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VECTOR

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Everything posted by VECTOR

  1. made them a bit wider they do indeed look a lot better, yea i kinda like the hand with the hard edges. modelling is essentially complete now just testing the materials and lighting
  2. Finally had some more time to work on this after a busy few weeks with client work 😄 can2.mp4
  3. I think it would be a shame if the forum disappears. There’s not really any alternative anywhere else on the web. The sub Reddit for c4d for example is dead as a door nail I don’t see c4d zone doing much either. it really does surprise me that Maxon don’t see the value of having a dedicated forum for their software, that answers many of their users query’s a service they don’t offer them selves and don’t look like they plan on doing anytime soon. I get Igors frustration and stand point, the amount of work that’s gone into keeping the forum alive and kicking whilst simultaneously having support pulled, would leave anyone with a bad taste in their mouth. There’s only so long you can keep doing something before you think F - it. I agree having the forum as ready only until you subscribe would be beneficial, at least that way people can see what they’re getting and can make an informed decision about joining.
  4. Whats up guys, so as the title suggests, one of my followers on Instagram by the name of Enox, is an awesome illustrator from NewZealand link below. Said i'd take one of his cool characters/stickers and turn it into 3D, So here's the progress so far original 2d illustration included https://www.instagram.com/enoxart/
  5. Was browsing the modelling sub reddit, and noticed a post about someone having issues with using booleans to cut notches out for a watch bezel in blender, something i seem to be seeing quite a lot of recently (booleans not bezels) anyway after obviously advising him to model it properly/ increase the geometry , I knocked up a quick example in a couple of minutes of one simple , and relativity clean way of doing it. Thought it may help someone out if they ever come to doing something similar. nothing revolutionary here just quick, clean and easy, i worked out roughly how many segments i need using a disk, split off and modelled one section as seen in the images. To get the little notches i beveled the points with no subdivisions to get a diamond and added some additional cuts and loops before putting it in an array to finish off. nice clean, quad based result with out the use of booleans and/or clean up time etc
  6. calling this one done..for now 😛
  7. Finally got around to finishing all the modelling now working on the materials. first time using bodypaint in side of c4d to paint the textures for the horse body 😄
  8. New character eyes ive been playing round with the last day or so, probably won't add veins or anything as it i'll push it too far into the realistic look area, ill probably lose the Fresnel looking pink areas as well
  9. I still have the exact same problem
  10. Yea I’m looking at the elegoo Saturn 2 ! Yea I think it will take some trail and error to get right clean up doesn’t look as bad as the fdm ones. Sure insta is https://www.instagram.com/vectron3D
  11. Yea I’ve been looking at resin printers and have one in mind, I also have a line of toys I want to release in the future and an awesome 2d artist to work on the designs and box art etc
  12. Forgot to post these finished renders.
  13. That is…beautiful. Really makes me want to build a desktop again, currently eyeing new laptops, how much faster would you say this is compared to say a 3080 that most of the top end laptops have in at the moment. Specing an Alienware x17 at the moment and I’m over 4k in price range.
  14. Yea that would be awesome : D
  15. Re worked my old Jedi model with new armor, materials and lighting ! looking forward to tales of the Jedi!
  16. Finally did a proper render of this guy !
  17. thanks man this was fun! thought you'd approve lol
  18. Think @Cerberawill appreciate this one! thought id share some progress on my latest commission, client is happy for me to share on social media etc so thought id post it up here, about 90 percent of the way there, based off client references. just need to finish posing and modelling a few pieces then on to materials and rendering, just a few shots from the view port here. V
  19. One does not simply have “some” of a donut, or this is what happens !
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