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Rectro

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  1. Rectro

    TYRION LANISTER

    From the album: Tyrion Lannister (Game Of Thrones)

    This is a Tyrion_Lanister-Fan Art from Game of Thrones. Been working on it on and off for last 2 weeks. Modeled in C4D, partly sculpted in Zbrush, Hand painted in Zbrush, Photoshop, and use XYZ textures for skin details. I will be doing some more tweaks but not much more.
  2. Thanks for your comments and info on scars, appreciate your feedback. Your line of work sounds very interesting indeed. Dan
  3. Hi Vozzz, what was it your wanting to achieve with Fur/Hair? If its to be done in C4D (studio) then it seems to be great for everything related to hair so far thats iv thrown at it. I have not found any 3rd party solution for C4D, but the hair system in C4D is the best iv used to date, very easy to use. Vray is what I use inside C4D for rendering hair, but all the styling e.c.t I do in C4D. Dan
  4. Im glad that I had taken the time to get it 95% pure render as its not that hard to make changes depending on how many layers may up the overall effect. I separated the displacement from the skin pores, this way I can go back in and remove the scar from the displacement map, or re sculpt it. Here is a PS post of trying a different more healed scar. Thanks, its so hard to get likeness my first try at it, and man the perspective from different references cause so many problems. Im learning alot from this project. Dan
  5. Thanks guys, I should have posted it earlier for some feedback as its harder to go back and change things when you know how many layers that effect one element. I will do some post work on the scars see if I can improve it, thanks for the feedback. Its ALskin, and Alhair used, just brilliant materials to use in Vray. I used XYZ textures for skin detail. Alsurface just works out the box with very little tweaking to the settings, Hard part is getting the textures good enough, and the model it self. Ahh, yes well spotted. Yea, same here, has some great one liners. I am working on his full costume so he will be a fully body render, then I can crack on with Scarlet Thanks, appreciate the feedback. Il be putting some more stuff on my site soon as well. Dan
  6. Hello Everybody Here is my fan art version of Tyrion Lannister Game Of Thrones. Iv been working on him on and off over last two weeks mainly at night. Iv done tons of iterations, and still am tweaking stuff, but need to let it go. All feedback and questions welcome. He was totally modelled in C4D including some sculpting along with Zbrush for the very higher frequency work. Minor Photoshop Post, Rendered with Vray4C4D 3.5. Images are much larger, click one each image 3 times to view full size. Time lapse Video Sessions. Modeling: Dan
  7. Dont be ashamed, be very happy and proud, as if you can look back and think how bad old work looks to your current work, your progressing, and thats a very good thing. Dan
  8. Yup, but you can push it more. I find looking up at the lips from under the chin you should see curvature of the lips with the lower lips being over hung by the upper lips. The node not only aids in adding the extra shadow at the corner of the lips, but it contributes to the 3/4 angle of the silhouette as does the Zygomatic bone for the cheek.. Good thing in Zbrush you can use the flat matt to get a quick silhouette, and use the blur to read shadows which helps a huge amount. Adding a slight M shape to the upper lips would also break the streight upper lip. If you need any examples I can post them or send you some images via PM. Dan
  9. Hey! cool work, nice progress throughout the thread. If you wanted to further add more to it, at the corners of the mouth are nodes where the muscles of the face all connect to, this helps create the indent you see at the corners of the mouth. By simply brush stroking across the corners of the mouth where these nodes are located you get that nice shadow. Adding more of the cheek bone with give him a better 3/4 silhouette. Realy nice job, keep it up. Dan
  10. I can be more forgiving for people who provide free training, but when the audio is excessive in very low levels, eating, drinking while recording it will have me only endure it if I cant find an alternative. I wouldnt go as far as "garbage" in regards to non commercial recordings, but it certainly spoils all that effort put into the visuals, but I understand he was trying to drive the point home. When I deal with just audio recordings such as singer I record a few times a year, I will not try to fix a bad recording, no editing can fix a bad recording in a studio recording session, it can only cover up, mask problems while loosing dynamics of the audio via over use of EQ, gating, and compression. On a CG level, I think the same as for UV mapping, why put so much effort into modeling, texturing, sculpting if the Uv map is poor. Dan @RBarrett Hello. The new port enhancements looks great. As for 3rd party developers such as Vray4C4D will they be able to have the sdk to aid in them integrating their render engine to use the Viewport abilities. Vray needs this, and would really make a massive difference to Vray and other render engine users to have such a viewport for their choosen render engine? Im not a developer, Im on the user end so dont understand the nessasary details. Thanks, Dan
  11. LOL this happens to me at times on Youtube. I dont think many people are aware that normalizing, and a bit of compression makes all the difference, and it dont take long to process it in most video editors. Dan
  12. Thanks, but I dont own Houdini. Cant imagine how much better they could be in Houdini, but my main thing is to get better visuals in the viewport during styling for eventual rendering in Vray. Maybe the Pro Render will give a fast preview of hair. Dan
  13. I feel even although I havent got r19 in my hands yet, there maybe some more subtle things not highlighted, but still make a different to the overal experience in C4D. Would you be able to tell me if the Hair has any benefits of the new Viewport, this would help in styling without having to keep rendering between itterations? I eventualy finnish off in Vray, but if the new Pro render, or new Viewport enhancements can aid in some way like baking out maps faster, or giving me better feedback on how spec maps are reacting to the lighting that would make r19 an much bigger deal for me. The IPR in Vray did not deliver what I expected, and left me dissopointed as my choosen solution coming from a nice IPR in MODO. I hope sooner than some years down the line C4D gets global symmetry, and updated retopo tools and new Uv tools as a higher priority, this keeps its users inside C4D longer, and speeds the whole production up doing things under one roof. Dan
  14. That OGL viewport seems too good, keep watching that fly, and saying the same thing"No Way?" I wonder if hair has any visual enhancements in the viewport so show its thickness, colour, and spec? Shame about the SSS for new Pro render, but I havent seen any skin shader made for it. Be great if they used the open source ALSurface, ALHair, then I would really have a deeper interest in it, a true contenter for me to Vray. Thanks, Dan
  15. Thank you, that is just awsome, it should do what Lbrush by Joe Alter does then. Dan
  16. Yes thats the settings I saw in video. Can you confirm it works how I think it does. A Morph can be driven not only by rotation, but by position , and twist? Positional will make a huge difference, not even MODO can do that, and is essencial for shoulders? Thanks, Dan
  17. Now you can speak about some stuff, can you verify if the PSD pose morph corrects support Position, Twist as well as Rotational? It looks as if it does which was be super good if it does. Rotation are good for Hinge joints, but not for shoulders where positional is best. To set positional morph corrections manually takes way too long. Another thought I had today was can the morph be copied and mirrored successfully? Thanks, Dan
  18. They certainly do, would be nice if Vray4C4D could use some of this as in Vray Im working in the dark, with all sorts of odd visuals when use SSS. I would like to see if the new GL viewport can show translucent materials such as SSS. Im am very much looking forward to finding out more about the PSD the Pose space new feature. It looks like it works with twist and positional as well as rotational. If t does do positional that would be super awsome as then shoulders can be done as well. Rotation are only good for hinge joints, but very welcome either way. Dan
  19. Well, this release for me is awsome. I have a huge grin on my face, the weighting mirror is sorted, and now long awaited to C4D is Pose space morphs. That alone is enough for me, this is going to make a big difference to me. Iv not looked at anything else yet, but that has made my day. Thank you MAXON, great job. Dan
  20. We will soon find out. I will keep MSA till r20 and if that dont deliver to the point I can sell my MODO licence then Im out of the upgrade path for C4D I buy what I use, sell what I dont, and upgrade what offers some benefit. Dan
  21. Sounds promising, and £406inc vat isnt half bad if the stability and new modelling tools are ever better than 902. Iv put my money into r19 release, but Im keeping my eyes close on MODO 11. Dan
  22. I changed the theme, and now the page navigation works. Dan
  23. I cleared cookies, and reloaded chrome, and the white theme has gone and the old much better one shows, and the pages work, then I sign in and it reverts back to the white theme and the page navagation no longer works? Dan
  24. Havent got time to read through all replies here, but I have a bug where when I click on a page within a thread it dont load, it just remains as loading untill I manualy refresh the page. Iv tried this one two computers both Chrome. Dan
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