. Downloads don't work. Full release notes aren't posted. I'm glad they did get other guests that the regulars for NAB. Gryun Kim is f'n beast mode! -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
johanal replied to HappyPolygon's topic in News
Not really. They don't want to lose the RS sub money from C4D users. They're basically replacing the aging CPU based physical renderer with Redshift CPU, which is what everyone whined about for years. They finally caught up with Autodesk in integrating and giving a free neutered copy of Arnold for Maya users. The CPU development will be beneficial to GPU users too who may only have 8GB cards. This hybrid set up will leverage all the assets on a system. This is potentially a win for everyone.. even those who use traditional CPU farms. doesn't look like they flipped the switch on everything. Full release notes and the installer error out. -
Let's be clear. WHO GIVES A SHIT what they use. It's about the art. It always has been. Quit being a douchebag. One day when YOU create something and you get a reward, you can provide a break down of how you did it ALL in Blender. You can prance around taking selfies in your blender undies. We'll wait patiently for a few years before you actually start using the software you proselytize online. Before you can talk to the talk, you need to walk the walk kid. Great way to completely f-up a good article with your poisoned rhetoric, Craig. Don't bother responding.. checked out of this thread thanks to you. Have an adequate day, Craig.
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What about a livelink plugin/interface with Unreal Engine 5 for streaming objects, lights, cameras and animation data between C4D and Unreal, similar to what Maya has.
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I feel your pain. I'm over 50 (slightly!!). It does get harder to find the extra time and energy, especially if you're battling health issues. I resorted to taking supplements like Lion's Mane, Alpha GPC, Fish Oil and the like to help augment my learning. It's hard to shut down all the outside distractions, from family, work, and the internet. Having used Maya for decades (ouch), it's hard to pick up another software and run with it. Flipping between apps can be daunting, but you may need to look at it these days as the tools we use aren't meant to be an expression of who we are (think back to the Apple hey days when people thought they were *cool* because they had a mac or an iphone, or a dumb apple bumper sticker). These days we should utilize the right tools to get out the vision that's in our heads or in our client's heads and not worry so much about being a software purist like many Blender newbies.
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Yeah I left Maya for C4D at my last job. It was a mistake too. Viewport was horribly slow with large data. It's sad how much I missed Maya while using C4D with regards to responsiveness. Also, Arnold was much more enjoyable in Maya than C4D. They had a real node editor for shaders, great UV editor compared to C4D and a few other creature comforts. Glad to see some of the familiar faces in the Maya beta after having been gone for a while.