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Rectro

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Everything posted by Rectro

  1. Done, links added. I put your video into my DAW, and your audio is -22 db, -4db or closer to 0db would be nice. Some of your other videos on your channel are much louder. I at times let my recordings for voice over get quite hot, but I dont need any head room for audio processing so im much closer to 0db peeks. Dan
  2. Sorry didnt quite understand that, could you rephrase that please, id be happy to add a link just not sure what link your referring to? Dan
  3. Nice start @slgor, look forward to learning a bit more on 3DCoat. The audio level is very low, maybe the audio needs normalising or something? Dan
  4. All Videos are up now, hope that helps making the decision easier along with Slgor,s videos to come to compare along side the sculpting methods, and workflows. Dan
  5. No worries, I think if we can get a basic side by side comparison feature for feature between us the job is done. Im only covering sculpting topics, and am not comparing to 3Dcoat until im looking at brushes. Dan
  6. Here is the playlist. You can choose chapters from top left of video. I will add more videos as they upload.
  7. Ok im done. just got to do some video editing, add titles e.c.t, render the videos and upload them. I done the videos in the same order as shown above. After watching your video it will also help me understand 3D coat more if you follow the same 11 step video method, look forward to it. Dan
  8. Iv had a look at 3D Coat briefly, watched a few videos from their site, and from this I know there is no way I can do a comparison between Zbrush and 3DCoat other than sculpt steps 10 (below) with only a few hours of 3D Coat usage because the workflow are totaly different. I think if you can show these other steps as I am going to do but in 3D coat then it will help the viewer make a A-B comparison? It seems that 3d coats approach is that you must go through a few more processes, and visit different rooms to get the job done, this could well be why Zbrush UI seems cluttered as everything in Zbrush is done in one room which actually appears to be much more simple in practice while not so appealing on the eye as in the UI. @Slgor I think the best case if we are doing a video which is a perfect idea is we both show the workflow getting through a process. Here is process of the video im going to cover in Zbrush. 1: Introduction to the UI (core basics) 2: Using a pre built mesh importing and using included mesh assets 3: Mesh preparation: Sub dividing up/down levels Working with layers. 4:Making base meshes within sculpting application 5: Masking/ hide, show mesh parts 6: Introduction to basic often used brushes: Standard,Inflate, clay, polish,pinch,move, and how to set size, intensity, and fall off. 7: Introduction to what makes up a brush, how you can modify its basics including alphas and stroke types. 8: Sculpting mesh options such as Dynamesh 9: Auto retopology 10: Comparison between Zbrush and 3dcoat for brush feel, speed, fluid, pressure 11: Workflow to produce displacement, and normal maps. Dan
  9. Yea sure, but I need to also try both so I can get a feel for sculpting feedback jumping from A-B with the same mesh loaded in both apps. I never use Zbrush for anything other than sculpting, the only modelling I do in zbrush if you can call it modelling is Zbsphears to block out a base mesh for sculpting on. Things im looking for after base mesh creation methods are.... 1: Brush stroke feedback in terms of fluid response, speed, and how it adapts to pressure of the pen (This could be a personal taste thing as well as practical) 2: Speed to adjusting draw size, and fall off 3: Brush presets to build up clay like volume, cut creases, smooth overall, and smooth just surface detail. Topological move brush, Move standard. general options for custom brushes including alphas, custom alphas. 4: Isolating areas of a mesh using masks, hiding, showing. 5: Mesh density, how high can you go before there is lag (A-B comparison required in same pc) 6: 32 bit displacment, Normal map quality and speed 4k, 6k, 8k maps tested in Native C4D renderer. 7:Pose tool (simplicity, ease of use, and results) If you can think of anything else add to this. I want to concentrate on areas of sculpting as I wont be able to do many of Zbrush other features justice as I dont use them much. Dan
  10. This is something I found when I tried it a few months back, but I will get the demo again today and record a live sculpting session in both. Any tips you can give me to getting things set up bring in the model, any buttons I need to press to get it into sculpting mode to speed up my tests? I post the video later on with my findings. Im only going to test sculpting, brushes, layers, and normal, displacement map quality, purely sculpting and map production. Thanks, Dan
  11. Yes, fun, and ultimate creative freedom from the technical constraints of edge flow. If im working with nothing but ideas in my head then Zbrush or in your case 3Dcoat is where I turn to, so fast to block out ideas. Not sure how good the auto retopology is in 3Dcoat but in Zbrush it does a fair job to let me continue sculpting on a more manageable mesh jumping between say 6k polys for big volume changes, to 20mil polys for details stuff. Does 3DCoat have some kind of decimation? I ask this as this is the route I take to take it from sculpt to retopology but for you, you have much better topology tools in your sculpting app, I have to take my decimated mesh to MODO for retopology. Il be watching this thread as id like to know a bit more about 3Dcoat. Dan
  12. I remember a while ago this topic coming up, and at that time I had not know enough about 3DCoat, but since did look a bit further into it, but must say I havent spent huge amounts of time using it. My research found from other forums here is one to check out of many. that Zbrush is the sculptors choice if you want the best feedback, and feel from the strokes, of course your best off trying both, but I found 3D coat didnt give me the same brush stroke feedback. I use a Intuos 4 Tablet. If your looking for a out n out sculpting tool not taking into account its other usages then id have to recommend Zbrush, but what I will do today for you is get the demo again, and do a side by side comparison again to verify my thoughts. Before I learnt any 3d modelling at all sculpting was my first experience in 3d so have grown with Zbrush from v1.5, this gives me an advantage of being fed more features as time has gone on to allow me to adapt to its UI. The number one thing I see crop up againts Zbrush is UI, second its price. Your need to decide at the end of it if the UI will be a big issue or not, and if pure sculpting feedback should have priority over 3Dcoats attractive price, and better topology tools which they are by a long shot. Dan
  13. Keep posting here, your work is inspiring, maybe you can help me out when I do my first indoor room scene, its been on my list of things to do. Dan
  14. I think there is a bit of confusion for users who are coming from v1.9 as to the settings between them. From what I remember Stefan said there will be a video showing the comparison which will be interesting. Dan
  15. Nice one, thanks for the info. Do you think your get vray 3.4 its so much faster than v1.9. What kind of farm set up you using, 3 hours seems a long time, but guess your settings are very high? Dan
  16. Great work, did you model all the assets, how long does its take to set up and render, what version of vray you using? Dan
  17. Your doing well there, keep up the good work. To emphasise on gender here are a few things to concider that can be pushed to your desire some are obvious. Male: Taller Wider shoulders Narrow hips strong jaw line Bigger ears, nose Bigger hands. feet deeper eye sockets v shape hair line facial hair Female: Shorter Narrow shoulders Wide hips bigger butt, thighs breasts Soft jaw small ears, nose, feet, hands shallow eye socket higher eye brows larger forehead higher cheek bones longer neck elbows bend between the waist forares flair out bigger eyes longer eye lashes straight hair line
  18. Wow that is good, but be motivated as your closer to that than you think. Each character you do will get so much better, apply a bit of anatomy study as you go, use Zbrush to experiment with, no topology limits e.c.t. Dan
  19. Vrays difficulties are mainly from its lack of real time feedback in the viewport, and the IPR lacks in certain areas which slows things down a huge amount, but the settings them selfs are pretty much automatic now in v3.4. Painter, missed that one, fantastic program. Keep up the cool work, really cool stuff. I was at one point thinking of doing Drago character from Game Of Throwns, your recent work made me re conciser it again. Thanks, Dan
  20. Nice one, looks like you got a nice workflow between your chosen apps. I was close to getting Substance but didnt want to overload what I had to deal with learning C4D and Vray. I may have another look next year if substance in on a black Friday again. Dan
  21. Cool work. keep expanding on it, go crazy with some ideas. Dan
  22. Fantastic, really super stuff, thanks for sharing. Dan
  23. Iv have had these points over the years, and at times iv had to take a break, but iv always come back. Iv even had to take a break for a few months as I was taking on too much. For many of us we started in 3d software much more primitive than C4D so we have less to learn, were as C4D is so feature full it can be easy to dabble in so many areas in which can amount to what seems overwhelming. I think you have been doing well, and just need to take a short break. If you do choose to do this challenge then there is allot of help available, Im very happy to help as I wont be partaking in this challenge. what ever you choose to do, you can bank on people here being at hand through the whole process. Take a step back and see what you have learnt in such a short time. Come back, and do a simple project, but a complete one and your be glad you did it. Dan
  24. You did a super job on this. Don't know about you, but each project pushes my boundeties as in terms of patients, attention to detail, speed. What are you working on next? Dan
  25. Really nice job on the turn table, shows your model very well. Only thing that I felt needed attention was the slightly flicker from the hair shadows, around the 34 and 43 seconds more so. Not sure if this was the shadow samples, GI flicker. Thanks for sharing this cool project. Dan
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