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kweso

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Everything posted by kweso

  1. No, Illustrator doesn't care about path direction. You can change the direction of special strokes on a path. But that does not affect point order. What you can do is to set the start point. But there's no point in it, to do that 😉 Easiest way I'm afraid is to select manually and reverse point order in c4d. Or, if you end up making the object editable anyway, to marquee select the points on -Y and move them up... Just conform/reverse the normals afterwards...
  2. Very awesome offer. Thing is that I signed an NDA for the CAD files, so I can't give them away (500-800gb per stroller anyway 😉 ). And I have to keep my deadline by the end of May (spending too much time on core4d as it is already 😉 ). But as soon as I have a bit of spare time, I will take one of my rigs and replace the content with primitives. Will get back to you then... Cheers...
  3. Is this one extrude with all the splines in it? Or do you have a extrude for each spline?
  4. @srekI see. My problem is, as I said, the example is very simplified. The original consists of a couple of hundred parts imported from a CAD file. And they have several material categories applied to them (metal, fabric, plastic etc) which have to be interchangable according to model variety. For this years deadline I'll stick with my xpresso rig. But will keep a close look on scene nodes in the meantime. Thx again for your input.
  5. Wow, at first glance it looks a bit more complicated. But I'll give it a closer look later. Thank you very much!
  6. Select all the splines that extrude in the wrong direction and go Spline -> Point Order -> Reverse Spline Direction. Maybe that helps... Cheers, kws
  7. I can't say anything about legacy or not or whether something makes sense from a developer pov. And frankly I don't care. I just need to control and automate my rigs. And as I said, I like the UI of the scene node editor. So all I was asking was: Can I do the controlling and automation in the new node editor? And if not, can I someday have the look and feel of the new node editor in xpresso? As I see it, there are four possible answers: 1. Yes, you can achieve all your goals in (scene) nodes (maybe just in a different way). 2. You still have to xpresso and we expect to see an overhaul in UI some day. 3. You still have to use xpresso and have to live with the current UI. 4. We expect to see some third option for rig controlling and automation some day. And I read @sreks answer more like nr 3. Which is totally fine for me. But to put aside the car metaphor, I attached a VERY simplified example of what I've been doing for the last 2 years. Do you expect something like this to be done in "the new core" as you call it? Since xPresso is "legacy", apparently. I've always been a somewhat early adopter and (despite my old age) always eager to learn new stuff (there's just not as much time as I had 16 years ago 😉 ). So I am not afraid to shift my workflow. If it would make sense. Thank you both for your insights... kws xRigSimple.c4d
  8. So, if I have some user data on the parent null of my object (baby stroller in my case) and I want to control some mechanics (different psr animations simultaniously), switching parts (editor and render visibility) on and off and assigning materials to several sub-objects, I would still do this with a xpresso tag in the future... If so, it would be nice to see the xpresso editor adapt some of the node editors ui in some future... And the ability to have xgroups in the asset manager... Anyways, thanks for your reply!
  9. Hey, I just wanted to see if scene nodes could replace my old xpresso rigs (that essentially control some animations, visible states and materials via user date on a "controler"-null. Well, either I am missing something big time or scene nodes are not supposed to include xpresso functionality (aka replace xpresso at some point itf) at all. First, I couldn't drag the null with my user data into the node editor. Then I created a new null and that could be dragged in just fin. Then I added user data on my new null. But could not find a way to access it inside the node editor. And there seems to be no "python" node... Maybe I am completely off here. Was just hoping, because the node editor interface showed me how outdated the xpresso interface is... Anyways, kws
  10. You would need a second RS Material node in your tree in order to feed into material blender. And for the color / alpha of this material you feed your logo through the camera map. this is not RS and not a layerd material (and probably you know it already), but maybe it helps:
  11. By the way: May the 4th be with you!
  12. @srekmy Maya days are long gone. But iirc there you can open multiple materials in the shader graph and eg use the same node to drive different properties in different material nodes. Eg, you build a procedural dirt layer. You could apply it to all your shaders at once. And if you want to change it, change it once and all materials are updated at the same time... Not sure if this is what @johanal ment...
  13. @keppnI have layers for my scene objects and additional ones for my materials. So locking and/or hiding scene objects does not affect my materials and vice versa...
  14. Hey all, I just read in the Blender vs C4D thread for a bit. Then I wondered what usage statistics would look like. So I thought of a poll. I already started to lay out the questions and options. But then I thought I'll crowdsource it before posting an incomplete survey. AND: I don't know if this has been done in the recent past. Other questions would be if this forum could provide a sufficient sample size and whether it would be biased since this started out as a pure C4D forum. I thought about using a google docs form instead of this forums poll option. In order to expand to other platforms (cg-talk, reddit, twitter...) But then: how do I prevent multiple submissions? Anyway: What I would ask would be something like this: Laptop or Desktop CPU (List of recent options, AMD, Intel, Apple) GPUs (List of recent options, AMD, Nvidia, Apple) Platform (Win, Mac, Linux?) Main software (C4D, Maya, Max, Blender, Houdini, ZBrush) Renderer (Octane, Redshift, Arnold, Corona, Evee, Cycles, App-Native, V-Ray) Compositing (Nuke, After Effects, Blender, None) Work environment (Solo, Small team, big company) Anything to add? Would this be an interesting thing to set up or should I just delete this post and crawl into a corner? 😉 Anyways, have an awesome day... kws
  15. Ah, I didn't see the GIF on mobile yesterday. Very cool, indeed!
  16. Sounds interesting. But unfortunately I have zero experience with Cineware. If I have to get C4D data in AE I solely work with AEC files... Cheers, kws
  17. @Chester Featherbottomwhen I am scripting I always have both python general and python for c4d reference open. And when I think of some method or property I search for it. Often I can't find anything on a particular thing I would need. But the CallCommand is always (almost) there. Seems many things in C4D are not represent in the python API. Or am I missing something? @dgericsonwhat would be a use case for mixing python and js? Laters... kws
  18. See, just learned something new... I will not ask you for an example because Edit: Though, some people to it https://realpython.com/python-for-loop/😉 Anyways... laters... kws
  19. @MighTI don't mind at all. I know you are right. (Therefore my "DISCLAIMER" 😉 )
  20. Yes, I just added one 😉 You are right, of course. But I actually learned that way. That took me a long time and I still have to learn a lot. I used to do action script 3 so the greatest challange for me in Python still is NOT to put an ";" at the end of every line 😉 But one more thing: Learning by "shitty scripts" was only half of the truth. The reason why I loved action script 3 so much (despite of all the bashing Flash had to endure) was the awesome documentation. And its integration in editing software for code hints and completion. Still miss the latter in C4D. But browsing the script reference for fun helped me a lot. https://developers.maxon.net/docs/Cinema4DPythonSDK/html/index.html https://docs.python.org/3/reference/ Cheers...
  21. Hey DG Ericson! Welcome to the forum... Does the "External Compositing" tag "Children" option not help you with this? https://help.maxon.net/c4d/s26/en-us/Content/html/COMPOSITING3DTAG-ID_TAGPROPERTIES.html?TocPath=Object%20Manager%7CTags%20Menu%7CVarious%20Tags%7CExternal%20Compositing%20Tag%7C_____2 Anyway, this might help you iterate through all your children: def iterateChildren(obj): if not obj: return iterateChildren(obj.GetDown()) iterateChildren(obj.GetNext()) #add tags here Then you call "iterateChildren" with our root object. DISCLAIMER: This is not tested. Save your stuff before! 😉 Cheers, kws
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