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PrivatePolygon

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Everything posted by PrivatePolygon

  1. You should! Drogo is awesome, my favorite GoT character. I would love to create one some day too but after seeing renders like this I get demotivated haha http://www.3dtotal.com/galleries/image/Character/5161-drogo-by-baolong-zhang-hair-tattoos-leather
  2. Thanks guys, I'm getting the hang of it, just doing small things now to speed up my workflow, also got an old pirate pistol that I never textured somewhere. Substance Painter is probably the best program I ever bought. It is so easy to use, doesn't take long to understand and you can get really nice textures with very little effort. But I get your point. Vray is pretty difficult to learn. I bought Painter two weeks before black friday and saw that it got a discount :'( But it's not that expensive anyway.
  3. Made a Viking axe in a couple of hours with Futhark inscriptions in de wood ( my name and my girlfriend's, how romantic right xD!?) Cinema 4D for the whole model and Zbrush for the inscriptions and detailing. Baked and textured in Substance Painter and rendered in Toolbag Edit: The wireframe automatically shows tri's in Toolbag, didn't realy spent time cleaning up crooked poly's.
  4. I was about to type here: shame it isn't in English, till I saw the button in the top right :D Nice site you got yourself, funny with the character popping up too as others mentioned!
  5. Congrats, on to the next! This was the one from greyscalegorilla right? Did you do the animation part too?
  6. From the album: Finals 2017

    © Jarno Nieuwenhuijsen/PrivatePolygon

  7. From the album: Finals 2017

    Check the article on my website for more info on this project :) http://privatepolygon.nl/index.php/10-photos/42-the-last-knight

    © Jarno Nieuwenhuijsen/PrivatePolygon

  8. Thanks a lot Dan. It does for me too except for speed, it takes so long figuring out new workflows but yeah,it's so much fun to push your boundaries and see that back in your work. It reallypays off and by repetition , the speed in which you complete project will change too fortunateley. I haven't really gotten plans on a newproject yet, have to go on active job hunting to get job in the 3D world. I do have a simple sketch lying here of a viking called "Bürt the bear butcher". Didn't had the skills at the time to get to it but perhaps i'm picking that up. It will be a cartoonish style, so another projectfilled with new styles and workflows to find out haha
  9. I haven't but that looks reallyinteresting. Thanks for the link!
  10. You mean here at C4Dcafe i think.. Anyway, nice reel:)
  11. No this one was rendered out in Marmoset Toolbag. I hope that one day I can just do PBR in cinema 4D. I think it has equally amounts of work in c4d and brush. Thanks, saw that as well, wasn't able to change that in Marmoset, I think it was the shadow. It didn't bother me that much, I was glad to finally finish this project, took too long already haha.
  12. Thank you guys, on to the next! @eenendertig: That's exactly what I was going for :D I've also been busy the last two days with this turntable animation, hope you'll like it guys :)
  13. Some nice little updates! Was also happy that I finally got some awards but that didn't last long haha ;)
  14. Like teknow said, I didn't know either. Well, if you're planning on moving, you're welcome in Holland :P
  15. Nah, Croatia is much more interesting, so is the landscape, Holland is so flat :P
  16. Thank you! I always have a soft spot for black & white and clay renders :D I hope so, this project took so long discovering ways to do things and losing days of work because something didn't work how I planned. Zbrush was a great help with creating base meshes indeed and just retopo in C4D. Do you just use Dynamesh while concepting? My next project will be a cartoonish character done in Zbrush and C4D. Got a concept drawing lying here for a year or so and I finally feel confident enough too work it out.
  17. Greetings fellow artists, Just finished my first character so I've been playing with some black and white renders. I stil have to create a small plateau for the turntable animation since the previous one was scrapped. Had a lot of problems with the hair cards, they just didn't look good so instead I used Zbrush's Fibermesh. A real shame since I wanted to only use game dev techniques and keep it fairly low poly. I only used Zremesher on the gloves since retopo on this as well would have stalled the process to much for me. Anyway, it was a great creative journey, I've discovered new workflows and learned new programs that I can use for my next projects! For future projects i'd pay more attention to details on the garments. I've added lots of folds and stretching but in the end they could have been better visible. This took to much time already so I won't be going back to adjust that again. A coloured version and the turntable animation will probably be done tomorrow or the day after. Hope you all like this one for now :)
  18. Great job my fellow Dutchman! :P
  19. Now you guys need to do the rest kf the body too :p
  20. Heeel erg netjes, petje af! Translation : very nice, hat off! :p
  21. Nice one again! Though I liked the others a bit more because of the small environments in it, anyway good job :)
  22. Great! Looks exactly like that game called Minecraft.
  23. You know, I haven't even thought about doing it that way, so stupid! I went into Zbrush and just created an IMM strip and created the whole haircut, took me hours. I don't think I'll be doing it over but it's good to know that there's a better way, thanks. I'll stick with the hard way then. So Unfold3D straightens all the UV shells easily? I haven't downloaded the demo yet because I read that you can't save the file.
  24. Hi guys, promised a close up so here it is. Been tweaking everyting and pushed the skin shader a bit further. Painted the sub dermis, translucency and fuzz map and I think the final look is great. The metal plateau which he's standig on will be changed too as I don't think it really fits the setting. The hair cards are finished too but I still have a problem with unwrapping the whole thing. The UV shells need to be perfectly straight so they can overlap and I can create a couple of different textures and place them ontop of the different UV islands. The thing is, I can't seem to get straight ones out of Cinema, having more than 250 cards for the hair on the head, I don't feel like doing that straighten point thing with C4D's tools. Is there an alternative that you guys know that can do this relatively easily? Besides that, I want to wish you all a wonderful new years eve and the best wishes for 2017!!
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