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VECTOR

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Everything posted by VECTOR

  1. yea duh im not concentrating lol - long day! yea i ment true symmetry, way better that the built in sym in c4d!
  2. do you have true symmetry? you can choose a side to mirror, so should work perfectly for your situation, then once you've got the head to a point that its basically done, delete the symmetry tag, then you can make any adjustment to the other side of your face, that arn't the same, for example you mouth. nice flow btw :D
  3. yea man, looking forward to seeing you're progress !
  4. looking good so far pal, for topology/edge flow make sure you get some nice loops around the mouth area ;) incase you intend to rig/animate it, these examples are pretty old now but they might be of some help :D
  5. oh thats going in the back ground somewhere :DD
  6. it was all eye balled, used this as a base refrence, but made a few changes, made the frame a little longer, tyres chunkier ect
  7. another render test, enviroment needs work, pretty happy with the lighting though .
  8. VECTOR

    Interior WIP

    Improving, but i would ditch that wooden floor texture, just doesnt look good in my opinion, same for the hdri through the windows, also id throw some more colours in there, everything has that brown, yellow colour, there isn't really much contrast going on. textures in general just look too low res, and wheres the shadows? if theres a bunch of light coming through that window, that donut sofa, basket ect should be casting shadows on the floor, also, the illumination on the wall by the second picture, looks off considering theres no other light sources in the room, like lamps or ceiling lights that are swiched on.
  9. Thanks man. Yea fancied doing something a bit different
  10. couple lighting and material tests
  11. ah i dont know about that, im sure there plenty of things i cant !
  12. Haha yea they're short! Yea hopefully
  13. nice effort man :D i think the fur/ hair needs a bit more work though ;)
  14. Man that indented logo looks slick, i need something like that for my bmx ;)
  15. Haha not sure he'd reach the pedals;) working on materials at the moment, not my strongest area so its a bit of a pain at the moment :/
  16. thanks bro, its a nice little touch i think :D
  17. Good start as my man above pointed out :D , one thing he didnt mention though which i think personally is the most important part of doing a face/head is the eyes. that in my opinion is the one thing that would really complete any model, convincing eyes really sell emotion, and add a whole other dimension to the piece, if you observe any really good bust/character work, they always have fantastic eyes.
  18. VECTOR

    Salsa Tequila

    nice materials bro!
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