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Rectro

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Everything posted by Rectro

  1. Welcome. Is there any particular area in 3d design that draws your attention?
  2. Hello and welcome to the Cafe. Im sure with your experience your fit well with C4D. I would not try to add any render engines or plugins just yet, get used to what C4D can offer as it can easy do everything in the link shown. Coming from 2D to 3D technically will have some new challenges, but these can be fun too. Modeling will be the first port of call, so spend some time learning the basics, there is loads of good training out there, and some very talented people here to help. In order to light up edges of objects that would otherwise appear as a hard edge is in fact not as hard edge as many think, it has a slight bevel, without it 3d objects can look very flat and basic where edges do not catch the light. Although booles will be handy at times to make easy holes, many turn to them before looking for a better correct way to model it, so always try modeling rather than turn first to booles. You will want to have nice materials to look like plastics, glass, rubber. This is where your need to learn about materials and how to control reflection, refraction, traperent, and translucent properties, metals will also be part of this. Lighting will make or break a render so digging into some basic photography lighting will help a great deal, but often a simple 3 point light will be fine. Pick a tutorial that is project based where you model, apply materials lighting e.c.t. Il did about and look for some links to start you off. Dan
  3. Sorry your right, it don't go back far enough. @Igor The C4D versions dont go back far enough for the profile settings? Dan
  4. Welcome. Your learn plenty here, and when ready you can help others new to this game too. Look forward to seeing your works. Can you update your profile please to show what version of C4D your using as many questions and answers are feature dependant to different versions of C4D. Dan
  5. Rectro

    Hi everyone!

    Welcome to the cafe, good to see you hear, hope you have a good time and share your works with us soon. Dan
  6. Welcome to the Cafe. Look forward to seeing you progress. and sharing your work. Dan
  7. Hey Nate, love the reel like your style. Be great to see more of you and your works, maybe you post in other forums categories and iv missed your posts. I really should put a reel together myself. Keep up the cool work. Dan
  8. @Winbush Thanks for posting these, I will watch them, this will give me some ideas of how far the rabbit hole is with this software. I have things springing up in my mind already, and questions which Im sure I will find out soon enough such as vector displacements or things like caves, overhanging cliffs. Dan
  9. Hi Stefan, I think its great you have joined the cafe and become a sponsor, and thanks for such great software. Iv never seen it before but looking at the website I can see there are some astonishing results in the gallery, this software looks like some serious bit of kit. I will give a go when I get a bit of time, and look forward to making my first landscape. It will be nice to see how I can use it with with Substance Painter and Redshift. Thanks, Dan
  10. Very nice video, well put together and informative. a RTX 2080 Laptop is for sure powerful but so expensive. Im using a laptop a lot, mine has a GTX 1070, it runs everything I give it including Redshift. The only thing I found is when Im using it literally as a laptop "on my lap" I must use a lap tray as the trackpad slows me down so much, a double tap for every action. I always do a project on my Desktop PC, and If I had to use this for the same thing Id be fixed at a desk with my Mouse, keyboard, and Wacom tablet which means Im no longer mobile. Dan
  11. Hi guys. I don't often make these posts myself, but feel I need to voice out this great inconvenience regarding Redshift. I work mainly between two computers, one of which is my mobile laptop. Although I really don't much like the changes to C4D licensing, being once had access to two computers under a MSA subscription, at least I can release my licence remotely if I have internet. With Redshift it remains locked to what ever computer I used last and I often forget to release the licence forcing me to travel all the way back, start up my computer and run the licence tool. A suggestion would be at the least to do what Marvelous Designer does, offers the option to deregister the computer automatically when you close the app. Not only does Redshift not support this, the licence activation is a seperate app, and at times the licence wont even activate, buts its a pain either way to copy paste the key activate it very time I change computers. Is there any 3rd party apps that can manage licences and do the process or me, how do you manage this? Thanks, Dan
  12. Welcome. Look forward to seeing your works soon. Dan
  13. Great to see you here Andrew and welcome. I realy like your work especially the girl on the bear. We both share a simular interest so look forward to seeing your workflows and new works. Dan
  14. Rectro

    Hello Everyone!

    Hello and welcome to the Cafe. What type of organic modelling are you looking at doing, be great so see what you have been doing so far during the 4 years? Dan
  15. Welcome to the Cafe. look forward to see your 3D designs. Dan
  16. Awesome, thanks for Sharing Igor. As I grew up watching these actors in their younger years I can relate to how well they did. There is still room for improvement as I could pick something up in the eyes that didn't quite fit, a slight nuance, but hasn't new tech done some amazing things. Dan
  17. Ornatrix full hair solution is now out. https://ephere.com/plugins/MAXON/c4d/ornatrix/index.html Dan
  18. Rectro

    Hi everyone

    Hi Francesso Welcome to the Cafe, look forward to seeing your 3d work soon. Dan
  19. Rectro

    Hi friends!

    Hi Welcome to the forum. You didn't mention what the problem is?😀 Dan
  20. Rectro

    UDIM Creation Tools

    As we dont know when MAXON will be on to that Im sure your tools are well worth investing in, and a valuable asset. Must be so nice to be able to do what you do, keep up the good work Kent. Dan
  21. Rectro

    UDIM Creation Tools

    Hi Kent. It looks realy interesting what your doing there for those who use the native C4D render engine and bodypaint. I like the bleed, it seems to work well from the video. To be able to paint across UDIM texture sets is a nice welcome feature as well, Substance Painter is only just getting there with this now. MAXON needs to get UDIM supported within C4D nativley as we need to do without the need for selection sets and multiple materials. As you know the way it normally works is you make a single material and that material understands the standard string <UDIM> to load and manage tons of texture maps often made externally. This is especially important for displacement maps, each UDIM must have the same material values, and things would get manic once you start using 20+ UDIMs with the current selection set workflow. The way around this would be to at least have a central link so only one material which has to be edited which in turn updates the entire set of materials. When I had got Vray, the Vray render engine took care of the UDIM workflow, as Redshfit does even better. With Substance Painter next going to offer proper UDIM workflows and many using external render engines I wonder what you could do to bridge that gap between Substance, Mari, even Zbrush made texture sets that export standard UDIM formatted files to make it easier to import these into C4D own standard and Physical render engines, and even convert them for render engines like Redshift, Vray, Arnold e.c.t. They have material converters but are made along side C4Ds own limitations that being it dont support UDIMs. I can see an advantage of what your doing mainly in the areas of bodypaint, and C4D own sculpting tools so as to bake out UDIM maps. MAXON in the end will have no choice to support UDIMs as it has to work across their own UV tools, bodypaint, sculpting, texture baking, and Redshift. Im not sure where Bodypaint is heading, but it has stiff competition. Blenders own sculpting tools are starting to shine brighter right now. Users of C4D still want to stay in one app if they can. If your plugin could import and export UDIM maps that would be cool? Dan
  22. Rectro

    Greetings!

    Hi Il check out my site today. You can get me on (contact at daniel-ripley dot co dot uk) Edit: My site seems to be fine, what browser did you use? At the bottom of my sites web form is my email address shown in case of issues. Dan
  23. Rectro

    Greetings!

    Hello and welcome to the Cafe. You mentioned Medical devices which says to me hardware equipment, so this would be hard surface modelling mainly. You may need to tell us more on what you mean when you say " to sketch out against premade anatomical objects" The anatomical objects I assume here is Organs if so we are looking at Organic modeling. You use some additional methods between Hard surface and Organic modelling. How accurate does the designs need to be pure visualisation or cad precision? Your be able to view them on PC right away, but I not sure on the process for VR,its not my area. 3D modelling does take some time and guidance, but its worth it if you have the time. If your pretty good around learning new tech and around computers, as well as having some artistic skills it will make it easier. I would need to see the kind of things your wanting to make, but it can take years to be a good modeller on more complex objects. Dan
  24. I would have joined had I known it was on, just seen this post today. Hope it went well. Dan
  25. Thanks for posting this stuff. The Time line speed up is quite significant. Lots of small things that actually are quite great additions, these everyday things that just make things that bit more easier and more enjoyable. The weighting improvements and Mixamo control rig are great additions. Dan
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