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Rectro

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Everything posted by Rectro

  1. This is something I found when I tried it a few months back, but I will get the demo again today and record a live sculpting session in both. Any tips you can give me to getting things set up bring in the model, any buttons I need to press to get it into sculpting mode to speed up my tests? I post the video later on with my findings. Im only going to test sculpting, brushes, layers, and normal, displacement map quality, purely sculpting and map production. Thanks, Dan
  2. Yes, fun, and ultimate creative freedom from the technical constraints of edge flow. If im working with nothing but ideas in my head then Zbrush or in your case 3Dcoat is where I turn to, so fast to block out ideas. Not sure how good the auto retopology is in 3Dcoat but in Zbrush it does a fair job to let me continue sculpting on a more manageable mesh jumping between say 6k polys for big volume changes, to 20mil polys for details stuff. Does 3DCoat have some kind of decimation? I ask this as this is the route I take to take it from sculpt to retopology but for you, you have much better topology tools in your sculpting app, I have to take my decimated mesh to MODO for retopology. Il be watching this thread as id like to know a bit more about 3Dcoat. Dan
  3. I remember a while ago this topic coming up, and at that time I had not know enough about 3DCoat, but since did look a bit further into it, but must say I havent spent huge amounts of time using it. My research found from other forums here is one to check out of many. that Zbrush is the sculptors choice if you want the best feedback, and feel from the strokes, of course your best off trying both, but I found 3D coat didnt give me the same brush stroke feedback. I use a Intuos 4 Tablet. If your looking for a out n out sculpting tool not taking into account its other usages then id have to recommend Zbrush, but what I will do today for you is get the demo again, and do a side by side comparison again to verify my thoughts. Before I learnt any 3d modelling at all sculpting was my first experience in 3d so have grown with Zbrush from v1.5, this gives me an advantage of being fed more features as time has gone on to allow me to adapt to its UI. The number one thing I see crop up againts Zbrush is UI, second its price. Your need to decide at the end of it if the UI will be a big issue or not, and if pure sculpting feedback should have priority over 3Dcoats attractive price, and better topology tools which they are by a long shot. Dan
  4. Keep posting here, your work is inspiring, maybe you can help me out when I do my first indoor room scene, its been on my list of things to do. Dan
  5. I think there is a bit of confusion for users who are coming from v1.9 as to the settings between them. From what I remember Stefan said there will be a video showing the comparison which will be interesting. Dan
  6. Nice one, thanks for the info. Do you think your get vray 3.4 its so much faster than v1.9. What kind of farm set up you using, 3 hours seems a long time, but guess your settings are very high? Dan
  7. Great work, did you model all the assets, how long does its take to set up and render, what version of vray you using? Dan
  8. Your doing well there, keep up the good work. To emphasise on gender here are a few things to concider that can be pushed to your desire some are obvious. Male: Taller Wider shoulders Narrow hips strong jaw line Bigger ears, nose Bigger hands. feet deeper eye sockets v shape hair line facial hair Female: Shorter Narrow shoulders Wide hips bigger butt, thighs breasts Soft jaw small ears, nose, feet, hands shallow eye socket higher eye brows larger forehead higher cheek bones longer neck elbows bend between the waist forares flair out bigger eyes longer eye lashes straight hair line
  9. Wow that is good, but be motivated as your closer to that than you think. Each character you do will get so much better, apply a bit of anatomy study as you go, use Zbrush to experiment with, no topology limits e.c.t. Dan
  10. Vrays difficulties are mainly from its lack of real time feedback in the viewport, and the IPR lacks in certain areas which slows things down a huge amount, but the settings them selfs are pretty much automatic now in v3.4. Painter, missed that one, fantastic program. Keep up the cool work, really cool stuff. I was at one point thinking of doing Drago character from Game Of Throwns, your recent work made me re conciser it again. Thanks, Dan
  11. Nice one, looks like you got a nice workflow between your chosen apps. I was close to getting Substance but didnt want to overload what I had to deal with learning C4D and Vray. I may have another look next year if substance in on a black Friday again. Dan
  12. Cool work. keep expanding on it, go crazy with some ideas. Dan
  13. Fantastic, really super stuff, thanks for sharing. Dan
  14. Iv have had these points over the years, and at times iv had to take a break, but iv always come back. Iv even had to take a break for a few months as I was taking on too much. For many of us we started in 3d software much more primitive than C4D so we have less to learn, were as C4D is so feature full it can be easy to dabble in so many areas in which can amount to what seems overwhelming. I think you have been doing well, and just need to take a short break. If you do choose to do this challenge then there is allot of help available, Im very happy to help as I wont be partaking in this challenge. what ever you choose to do, you can bank on people here being at hand through the whole process. Take a step back and see what you have learnt in such a short time. Come back, and do a simple project, but a complete one and your be glad you did it. Dan
  15. You did a super job on this. Don't know about you, but each project pushes my boundeties as in terms of patients, attention to detail, speed. What are you working on next? Dan
  16. Really nice job on the turn table, shows your model very well. Only thing that I felt needed attention was the slightly flicker from the hair shadows, around the 34 and 43 seconds more so. Not sure if this was the shadow samples, GI flicker. Thanks for sharing this cool project. Dan
  17. Brilliant, well done guys, keep going. Dan
  18. Great job, love the black n white look. Each character will get easier and faster, and better ways will be discovered. I think when things get easier is when we stop trying to find THE way, and find our own way utilising workflows from different sources that fit our own creative workflows. Keep up the cool work, look forward to the next one. Zbrush can seriously speed things up if creating the base mesh from there if no defined design has be decided. Dan
  19. First of all 15! wow wish I had started then but I didnt have a computer back then,thats some impressive work, love the mood of these. Keep it up, keep pushing yourself to add that little bit more detail, and beak perfection, even adding details that we hardly notice get picked up by the eye. This is a area iv been thinking of having a go at for some time, well done you have inspired me to try it. Dan
  20. Great job, keep going. Add a bit of SSS to them wings will finish it off nice. Dan
  21. Great update, well done for sticking at it, was well worth it. When I make hair cards I make say 3 stips that vary in length, and Uv map them. I then copy these strips over and over again with the Uv maps already applied and place all over the head copying the last placed one and so on. I then merged all the strips and they now share the same Uv template all overlapping for alphas and textures. Of course you can make more variations. The hard way which is what I did the first few times was to try to align each strip on top of another when uv mapping, and for that I used Unfold3D which does what you describe. Dan
  22. Here is the playlist that belongs to my first complete project within Cinema 4D.  This is a set of videos that show a time-lapse of the whole process, and is not intended to teach.  I do have all the original real time video footage, so if I had enough request it can be made into a Tutorial.

     

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    2. Rectro

      Rectro

      Anatomy thread, yes I have not forgot about that, I just have put it at a lower priority at the moment as I think there are too few C4D users that would use it, but maybe im wrong?

       

      Dan

  23. Really nice job on that, and like the presentation. Dan
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