Been working on this off and on for the last two weeks. Main problem is the lack of good reference material so I improvised a bit on the armour. last thing to do is the arms.
This was created 100% in C4D except for the details on the face. Next phase is Unwrapping and adding mechanical details in Zbrush, in there I'll also smoothen some parts since I'm not that good yet in SDS modelling. I'll export this on subdivision 1 to get some nice smooth edges.
After that on to Substance painterrrr! Fun project.
Btw does anyone know how to create nice wireframe renders in which you'll only see the main smooth lines from the SDS? @VECTOR perhaps? I think you'll use it all the time on your models or am I wrong.
EDIT: I think I'm wrong, thought the lines where smooth but I can see the normal edges, nevermind haha