Thanks for the kind words Dave. I had a quick browse at those videos, looks like interesting stuff :D. As far as modelling goes, ive only been doing 3d for 2 years now. i think like most people i just jumped straight in at the deep end, trying to model weapons, robots ect, and of course i failed terribly. it wasn't until i decided to concetrate my efforts on a certain area, which happened to be character/organic modelling that things really started to kick off. theres been plenty of long days, before work, after work, all day weekends, living like a hermit for days on end when i happend to have some time off.
Iv'e had a lot of guidence along the way, from the likes of @everfresh and @Cerbera who've helped me out alot over my short time in 3d. for some reason beyond my understanding, topology/edge flow just make sense, like i have a rough idea of how im going to map it all out before iv'e even started.
Usually i dont even plan out how im going to model, other than gathering some refrence material i usually just jump straight into it. Iv'e been doing a little hard surface stuff latley as i tend to neglect that area quite alot due to mainly doing character work, and strangley enough they really do seem to go hand in hand, to the point i now feel quite confident that i could model most objects fairly easily.
My problem being that, having spent so much time on the modelling side of things, ive neglected the whole lighting/ texturing/ rigging side of things, which has kind of left me at an odds, with @everfresh constantly on my back to learn rigging and uv mapping, of which my usual responce is, yea yea on the next one haha. I guess its like most things, if theres a will theres a way :DD