Hey, thx for the reply. What you see in the screenshots is in a Subdiv-Object. So actually I'm working fairly low poly. Anyway. The Problem with dynamics in my case is, that I did already bind the hood to my animated joints and then made it dynamic. I think that is not the way Its supposed to work.
What I did in the meantime was to create 4 snapshots of my animated mesh, modified each step so it fits over the cussions and now I'm trying to create a decent looking pose morph animation. That will work somehow. But blending between the snapshots is always linear, so my hood doesn't really go in an arc like it should.
Maybe I'll try with the "real thing" version (softbody hood on animated "wire arcs"). But the thing is: I tried actual dynamics so many times in several projects and ended up faking it every single time, because dynamics is so hard to control...
Anyways. Thx again...