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VECTOR

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Everything posted by VECTOR

  1. hah thanks bro, yea i'd much rather the stylised proportion look :D
  2. I have everfresh's awesome custom rig preset for advanced biped
  3. rig yes, once i've decided which direction im going to take her, i'm no animator though, so i'll brobably just make some nice stills
  4. Thanks for the feedback, but i specifically want the chest area to be a lot narrower than the hips, to really emphasize the sweep and transition, what with it being stylised i want to stay away from realistic proportions as much as possible which is also why she has such a tiny waist :D
  5. starting to dial in the proportions
  6. update time, still playing with the proportions , also applied some temporary materials
  7. Back on the characters now, and picking up from where i left off last year, i made a new female head but ended up never using it, so the last few days i've been reworking the head, changing some proportions things like that im super happy with how she's looking now, i've also just finished building a base mesh body, of which i'm now gonna enjoy stylising , so pics of that should be up soon :D
  8. that's actually a lot better :)
  9. A little better than the previous version, but that hand writing section really doesn't fit in here well, and you still have that backing track/ torture music, i really would change that, if nothing else
  10. Thieving sods stealing my designs!

    1. Antek

      Antek

      When I see my illustrations being sold as prints and on clothing without my knowledge it drives me crazy.

    2. VECTOR

      VECTOR

      Yea that would really annoy me, especially when they don't credit the artist at last, of if they straight up steal your designs!

  11. no problem, hopefully dan will see i tagged him and post his material, as he goes into quite a bit of detail whats what
  12. ner ner ner ner nerrrr i beat you to it for once!
  13. Hello and welcome to the cafe! you actually posted this twice, you only need click to create the thread once, then leave it, sometimes it takes a little time to process things. as for your head thats a nice effort, but there are some topology flow errors, ngons, triangles and poles where there shouldn't be and just generally quite messy and unanimation friendly , the ngons around the mouth and upper chin area particularly are going to cause ugly deformations when you try to do anything with the mouth, you also need a couple more clean loops around the mouth, and coming from the nose sweeping around the mouth and cheek area to where the top of the chin meets the lower lips, so that you can get nice smooth deformations for a variety of different poses, Dan @Rectro has some nice face/head topo guides/examples that would be useful in showing you where you've gone wrong and the basic principles of head topology
  14. AH yes i've been eager to share these! fun little project and collaboration, excellent job on the texturing and lace modelling! here's some wires and clays of the higher poly version :D
  15. Hmmm lets get things back on track, with this Turntable for anyone who hasn't seen it over at the tie interceptor thread
  16. Sorry , i've be away on official quad police business, on the other side of the galaxy.
  17. damn not available in my region :(
  18. HA yea i can't imagine big fat men are in much demand :D i've made a jason style hockey mask for him, looking at making a chainsaw and an apron to go with it which should be fun :D
  19. He's big, he's fat, he's Brian, revisiting this character, remodelled some parts, but mainly have been working on the proportions and a new semi realistic skin material, he's also got a zombie vibe going on at the moment :D Fat Brian 1.0 Fat Brian 2.0
  20. Thank you! i'm actually quite surprised how well received this models been, it turned far better than i thought it would :D
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