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kweso

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Everything posted by kweso

  1. Yes, i read, that this was a work from 2017 or so. And redone for the latest c4d release. My guess is straight keyframing... Would not be to hard for one standalone piece like this... Laters, Kws Btw: As I see it, all the rotations are from the same axis point. So no axis node would be needed.
  2. 70mb for a photo? Even my 24mp sony raw images are about 24mb each. Do you need the resolution / bit depth? And: Whats your output resolution? And as was mentioned before: Info about your hardware rig and software versions would help... Cheers, kws
  3. Thanky for your replies... I rebuilt my target now without deleting any points / edges. Now it works...
  4. Hey there, so, I have a mesh and created a copy to modify it in order to use it as a pose morph target. In the process of modifying I had to delete edges that I re-added later. The result has the same topology (vertex count etc) as my original mesh. But it seems that the index numbers for my two meshes are NOT identical. As a result, any atempt at a pose morph ends up in a mess. So my question: Can I "reset" or something the index numbers of my vertices? https://drive.google.com/file/d/1shfHlmKV_uKJpy9oI0dXeXHCQbLEcmHt/view?usp=sharing Thank you very much.
  5. I will. And I would combine it with Autohotkey. Something that I always recommend to any Win-User. I am on my phone right now. I can provide my AHK-script for app and folder shortcuts, volume control and simple and a unintrusive screenhot tool and more later, when I'm on my PC... Cheers
  6. Interesting. The question is... Does it also replace the open and save as screens in other applications? Cheers...
  7. I can give you the version without plastic parts (from CAD file under NDA) and the Arnold materials (exclusive to our client - even though they are not very special 😉 ) tomorrow... Nite ...
  8. For now, pose morph looks decent enough. Have to tweak a few issues of clipping and smooth the animation. Thx for your insight, though...
  9. Hey, thx for the reply. What you see in the screenshots is in a Subdiv-Object. So actually I'm working fairly low poly. Anyway. The Problem with dynamics in my case is, that I did already bind the hood to my animated joints and then made it dynamic. I think that is not the way Its supposed to work. What I did in the meantime was to create 4 snapshots of my animated mesh, modified each step so it fits over the cussions and now I'm trying to create a decent looking pose morph animation. That will work somehow. But blending between the snapshots is always linear, so my hood doesn't really go in an arc like it should. Maybe I'll try with the "real thing" version (softbody hood on animated "wire arcs"). But the thing is: I tried actual dynamics so many times in several projects and ended up faking it every single time, because dynamics is so hard to control... Anyways. Thx again...
  10. Hi all! It's me again! The baby stroller guy... 😎 😉 (really need another client soon!) I have a car seat hood animated with bones. Unfortunately the rl-thing is very elastic and the hood stretches a lot over the back of the seat when it's opened. Can't see how I would simulate this in c4d: hoodTest.c4d I tried dynamics (which just freezes my machine) and an FFD (which does not follow my intentions at all... How would you guys handle such a situation? TYVM!!
  11. Guys... Thank you very much. This helped me a lot. And I'm happy that I wasn't too much off with my estimation... This will not start before may or june. But when I start, I'll post some stuff. Unless it turns out that I am complete garbage at character modeling and we have to turn to fiverr 😉 Thx again and have as much fun as someone can have in this crazy world these days...
  12. I know, it's a very vague question. For now this will be for a children's coloring book. So rigging will do with the very basics. Just have to pose the character in different positions for stills. We're doing this in 3D because most of our assets already exist in 3D. And in the future we wanted to have a basis for potential animations. I was planning to take about three days for modeling and uvs. One other for textures (we'll have a bit more detail than in my reference) and another one to two days for rigging. In part as a learning process. So I felt, charging the client for almost one week for one character like this would be too much. That's the reason why I asked. Thanks so far for your thoughts...
  13. Only the boy! Sorry, should have clarified that... Thanx for your insight @Cerbera!
  14. Hey all, I hope this is not violating any forum rules... I have a hand-drawn version of a character and want to create a 3D-version of it with a basic animation rig. As a reference for the style and level of detail I got "Yakari" https://www.kino-zeit.de/film-kritiken-trailer-streaming/yakari-der-kinofilm-2020 (Maybe I do not have to be that detailed in terms of hair and cloth dynamics) I am a decent modeller, but never made a cartoon character. And I will work on it as long as it will take me. My question is, how many hours I can charge the customer in a reasonable manner. I guess an experienced character modeller is able to do this in less than a day. Can you help me with this? TYVM!
  15. Yes, I'm good. Thank you for your time.
  16. Doesn't seem to work for the H-Value of a HSV-Color...
  17. Ah, will try that 😄 In the meantime i did this: import c4d import colorsys from random import random def main(): doc = c4d.documents.GetActiveDocument() doc.StartUndo() doc = c4d.documents.GetActiveDocument() materials = doc.GetActiveMaterials() for mat in materials: hhh = random() sss = random()/2+0.5 vvv = random()/2+0.5 colr = colorsys.hsv_to_rgb(hhh, sss, vvv) mat[c4d.MATERIAL_COLOR_COLOR] = c4d.Vector(colr[0], colr[1], colr[2]) doc.EndUndo() c4d.EventAdd() if __name__=='__main__': main()
  18. Hi, with "parameter tokens" I mean this: This is very nice in theory. But unless I am terribly mistaken, "rnd(value)" sets the same random value to every selected objects property. Which is completely besides the point. I am perfectly capable of thinking of a single random number myself. Is there another way to give 40 different (and existing and selection-assigned) materials randomly different values in Color/Color/H? Thank you very much, KWS
  19. You found the right place. I saved so much time because people here helped me.
  20. Oh... this is actually very prominent in "my activity streams". Sorry for this embarrasing post... 😎 Yes... ðŸĪŠ
  21. Just found a very little button to this path: https://www.core4d.com/ipb/discover/unread/ just bookmarked it. Maybe this should be more prominent... laters
  22. Hey all, I know, there is the "latest activity" section below each post. But I think if there was a longer version of the same thing somewhere on top level of this sites navigation, I would easily become more involved with this community. Just a suggestion... Laters, kws
  23. exept uv-editing. would not want to miss the new tools... but as @Cairynsaid: blender seems to be quite the high quality tool these days...
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