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Rectro

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Everything posted by Rectro

  1. Another Vray4C4D skin shader test. Getting to grips with the Vray Skin shader. This is a model I purchased many years ago called MIKI 2, she was a good model to do another test on. All of this should help get me up and running with my own future works. I had to re work maps, sculpted details, added C4D hair brows, and peach fuzz. Full size image link full size Dan
  2. Still going back to this assets while learning C4D, and now Vray is added to the mix. Things are starting to shift forwards a bit more as I learn C4D and Vray. The hair tools are great! even although in this image ts not showing off its full potential, this is because im now onto Vray Skin shader. Remember she is only 7k, and is not a high res still, she is rigged. This was cropped from a full body render which took 40min to render. If this was not cropped, this image would have taken between 15-20min using Vray 3.3 beta. Open the full size image to get a proper sense of detail, and clarity. This is a very small preview compared to the actual size.
  3. Hi there

     

    I saw that you looking to 3dcoat?  Im curious as to what their retopology tools are like, if you ever delve into that area could you let me know what you think please?

     

    Thanks Dan

  4. Thanks. The brows are indeed on the provided textures. My test are primaraly getting to grips with the Skin shader which looking at it seems simple, but in practice its rather difficult to get the balance. Dan.
  5. Hi everyone. I will get back to the female character, but have been learning many things in general including Vray. Here are some initial tests from my progress in learning it. This is the Skin shader in Vray beta 3.3, and the hair shader.
  6. From the album: Learning C4D Tests

    Here is a reduced scale render test using C4D hair with Vray beta 3.3. The original render size was 1053 x 894 rendered in under 18min. More to come. Dan
  7. Wouldnt that be great! To be able to view spec, trans, and other maps in a live preview render as you paint would be super. We still cant paint spec maps in Zbrush, so to get something that Zbrush dont have would be nice for Zbrush users. Dan
  8. If MAXON can get to the standard of Unfold3D, then that would be a huge update worth the MSA alone. Honnestly iv never used better UV tools than in Unfold3D. Dan
  9. Well! what can I say other than fantastic!. Not just of whats been shown, but the fact that MAXON are being open about technologies that are ahead of even R18, this shows promise that the communication is being worked on in a significant way. Should they continue to show this kind of communication with previews it gives us a glimps of great things to come in the future regarding C4D. What I do have confidence is that what ever gets added will work out the box, and to me this means allot. OpenGL has me thinking of a vastly better view port in C4D, what would top things off for me would be to have a fast IPR in r18. Only question I have is if BP improovments are not to be as part of r18 release, but part of its cycle what ever that means, does it mean that this is free to thoes who ahev purchased r18? Dan
  10. Hi. Been spending some more time with the hair system. Here is a video that should help others that are new to this. VIDEO LINK Youtube Website: Home Page link Hair System Overview (1hr 32m) 1: Intro 2: Tools overview 3: Methods to add Hair 4: Guides 5: Styling hair workflow 6: Hair Material 7: Dynamics Timelapse making a simple hair style Dan
  11. Brilliant art, thanks for sharing. Dan
  12. Bit of a update. Il post some close up images of the face tomorrow, but been working on the skin, hair, and eyes. Once I get the hair much better, il finaly pose her in a setting, and call it a day. Hope you like her.
  13. Yea your right, they are even, so you end up having to have more segments just to get enough at the roots. Im having issues at the moment trying to clump stands that end in a tighter point, not problems so much with the guides, but getting them to render that way. Dan
  14. Thank you will check these out. I must say, im getting some nice results here, cant wait to apply what im learning to a project. The push tool has come in handy instead of using grow hair by normal which creates a straight line out the head, I use the Push tool, that gives nice control in essentially puffing out the roots of the hair. Dan
  15. Thanks guys. @Visionnext Do you know what cinivercity video it was, and the one for Blender? I'm quite determine to get the best from C4D as iv inversted a lot of money into this app, so need to make it work for me. Iv been wanting a hair system in 3d from my other apps iv got for years, and hope this app will give me the results I'm after as its hard to find any works out there in this area I'm going into. Thanks, Dan
  16. Im putting this into a video, so should help others new to C4D. Here is the C4D file, have a play with it, see what you can do to make it even better. C4D-Hair block test2.c4d
  17. Having some issues with the hair, iv had to come up with a way around two main problems. 1: Intersecting layers at the root causing bad spec highlights 2: Hair looking flat, with hardly any strands visible. 3: Controlling Clumps First issue was a very bad one, iv found that if I have less hairs, but use the clone to make the hairs up that spec issue is resolved. Second issue was partly to issue 1, and not enough colour variations. Using the S,V variation, and tint colour in blend mode Darken, this brought out strands. Third issue was solved buy duplication the hair tag, making a new selection set applied, and re root the guides, The style from the hair is kept, but is limited to the guides. I used Repell brush with Ctrl key to clump together, also use the clump setting foe the hair tag, not in the material. The last layer I added frizz. Real hair has at least two colours to the spec, a light main spec, and a colour tinge, setting these up separately got me the look im after. Still got some work to do, but am getting there. Next is to apply this to a real hair style.
  18. Thank you ahven, reminds me I must crack on with this.. Yep it was handy to have that cloth shader at hand when I wanted to concentrate on other things. The hair is the thing im developing a work flow with, will update this tomorrow with some previews. The clump and reprell brush are doing a nice job and seems to help with getting a more realistic look. The new spine tools in r17 may be yet another way to get control over the style. Dan
  19. From the album: Learning C4D Tests

    Tweaking settings, and thought id show a screen capture while rendering with no Post work. I like to get as much as the render before post work as it allows for more finer polish in Photoshop later. Im working on hair at the moment, and so far its going very well regarding styling.
  20. From the album: Learning C4D Tests

    Tweaking settings, and thought id show a screen capture while rendering with no Post work. I like to get as much as the render before post work as it allows for more finer polish in Photoshop later. Im working on hair at the moment, and so far its going very well regarding styling.
  21. Hi . Thanks, Yes I modelled it myself using Zbrush and MODO. She started as a free form sculpt without reference, then I took it into MODO and retopologized her, and make accessories such as hair strips, eyes, teeth, Tongue, Lashes dress. Iv streamlined the process now, so I can do the same thing in any app, which I will do on my next project purly in C4D to better learn all the tools. You can see some of my past works on my website. http://www.daniel-ripley.co.uk Thanks, Dan.
  22. Quick update here. Working on the skin shader a bit more, and spec maps. Render times are not bad at around 25min for a complete body at over 5k. Hair is poor at the moment, will work on a new hair another day.
  23. Hi. Im trying to find the best place to upload a image, Uploading via the thread media compresses the file way too much. Dan
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