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Everything posted by VECTOR
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Maxon raising prices next month - *Capsules* are now more expensive...
VECTOR replied to Jeff H1's topic in Discussions
Damn. I really struggle to wrap my noggin around this. I’ve been dabbling with maya for some time, maya indie is literally just over 300 a year, it’s ridiculously cheap. I really love C4D but every year it gets harder to justify some of their choices.- 72 replies
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Indeed, Precision is the word that comes to mind with tasks like these, something not easily achieved without considerable effort, even with Cad data which lets be honest, most of the time is utterly unusable
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i'd argue 4 hours is rather conservative for something like this, while it looks simple enough from the offset, once you get into the nitty gritty there's quite a few areas of this, mainly areas like where the camera housing attaches to the side of the case that would take quite a bit of forward planning, especially considering all the edge loops would likely run off to the circular cut outs for the lenses, as well as the sides where the edges are sharp but the inset sections that ramp down are soft.
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Ha, one does not make mistakes 😉 as these will Probably be on the small side ill likely print them solid, as I know even with drain holes it can be a pain to fully cure these if they’re hollow. Excited to get started 😀
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For all you experienced printer enthusiasts out there, any tips for getting flawless prints out the box ? Elegoo sent me a Mars 5 ultra along with a wash and cure station to test out. Looking to turn some of my characters into toys 🤟
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quite a tricky face to get down and she really does have quite a wide jaw from the front , with a rather peculiar neck that’s extremely wide at the base, the head is also tilted down a decent amount so that may be contributing to the effect
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Little update. So made some tweaks to the chin, jawline as suggest by @3D-Pangel as well as tweaking the nose and lips shape, feeling i'm getting loser to dialing this one in, may need to elongate the face a little more still, will continue to iterate, V
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LOOL that actually got me. I should try that definitely!
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I’ve got a few different ones, it is how you say difficult to match her because she looks very different in each photo, I’ve been using versions of her when she’s shaved her head from that movie. Behind her cheeks is just her jaw, which is quite pronounced. In the pics you posted it looks fairly soft, I extenuated that cut in as in some pics she has quite the chiseled face appearance, even things like her eye shape are tricky to replicate in 3d. Due to exaggerating the size, the more “ realistic “ eye shape more matching hers didn’t work and looked off. I think with better hand painted materials and lighting it would sell it more.
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This is a character that's been frustrating me for a while. Anya Taylor Joy, has one of those types of faces that are incredibly difficult to nail precisely whilst adding in stylised elements. Alas i've come back to this model in an attempt to plug a way at it more. made some progress but still not happy. thought i'd share it anyway. Obligatory wire frame for @3D-Pangel @Cerbera
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Not afraid to say, tangled is peak Disney imo, he was such a fun yet tricky character to do justice because he’s so recognisable. I played around with the hair quite a bit, with a few different approaches before I settled on this one. Maybe I should change that 😂 redid my website some time ago so it’s looking a little nicer now. I really need to update that commercial page with some more projects it’s looking a bit bare. I’ve done a few really cool toy project lately that I can’t share which is really annoying 😕 And some headphones for beats which I guess don’t really fit my website niche. As always appreciate the kind words of encouragement Dave !
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😮 Down Voted !? shocking 😄 Horns where a bit of trial and error, turned out alright in the end, i feel like i could've gotten more out of the pose, but alas was tight for free time so thought screw it. I did enjoy the Skull variation though, not your typical skeletor skull but thought it looked cool !
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Dave has spoken! Duly noted for next time , maybe I should have done what I did with some of the others and transitioned to viewport timetable without materials