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Everything posted by jbatista
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I really don't understant this kind of decisions. I'm sure subscriptions are much more profitable to a company in a long term, but is it worthy to disturb the user community with such decisions and making users leave the software forever? Unlike adobe software , cinema 4d has a LOT more competition. So, removing options like perpetual licensing creates rage among the cinema 4d "veteran" users that use the software for years. Also its not appealing for new ones, knowing that they must spend a lot of money to have a license. Cinema 4d biggest commercial advantage is the price for studios with some anual income. The commercial license is way cheaper than any in autodesk soft and wayyyy cheaper than houdini's. In this case scenario it's ok. However, if your company groes and you need let's say to use some team render nodes via team licenses (in order to work with deadline), then the price per license goes wayy higher. But it ceases to be ok for freelancers or hobbyists that don't make much money per year. In that case, the indie licenses are much more appealing. And there is an enourmous community of c4d freelancers that are already checking other options. Despite the fact that i really like to work with c4d i see somehow a dark cloud above in c4d's future. Users can adapt, so probably what many users will do is: changing software (to blender, or something else with indie) use c4d pirated versions remain in older versions until its not usefull anymore, I fear that if users start to fade away and there is no more new users, this software will start to die like many others (less plugins being written, less help online, etc). Thats why its really important to listen to community advices and wishes. I would keep perpetual, subscription, and a long lasting free learning edition with limitations to at least help new users to integrate (and when i say learning edition i meant to everyone that wants to learn and not just people in school) cheers
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BTW i just saw a video with some new features for the new upcoming version wich by the way its not r27 since de naming is going to change (c4d 2023 i guess) . Some of the new features like the new symmetry tool looks fine. I prefer still prefer the concept of a symmetry generator tool for parametric purposes but this one looks rad. Plus we can change the new color space for viewport and rendering (srgb and OCIO) its a nice adition as well. Dynamics like cloth and softbodies are getting some attention too. However i really hope there is much more. As a rigger and animator i didnt found anything new. I hope theres much more. cheers
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What i need I really wish maxon fix the imense bug list that is pilling up. If they need a bug list i can gladly send it although i've already sent many through support tickets. Capsule modifiers are also problematic with xrefs. Maxon needs to fix that. also, making preview renders through the picture viewer is very practical but it crashes a lot. That might be a split bug between maxon and nvidia, but its happening more often. better performance with subdivisions there are some issues with xpresso setups that show a certain result in the viewport but its completly different in the render what i wish Real Animation layers (not motion tags) . we need a system that allows animation through layers and changing the rig without the penalty of losing all animation vertex weight painting but with layers. it would help a lot skinning deformer using dual quartenion for better volume preservation ( spherical ) BUT without animated scale issues and better performance cheers
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I must confess that i really don´t know very well this new character rig. I'm a rigger myself and i always build my own setups in order to control every aspect of the rig. For example I don't like the old biped and advanced biped rigs from c4d because if you want to animate scale of the rig globally or scale a individual component of the rig (arm for example) you really need to mess up and change some of the character constraints. Sometimes, depending in what we want, we have to mess up the rig a little. So i guess there is no "canon" if you want some tool to perform in a certain way. Even if that option is built in. In my opinion if it is working and if you didn t change nothing unless some protection tags, i think it will work fine.
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I use a custom UI, and i recommend everyone to custom their UI, in order to suit better each one's work. Both UIs from c4d, the new and the classic, are designed to be simple and multi purpose. However, there are a lot of good and usefull tools that are hidden in the middle of menus, tools that actually deserve to be in the main UI (i recall the transfer tool , among others). What really bothers me in these new versions is the missing icons . I really like some of the older icon display. I guess there is also many people that share the same opinion. In this case i think maxon did a terrible job by changing something that was working and that actually no one was complaining about. cheers
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😄 I really dont remember who was the wrong user. And i dont recall what was that particular c4d issue also. My point is, and i want to examplify, if i'm working in an animation with a character, and my whole pipeline is in cinema 4d, and if i have a rigging issue (lets say xpresso or whatever), i really need help to solve that issue inside the c4d. If someone says, to do it in maya/blender etc because its better or because that user dont know other solution, that doesnt really help. What should that user do with that "help"? change an entire pipeline to another soft that he/she doesnt know? create more problems than the original one? (yes, because other apps have other problems also). Of course its nice to have different points of view when we know more than one app, however if the main issue is to help people in the system they know, we should try at least to give some clues how to solve it in that system before pushing an external solution. Learning another software from scratch will also take valuable time instead of digging a bit more to get the solution.
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Hi In my opinion i think it's a good idea to have multiple software discussions here. Nowadays it's important to know more than one 3d app (although i'm c4d centric) but what this forum can offer its the perspective of a c4d user using other apps and solving particular problems. Example: If some of us work in the vfx business, it might be good to know houdini, but its certainly better to learn from someone that uses both systems instead of someone that only knows that software. In that way you'll know the advantages of both systems. This is a great learning oportunity and also an efficient help. However, in past times, in this forum i saw a post with someone asking for help with some c4d issue, and some of the answers were just people saying that it wasn't possible in c4d and pushing blender as the only solution, and that c4d was dying etc. That is the kind of situation i really dont want for this forum. If i have a c4d question (let's say xpresso) i really dont want a blender or other soft solution. And in that particular post, there was a c4d solution and that user was just wrong. I really dont want to see users pushing software like some kind of religion. It looks like youtube's comment section with everyone saying that the soft they use is better blah blah and in the end nothing new.
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Hi everyone Glimpse VFX , a Portuguese based vfx and animation studio is looking out for Cinema 4D freelance riggers and animators for an animated advertisment project for the next 3 to 4 months. This will be a team project so freelancers will be in constant contact with our core team. For more information, please contact us at: info@glimpsevfx.com Our studio, like many others in Portugal and across europe is a multi-software house, and we use what we consider "the best tool for the job". Cinema 4D, Houdini and 3ds Max are tools we use in our pipeline. https://glimpsevfx.com/ cheers
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HI Is there a way to get a cost reduction fee (lets say 50%) if you share some content in the download area? I've already shared some tools and recently some fixed files to help with the missing icons in the R25 and R26 versions. All my stuff is free and i never asked for contribution. I also like to help the community when i have the time. However i feel that this fee is a little high since its bi-anual. Also, this kind of value might scare away new users from joining this forum, leaving many of them in permanent doubt (since there are not many c4d dedicated foruns) and ultimately quitting the software. And without new users, this community will fall. Dont forget that many users are students from all around the world and some of them without many resources. For Maxon It could be nice if Maxon could cover some costs. Some of the best c4d users in the world are in this forum and i feel that we could need some help from them since many of us do a lot for the community, helping, sharing content, fixing and teaching new users. In a way we are helping the company (and the software) so we need some help in return. The same gos to other software developers. Cheers
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Version 1.0.0
85 downloads
Custom Icon Fix for c4d S26 - pc version. This version uses a mix of s24 and R25 Icons to complement only the missing icons with a slight color correction. Install: Place files here: C:\Program Files\Maxon Cinema 4D R26\resource\modules\c4dplugin\icons Don't forget to backup the original interface_icons.txt and interface_icons_2x.tif cheersFree -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
jbatista replied to HappyPolygon's topic in News
Hi List of every upgrade in this version. These demo videos usually scracth a bit the surface. More things can be found here: BTW Maxon should share this in a more obvious location https://support.maxon.net/hc/en-us/articles/4712673001372-Cinema-4D-R26-April-20-2022 cheers -
Completly agree with everything. It really needs some sort of cache. Also the line display vs geometry wasn't much of performance booster. But for a first release i think its a nice plugin from insydium
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Actually i don't. I understand the role of a beta tester as bug finder. However beta tester function is not to provide technical solution, that is Maxon decision. The same goes for bugs caught by the user base. We send reports and hope Maxon tech support or quality assurance do their jobs. So maxon needs more beta testers in order to find many of those bugs before releasing a compromised version. But i guess all of that is quality assurance responsability as well.
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There is a memory issue in c4d that is really weird. As an animator and rigger i notice that each time i animate the performance decreases along. I suspect that this is due to the fact that c4d tries to create some sort of internal cache for some processes like animated textures, alembic playbacks and even some deformers. We dont see this cache and we dont control it in order to purge it, but it stays in the program until we close it. I work with heavy scenes with lots of xref stuff and i notice each time i swap scenes the memory usage keeps increasing and even if i close the scene, the memory keeps high. I was wondering if this was some kind of windows 10 problem. Does it also happens on Mac? Maybe its better in win 11 since the memory management is better...
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Beta tester job (or whatever is called nowadays) is to detect problems through intense usage. The user base also does it but that actually causes impact if the bug is severe. Thats why is also important, as a user, to report bugs as many as we can. However, each time i catch a bug i usually open a ticket, submit a report and attach a file when possible. But many time i get this answer: "Unfortunately this behaviour has been confirmed as bug already and I hope our developer will be able to fix this soon." This was related to a small bug inside the re effector tool. The bug appears as soon as you create keyframes, the entire animation track is deleted. I caught this error in R25 but it seems to exist at least from R23 and possibly even further. This is the kind of stuff that exists a long time and there is no solution... But there's also much more and i dont see any positive development on many cases. Some of these bugs are eternal (like the pose morph - edge slide bug) , reported but never found a solution... I really want to help providing information and reports in order to create a better app, but we also need maxon to do their part of the deal.
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They should also hire more beta testers. This last version was filled with bugs that were caught by the user base.
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In a way this concept is similar to the re-effector. Obviously we can have this kind of control using xpresso, but in order to avoid lots of time wasting connecting parameters i found this tool amazing. its super easy to put a deformer in the list and its already working. This tool could also be complemented with fields.
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Hi Right now, what i wish for this new version is just simple stuff. 1- Correct all bugs from the previous versions. I'm currently stuck at version 25.015 since the newer versions are problematic and filled with export issues. These issues are big problem since i work in a shared pipeline with other apps. There is a list of well know bugs from the previous versions and some from this new one. 2- it was mentioned before but i also reenforce. Solve the stability problems. C4d is not the super stable soft as before. I've currently lots of problems with my UI crashing and driver issues that i cant solve by changing drivers wich means its a c4d problem. I guess this was part of the transition from openGL to directx, but now its time to fix that. 3 - enhance the asset browser. Since maxon removed the content browser that was a good tool, this one is still misses a lot of good features. I really would like to access folders from my computer hard drives instead of importing assets one by one to some kind of database. I also would like to have some sort of batch import elements to the database folders instead of one by one crap. Thats a waste of time. 4 - enhance the material node editor. This material editor its not as good as 3ds max slate. Why the hell cant we have a multi material node editor (corona and octane editors are multi material). How can we easily share shaders, maps, or data between materials witout using some sort of external assets?? 5 - instance deformers and generators. There was an old plugin called multideformer (https://cinemaplugins.com/freestuff/multimod/) that could combine and instance modifiers across multiple objects. This was a great tool. Why cant we have this sort of instancing power? and in the end i'm always asking for the same since i'm an animator and rigger as well. We need vertex weight paint layers and decent Animation layers without the same crappy issues of the motion tag. is thats asking to much? perhaps... cheers
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That issue is also present in the .015 version. This might be a R25 issue.
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Many of these bugs seems to have apeared in this 25.113 version. I really recommend everyone to stay one version down or in S24 or R23. The node editor i still a bit buggy but it will get fixed eventually. Right now is more important not to screw up the remmaining good tools. cheers
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Found another nasty bug in this version (25.113). In some project files when i export an FBX camera for further use in another app, the system simply frozens and ceases to respond. I've already submited a ticket to maxon. However if anyone experience the same issue just beware. right now i've returned to .015 and its working fine. by the way, this is just a mere curiosity. Each c4d install file from the previous versions is around 530~520 mb. This one is 446mb. Looks like someone forgot to send the complete stuff eheeh. just kidding cheers
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As a c4d user working in a stable pipeline i will always favour stability and efficiency over inovation. For me its more important to correct buggy tools than having a ton of new improvements all messed up. R25 might not have many inovations/upgrades overall but the fact that we can use geometry modifiers nodes in the object manager as standard deformers (the way we are used to) is a huge step (its like adding +20 new tools) but in the end it was resumed to only one line of text in the ugrade list. Capsules make Node functions possible in the Object Manager. This "upgrade" is equivalent to hundreds of upgrades in softwares like 3ds max for example (the other 3d app i use). However, this is not an excuse for all the bugs that are present in this version. The way i see maxon coming out of this release is to at least erradicate most of the bugs and problems that persist over several releases and assuring a stable and strong platform for the upcoming versions. This is a crutial point. That includes not addind more bugs (wich appened in this update). If c4d becomes another bug hell fest like 3ds max then its not worth it. Blender is also full of new features but each time we try to use it here is filled with bugs and crashes. cheers