Oh boy, I started something really awesome. I wanted to delve a bit deeper into Photogrammetry so I wanted to get my head in 3D. it took days to get the perfect lighting setup and shooting settings and such but I finally got something useful in Agisoft.
I took the model I got into zbrush to clean the whole thing up, I only got one good ear from the Agisoft mesh so I had to model that.
After that I decided that I'd need a good topology to get some nice details on it for projection and scultping in Zbrush.
And that's where I am at the moment, I never did a retopo on a head before and I'm wondering if I'm on the right course, perhaps some pro's here already see something I will run into in the future with the current mesh I have. It doenst have to be really low poly, I guess 7000 to 10.000 or so.
So what's in store for the rest of the project. I actually want myself the be a knight of some sort xD
Already got a lot of reference and I'm almost finished modelling the sword!
All of the base meshes will be created in C4D just as the retopo's.
I don't want to create the body since that will take a lot of time getting it anatomically correct, I'll just use fred or so as the avatar for the clothing, which I'll create in Marvelous Designer.
Btw: It's so weird seeing your head in 3D without any hair :P