How the hell am I supposed to know that my input type of choice should be "c4d.InExcludeData"?
Anyway. This way I can get the contents of selection objects into my python node as iterable lists.
Then my "hacky" concept works (see attachment).
If you guys still have suggestions, please let me know...
thx!!
configTestNew.c4d
Well, I would animate the car along a spline (Align To Spline) and then use a setup like this:
Where
mainAlign is my Align to Spline tag.
path is my spline along which the vehicle is going.
Spline is a xpresso node to access more properties of the spline (like in this instance "length".
fWdia and rWdia are my wheel diameters (in my case I have differently sized wheels front and rear). You can read those with the bounding box node (I think that is in your video example).
Those diameters get multiplied with PI to get the circumference.
This way your car movement is restricted to a spline, but independent from a single plane.
Maybe this helps...
Cheers,
kws