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Everything posted by VECTOR
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Found my old Superman model and went to town on it, remade the suit portion, remade the hair, moved the ears, redid the eyes, and did a bunch of sculpting on the face and neck, changed a bunch of proportions around. pretty pleased how it turned out in the end 😄 Here’s the old one for comparison back in 2016, can’t believe I thought it was good back then 😂
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Turns out Vimeo do a free screen recorder these days, not the best quality but decent file size compared to a dedicated app FullSizeRender.MOV
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can confirm he fits on it lol
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Some Adventure time fan art, one of my followers on Instagram did a cool version of BMO, so i adapted it to 3d, Vectron skateboard was an add on 😄
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Exactly. Kinda feel bad for all the food items that are murdered daily, ala sausage party 😄
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Oh Patrick, you don't know how good you taste! sequel to the banana zombie, this is an old model that i pretty much completely over hauled to bring it up to standards, then made the hand, spoon and smooth peanut innards, the jar has real thickness as well as being a separate mesh from the peanut butter it's self and the middle label section. This one i'd love to print 😄 view full size for maximum awesomeness
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Congratulations to the winners, great work 😬
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This gives me the opportunity to post this meme A few clients of mine would benefit from this diagram. But yea this topic reminds me of something i read the other day from a former vfx artist that had worked on a slew of marvel projects and the amount of pressure marvel / Disney was putting these guys under to deliver work of the best quality under almost unrealistic deadlines and obscene amounts of stress . The VFX are mostly pretty good on marvel movies although there are some cases where it’s a bit choppy and the VFX guys cop the stick for it, when really having to work in such conditions I’m surprised they pull these films together in the first place, everything needs to be A+ quality and it needs to be now, something’s gotta give surely ? V
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I have limited experience with this, I’ve been modelling some plush toys that are being printed into 6 inch figures, although the they were fairly simple in design/detail compared to what you’ve been tasked with, I think some things to consider are, wall thickness. There’s a minimum thickness that should be adhered to, this may very depending on which printer and material you’re using, if the model you’re printing isn’t just a single solid piece. making sure there’s no holes or gaps in the mesh. Everything needs to be air tight, as you’ve seen with your current model, fairly decent topology so the slicing software can do it’s job and sort it into layers etc.
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looking good! I think we also need to consider that much of these sci-fi models, with lots of detail, cut out sections etc especially weapons and sci fi gadgets are modelled in cad software like fusion 360 and moi, where you can Boole all day long to your hearts content and not have to worry about topology, vastly improving the modelling time. Not only that but, allowing you to really play around with design aspects and experiment without having to worry about booleans causing ugly distortions to the mesh and so on. A lot of those models would be truley horrible to model any other way, I’ve done a few sci fi models of that nature with sub d modelling and a nightmare doesn’t put it in to context.
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Totally. I felt genuinely annoyed reading it. If I were that guy I’d bow my head in shame receiving an award based on other peoples work while you take all the credit is not cool. I guess it depends what you would consider wasting your time, there’s definitely things you should prioritise under time constraints and alot of what @imashinationsaid was perfectly valid. If like with you Dave, it’s a personal project and you’re just trying to do a nice render, then yea I get that cleaning up anything more than what would be needed to render it nicely could be considered a waste of time and energy. I’m a bit of a wire frame render junkie so for me it’s all about the topo 😄 I like what you’ve done there adding additional detail, the turret is looking really good 😄
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-___- ugh I’d die too. There certainly is a debate to be had about using time efficiently especially with tight deadlines, probably more prominently in the professional setting, I love modelling obviously so if it’s a personal project I’ll take time to finesse everything and make sure all the topology is super clean and efficient, regardless of wether the mesh will deform etc. I do less hard surface models these days as most clients come to me for character work, but when I was a lot of the times it’s because someone had recommended me for having said clean models, good topology etc. So I’d still do my best to make sure everything was modelled as cleanly as possible, with the time permitted. Definitely not worth missing a deadline because everything’s not perfect quads but as a modeller in my experience you’re definitely judged on the tidiness of your work, not just if it looks ok in the render. As a modeller you get a certain satisfaction with a clean quad based mesh. Now I can see the argument from both sides of this, from the studio side on a deadline, does it matter if the mesh is full of triangles and n-gons if they’re not on a curved surface, won’t be deforming and it doesn’t effect the render, e.g artefacts on the surface etc. logic would answer no, if it renders fine who cares about the topology, the client etc is never gonna see it, they just get the final image/video/whatever. From the artist/modellers side there’s certainly some modelling etiquette, and principles that I personally go by and is usually the reason I get the modelling work to begin with. I used to do roofing work years ago and some of the boys on site that worked for our company would have some shoddy quality work, mainly the combination of lazyness and the attitude of “ it I’ll look alright from the ground, don’t worry about it “ or my personal favourite of “ it I’ll look alright from my house “ using the fact that it won’t be seen closely, or noticed or that you don’t have time etc as an excuse for sub par/poor work, which tends to breed sub par/ poor work. Which i feel is likely half the reason why we end up getting these crappy models given to us in the first place to have to retopo, fix , condemn to hell etc. A combination of tight deadlines, not enough time or the client won’t see it ,even down to sloppy, messy scene files etc.
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I’ve been giving some royally crappy cad data in the past to work with, completely triangulated , disconnected polys, edges. Floating points all over the place and I’ve literally had to tell the client. I can’t work with this it’s just more time and cost effective to start over 😄
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My eyes feel abused. Gotta give it to you Dave, I think I’d of just started over 😬😂
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Giving Marvin an update
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Here's another one, did a fancy render for this one too XD Vectors ray gun, or vray for short 😉
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From the album: 2022
Pig that thinks it's a horse? you couldn't find a more noble steed ! -
There's never been a more gallant steed!
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Even the badass Vader fight in the final episode couldn’t save it, even parts of that blatantly ripped off Dave filonis material with Vader’s helmet being cut towards the end. There was just so much stupidity and “ wtf “ moments, one of my favourites is when Tala is sat at the control panel in the ultra secret imperial base just casually talking to obi wan about getting him access , with someone sat right next to her, then when some generic officer comes in and tells her to “ come with me” because this isn’t your station she just casually leaves him unconscious/dead? Tucked around the corner still blatantly visible to anyone walking past that way, Then to top it off the three of them attempt to escape with Leia tucked under Obi wans massive jacket. You have to suspend a certain amount of disbelief when it comes to star wars but that was just too much
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Let’s be honest, apart from a handful of shows like Mando and the animated star wars stuff, Star Wars has taken a massive nose dive since Disney took over, milking starwars for every penny they can before they leave it’s bare carcass to slowly rot in the sun
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Heres a quick submission, did a version with the knife but was way over, sigh.
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From the album: 2022
redshift + sketch and toon