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stepahneFont

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Everything posted by stepahneFont

  1. Yes of course, here is the file : https://we.tl/t-vohqySE4m2
  2. Hi Cerbera, Thank you once again for your response. I tried what you told me (but I had already tried). It doesn't seem to work... I thought there was a command that automatically put everything in the same direction... Surprising that there is no such function?
  3. Hello, Is there a way to put all the normals in the same direction without having to do it by hand? Thank you in advance for your answers.
  4. This is exactly what I was looking to do without finding the right way! Thanks very much !
  5. In fact I would like to rotate the spline 360° suddenly I am looking for a solution so that the points rotate while keeping the shape of the spline. Like a conveyor belt.
  6. Hello, Is there a way to rotate the points of a spline so that they make a full turn (360°)? Thank you in advance for your advice
  7. Hello, this solution is super amazing and works pretty well. Well done MODODO! A small question… I have been trying for a while to modify the shape by a polygonal shape without succeeding… Could someone explain to me how to modify this parameter? is it in the "Push Apart"? Thank you in advance
  8. Hi everyone, sorry for the delay. To explain, I have several buildings that contain polygon selections named in the same way "glass", "wall" ... I just wanted to assign a texture to each selection at once in order to avoid doing it 1 to 1. There are 250 buildings.
  9. Hello, Thank you for your answers. I am looking for a small script which allows to choose (select) a polygon selection by name on several objects which contain several polygon selection. I had a script aside that would do that but couldn't find it. So I was wondering if anyone had this type of script in their archives.
  10. Hello everyone, I can't find the solution to select all my 'polygon selections' named "test" for example ... I would like the selection to be done on all my objects list or object selected... Has anyone ever written a little script to do this? Many thanks in advance.
  11. Thank you very much ! This is exactly what I did not understand ... Thank you again, I will continue to build my script 😉
  12. Hi Zipit, Whaouuu ... It seems very interesting but unfortunately too complicated for me. In fact I would like to add an object and then frame this object in the viewport (without adding a camera). The "o" shortcut does this but I can't seem to find the same in Python except with "CallCommand". If I understand correctly, is that not possible? Thank you import c4d obj = c4d.BaseObject(c4d.Ocube) obj.SetRelPos(c4d.Vector(0)) doc.InsertObject(obj) c4d.CallCommand(12151) c4d.EventAdd()
  13. Hello, Thank you for your answer. In fact I know the shortcut to do this. Rather, my question is how to insert this command "c4d.CallCommand (12151)" without using CallCommand? Because I'm modifying a script but I understood that I couldn't use "CallCommand" in the script ... unless I'm wrong?
  14. Hello, Can someone explain to me how to center the selected object in the viewport without using CallCommand? Thank you in advance !
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