This is my second groom with Ornatrix for C4D. I will describe the process, and things I could have done better during this exercise.
Groom Goal:
To make a hair style for a man that was very controlled, not loose and organic.
Method:
Manual guide placement, control maps for length, and distribution. This was my second attempt at this style the first attempt I used Guides from mesh which distributes hair evenly over the scalp. I also used a slightly tweaked map for distribution. Black = no hair White = Hair, all values between will produce more or less hair. I used a thin black line where I wanted the parting. The hair used multiple operator stacks which offer more complex styles and control. I done very little direct grooming, most of this is procedural. I did make use of the feature that allows you to directly groom the hair, this is where Ornatrix offers a significant advantage for fine tuning styles. The video below gives a overview of this project.