Nope, i always make those quads, usually by removing the very inner centre edges and making them quads, this is far easier with lower segment disks something like this https://gyazo.com/3ce8eb14ba994c7f8345a0233f17a14d
Also, although it's not addressed to me, things like rivets, screws etc, at least for me depend on how detailed the model needs to be, and how close it will be to the camera, if it's at a distance and it's not centred on a specific area you could do it via a texture/bump but i usually model stuff like this, just make them ultra low poly, the advantage of sds modelling, i did a landrover for an American Express job a while back and that needed quite a few small details similar to that.