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VECTOR

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Everything posted by VECTOR

  1. Well luckily I didn't have to actually do any of the rigging but as far as topology goes it was simular to the way you'd make a limb in terms of segmentation and supporting edge loops, the parrot especially was rather tricky as the sculpted original mesh was several different meshes and these needed to to be all one continuous one.
  2. Thanks man, some of the meshes where quite challenging as they had to have the suckers incorporated into them too. Looking forward to sharing the other piece I was brought on for in a few weeks πŸ˜„
  3. Something for our German friends πŸ˜„ part of a project I worked on for Aixsponza studios, the other stuff I worked on is airing later this month πŸ˜„ was responsible for retopo/remodelling a majority of the sculpted characters into lower poly riggable assets. I'll upload some wires for the characters later πŸ™‚ https://aixsponza.com/work/penny-popachums-animals/
  4. πŸ˜›πŸ˜›πŸ˜›πŸ˜› Damn man this is impressive progress
  5. Gimmie all the wireframes baybaaaaaaaaay πŸ˜„ in addition, nice start there, you'll be up and about in no time πŸ˜„
  6. πŸ˜„ thanks man, definitely a fun little side project
  7. I'll upload some wires later;) @Igor @Cerbera
  8. A departure from my usual 'Toon' stuff, because sometimes you've just gotta cut a mother f*cker πŸ˜„ work in progress
  9. I can't even..πŸ€¦β€β™‚οΈ
  10. Always late to the party πŸ₯³ as judge dredd would say " I am the law! "
  11. ha! thanks bro, need to get back in the game πŸ˜„ can't wait to be able to share some of the cool stuff i've been working on, when i'm allowed πŸ˜„
  12. been pretty busy lately but had some time off today so decided to do some more work on my homer model, mainly proportional changes, limb length, head adjustments etc, alot closer to a finished product now i think, i'll throw up the previous version too for comparison (bottom image) πŸ˜„
  13. Yea give it to me if you want some bubble gum sss sexynessπŸ˜‚
  14. Ha thank you! Idk I mean the smile is just creepy along with the no pupil look. Really trying to push the designs these days to see whats possible with stylized characters and old fashioned poly modelling.
  15. Here's a body update i forgot to upload last week πŸ˜„
  16. Sorry for the late reply brother! not at home this week, when i get back i'll send you some shaders via pm πŸ˜„
  17. Heres a little sneak peak of a new character πŸ”ͺπŸ”ͺπŸ”ͺ
  18. spent some ridiculous amounts of hours working on a detailed revolver model, needed to take a break with some thing fun! This little piggy went to market, this little piggy stayed home. This little piggy had roast be...oh wait what ?
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